phaser/src/textures
2019-10-01 13:46:37 +01:00
..
events License link update 2019-05-10 16:15:04 +01:00
parsers License link update 2019-05-10 16:15:04 +01:00
typedefs License link update 2019-05-10 16:15:04 +01:00
CanvasTexture.js Calling CanvasTexture.update will now automatically call refresh if running under WebGL. This happens for both draw and drawFrame, meaning you no longer need to remember to call refresh after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer. 2019-08-01 19:27:47 +01:00
const.js License link update 2019-05-10 16:15:04 +01:00
Frame.js Frame.destroy will now null the Frames reference to its parent texture, glTexture and clear the data and customData objects. 2019-08-07 12:59:23 +01:00
index.js CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651 2019-07-13 10:49:05 +01:00
Texture.js Texture.remove is a new method that allows you to remove a Frame from a Texture based on its name. Fix #4460 2019-08-07 13:03:00 +01:00
TextureManager.js Warn if invalid texture source 2019-07-15 15:42:25 +01:00
TextureSource.js TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711 2019-10-01 13:46:37 +01:00