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Updated docs re: #6574
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@ -384,6 +384,8 @@ var Timeline = new Class({
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* will carry on with all events that are due to run during that step and pause
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* from the next game step.
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*
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* Note that if any Tweens have been started prior to calling this method, they will **not** be paused as well.
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*
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* @method Phaser.Time.Timeline#pause
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* @since 3.60.0
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*
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