Updated docs re: #6574

This commit is contained in:
Richard Davey 2023-11-10 14:49:36 +00:00
parent dc270d598a
commit 988ca7d2bf

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@ -384,6 +384,8 @@ var Timeline = new Class({
* will carry on with all events that are due to run during that step and pause
* from the next game step.
*
* Note that if any Tweens have been started prior to calling this method, they will **not** be paused as well.
*
* @method Phaser.Time.Timeline#pause
* @since 3.60.0
*