Richard Davey
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615321582f
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Expose the parsers
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2021-10-06 18:44:19 +01:00 |
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Richard Davey
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97be6a965d
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Textures.Parsers.PVRParser is a new parser for the PVR compression container format.
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2021-10-06 18:44:13 +01:00 |
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Richard Davey
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94906435c2
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Textures.Parsers.KTXParser is a new parser for the KTX compression container format.
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2021-10-06 18:44:03 +01:00 |
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Richard Davey
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e4bbc4dec7
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TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use.
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2021-10-06 18:43:20 +01:00 |
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Richard Davey
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3a6219914e
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Now parses compressed textures and sets the algorithm property
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2021-10-06 18:42:26 +01:00 |
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Richard Davey
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8752890c2c
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Create MipmapType.js
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2021-10-06 17:47:21 +01:00 |
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Richard Davey
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f2d21f26fd
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Create CompressedTextureData.js
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2021-10-06 17:47:16 +01:00 |
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Richard Davey
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a2428e1424
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Create PVRParser.js
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2021-10-05 18:30:24 +01:00 |
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Richard Davey
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6f9471f40d
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Create KTXParser.js
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2021-10-05 18:30:21 +01:00 |
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samme
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c9cbace6f2
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Add texture key to the missing frame warning
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2021-09-02 10:41:16 -07:00 |
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Sebastian Fast
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df9f367b95
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#5689 moved _pending to beginning of function
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2021-05-13 10:52:06 +02:00 |
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Richard Davey
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8a6a4a7219
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If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
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2021-02-17 13:11:12 +00:00 |
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Matt Jennings
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d30c1682d2
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check that renderer exists before accessing renderer.type (fixes #5558)
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2021-02-11 15:43:16 -06:00 |
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Richard Davey
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b71bfcf7ba
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:14 +00:00 |
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Richard Davey
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abf90070ba
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Update TextureManager.js
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2020-11-26 11:24:32 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Hexus
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ef022cd3df
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Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-18 00:49:19 +00:00 |
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Richard Davey
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b278916b3e
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No need to reset during destroy
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2020-10-27 11:38:34 +00:00 |
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Richard Davey
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c8a99f00f2
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Improved JSDocs
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2020-10-03 10:15:19 +01:00 |
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Richard Davey
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e368c479a0
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The TextureManager now generates a new texture with the key __WHITE durings its boot process. This is a pure white 4x4 texture used by the Graphics pipelines.
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2020-09-14 14:54:58 +01:00 |
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Richard Davey
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80c571963c
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Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse . Fix #4768
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2020-08-26 13:06:04 +01:00 |
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Richard Davey
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d98d305e2f
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Frame.setUVs is a new method that allows you to directly set the canvas and UV data for a frame. Use this if you need to override the values set automatically during frame creation.
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2020-08-05 12:45:07 +01:00 |
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Richard Davey
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4baa0522b9
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
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Richard Davey
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556b5b05be
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Update TextureSource.js
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2020-07-23 16:23:14 +01:00 |
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Richard Davey
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fd305591ec
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Added glIndex and glIndexCounter properties
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2020-07-15 16:52:01 +01:00 |
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samme
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00d645e438
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Print texture key in warning for zero frames
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2020-05-08 10:31:20 -07:00 |
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Richard Davey
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19c53407e5
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CanvasTexture.setSize forgot to update the width and height properties of the Texture itself. These now match the underlying canvas element. Fix #5054
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2020-04-27 15:19:00 +01:00 |
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Richard Davey
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f4efebfb64
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Merge pull request #5103 from samme/docs/misc-6
Docs corrections
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2020-04-27 10:01:33 +01:00 |
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Richard Davey
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6c47e3d9e1
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Formatting fixes
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2020-04-27 09:59:40 +01:00 |
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Ben Randall
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c4e9860c4b
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Fixes to JSON texture parsers
Add support for anchors to JSON Hash
Accept pivot value from anchor property or pivot property.
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2020-04-26 22:12:06 -07:00 |
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samme
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cfe501c338
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Docs: correct type for CanvasTexture#getPixels
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2020-04-21 11:05:16 -07:00 |
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Richard Davey
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3183f1e7de
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
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Richard Davey
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8f52fe59bb
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Completed JSDocs
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2020-02-04 14:56:28 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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J.C
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8d259cd6c2
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add missing parameters for addGLTexture method for TS def
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2019-10-23 17:45:48 +08:00 |
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J.C
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d56deef62b
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undo brackets removal
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2019-10-18 12:03:11 +08:00 |
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J.C
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87b54d2f4f
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fixed a bug: in case if the environment does not support HTMLVideoElement.
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2019-10-16 13:39:52 +08:00 |
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J.C
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96dbb3e11a
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check to see if the environmet has video element
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2019-10-15 15:24:36 +08:00 |
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Richard Davey
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9659ec2f47
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Added flipY property and setFlipY method.
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2019-10-10 12:26:25 +01:00 |
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Richard Davey
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69346bb1d3
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TextureManager.get can now accept either a string-based key, or a Texture instance, as its parameter.
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2019-10-09 10:49:47 +01:00 |
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Richard Davey
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94e2ac4f79
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Passes off creation to new videoToTexture method
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2019-10-03 17:50:18 +01:00 |
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Richard Davey
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de1034091e
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TextureSource.isVideo is a new boolean property that is set when the Texture Source is backed by an HTML Video Element.
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2019-10-03 02:28:47 +01:00 |
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Richard Davey
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342ad984ac
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TextureSource.setFilter will now set the scaleMode to the given filter.
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2019-10-01 14:42:30 +01:00 |
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Richard Davey
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a0292b5685
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TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711
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2019-10-01 13:46:37 +01:00 |
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Richard Davey
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d5cd37a9ac
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Texture.remove is a new method that allows you to remove a Frame from a Texture based on its name. Fix #4460
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2019-08-07 13:03:00 +01:00 |
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Richard Davey
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6c04d99039
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Frame.destroy will now null the Frames reference to its parent texture, glTexture and clear the data and customData objects.
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2019-08-07 12:59:23 +01:00 |
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Richard Davey
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87a685dccc
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Calling CanvasTexture.update will now automatically call refresh if running under WebGL. This happens for both draw and drawFrame , meaning you no longer need to remember to call refresh after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer.
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2019-08-01 19:27:47 +01:00 |
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Richard Davey
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9e9d264973
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getPixels defaults to 0x0
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2019-07-21 16:18:21 +01:00 |
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Richard Davey
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7d2b34f8ed
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Warn if invalid texture source
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2019-07-15 15:42:25 +01:00 |
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