Richard Davey
a93a6c75c3
Added working BloomFX
2023-02-15 00:50:26 +00:00
Richard Davey
ca2c81fd79
Fix package name
2023-02-15 00:07:43 +00:00
Richard Davey
b615e67a3b
Rename LinearGradient to Gradient and use better shader
2023-02-15 00:05:33 +00:00
Richard Davey
03104d0a8c
Optimize size of shaders by removing comments and blank lines
2023-02-15 00:05:16 +00:00
Richard Davey
58576252cb
Fixed BlurFX and added LinearGradientFX
2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec
Working through Blur FX
2023-02-14 18:53:52 +00:00
Richard Davey
15f296824c
Improved Vignette shader dramatically
2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66
Added Shadow, Vignette, Pixelate and Shine FX
2023-02-14 13:33:07 +00:00
Richard Davey
765afecbea
The WebGLPipeline.setTime
method has a new optional parameter shader
, which allows you to control the shader on which the time value is set.
2023-02-14 13:11:29 +00:00
Richard Davey
28f088184f
Expose GlowFXPipeline
2023-02-14 01:30:57 +00:00
Richard Davey
9f53a0460a
Added GlowFX by default (testing)
2023-02-14 01:30:47 +00:00
Richard Davey
13e2e15914
New and improved fx handling
2023-02-14 01:30:37 +00:00
Richard Davey
4f5da3b3b8
Added jsdocs
2023-02-14 01:30:23 +00:00
Richard Davey
428f008337
Import namespace
2023-02-14 01:30:07 +00:00
Richard Davey
3f428c4295
jsdocs fix
2023-02-14 01:29:57 +00:00
Richard Davey
2589557f4d
Don't resize if locked from resizing
2023-02-14 01:29:46 +00:00
Richard Davey
050f3d4708
Reset default strength
2023-02-14 01:29:21 +00:00
Richard Davey
34c3468961
Create GlowFXPipeline.js
2023-02-14 01:29:05 +00:00
Richard Davey
ed1f79e57e
Added Vignette and BaseFX class
2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375
Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
2023-02-13 18:50:27 +00:00
samme
2a5a7d07f9
Fix "listener.positionX is undefined" error
...
Fixes #6385
2023-02-13 10:12:04 -08:00
Richard Davey
963ff647e6
Testing out a possible FX Pipeline
2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb
Renaming SpriteFX to PreFX
2023-02-12 21:08:58 +00:00
Mizuno Kazumi
ad11d11dcc
Fix renderFlags after changing scaleX/scaleY
2023-02-11 18:13:59 +03:00
Emil Schnedler Vad
70aedd9344
fixed order of function check
2023-02-10 14:03:24 +01:00
Richard Davey
ed205f586b
Bloom FX
2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281
Corrected jsdocs
2023-02-09 16:30:03 +00:00
Emil Schnedler Vad
f21834c50b
container#getBounds now also support getTextBounds for bounds calculations
2023-02-09 14:33:28 +01:00
Richard Davey
d8ea418ae6
Gave Camera post pipeline
2023-02-07 21:37:04 +00:00
Richard Davey
2f081ab360
Fixed various jsdocs
2023-02-07 01:24:10 +00:00
Richard Davey
ac1bcd61a6
Merge pull request #6383 from samme/fix/camera-alpha-single
...
Change BaseCamera to AlphaSingle
2023-02-06 14:35:26 +00:00
samme
7f345dfab5
Change BaseCamera to AlphaSingle
2023-02-03 10:32:58 -08:00
Richard Davey
a493f51192
Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline
2023-02-03 18:26:56 +00:00
Richard Davey
36e6bc8a05
Added PostPipeline component
2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5
Swapped to use PostPipeline only
2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd
Remove all Post Pipeline related functions
2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967
PostPipeline is a new Game Object component that deals specifically with Post Pipelines
2023-02-03 17:41:43 +00:00
Alex West
6f6f96959d
Efficient spatial audio processing
2023-02-02 17:43:04 +00:00
Alex West
ee2bf925ae
Missed reference
2023-02-02 14:53:22 +00:00
Alex West
f1b40a8475
audioDestination to listenerPosition
2023-02-02 14:52:28 +00:00
Alex West
2507bb0fa4
Blip in sound's spatial source on play and pause.
2023-02-02 13:55:08 +00:00
Alex West
2df3d5979d
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-02-02 13:22:30 +00:00
Richard Davey
e699fef68b
Typo
2023-02-01 18:27:32 +00:00
Richard Davey
35163ec483
TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad
Added Matter Walls type
2023-02-01 18:08:40 +00:00
Richard Davey
a679b3e835
Update SpatialSoundConfig.js
2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3
Don't stop if not playing animation. Fix #6381
2023-02-01 17:22:46 +00:00
Alex West
2eb916238b
Reduce processing on spatial audio for some browsers
2023-02-01 15:06:12 +00:00
Richard Davey
717f09e244
Tidying up the spatial audio functions to make them more game friendly
2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59
Corrected the source properties and swapped to use GetFastValue #6355
2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281
Changed default cone outer angle to 0
2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9
Fix jsdocs and eslint #6355
2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43
Added missing property declarations for spatialNode
and spatialSource
and added missing nulll
of the source in destroy #6355
2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8
Update SpatialSoundConfig.js
2023-01-31 15:48:08 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
...
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421
Added PlaneCreator and all typedefs
2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec
Finished Plane documentation
2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
...
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458
Fix #6377
2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde
Improve particles types
2023-01-30 21:58:34 +03:00
samme
2ed4836dd2
Add Phaser.Time.Clock#startTime
2023-01-30 06:57:40 -08:00
Alex West
114d267ffa
whitespace
2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369
Bug fix: reset position of listener when applying config.
2023-01-30 14:17:40 +00:00
Richard Davey
86d557b84b
Game.isPaused
is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-01-27 18:05:03 +00:00
Richard Davey
4608044577
Added animation and ability to adjust frame verts
2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8
Add missing tile property
2023-01-27 17:46:41 +00:00
Richard Davey
5619f4ddde
Update PhysicsConfig.js
2023-01-27 17:46:22 +00:00
Richard Davey
674bcbe6f8
Moved uvScroll, uvScale and rotate setters to Mesh
2023-01-27 17:46:17 +00:00
Richard Davey
dae80ee845
Update MatterWorldConfig.js
2023-01-27 17:45:32 +00:00
Alex West
fc737e60b7
Removed z value change.
2023-01-26 16:23:25 +00:00
Alex West
9ff5dc5e77
Set defaults to web audio's standards.
2023-01-26 16:22:53 +00:00
Alex West
cce08adf5c
bug fix: chained audio nodes incorrectly.
...
bug fix: null exception raised when context.createPanner isn't defined.
2023-01-26 13:18:57 +00:00
Alex West
34b50d9f5d
Forgot the brackets...
2023-01-26 11:57:41 +00:00
Bambosh
7cbf56c3ae
Fixed SpriteSheetFromAtlas out of range sourceIndex
2023-01-26 16:28:15 +11:00
Richard Davey
de2e7847df
Added rotation methods and setters
2023-01-25 23:30:58 +00:00
Richard Davey
57c41cba72
Use Frame if the Mesh has one and not defined
2023-01-25 23:30:47 +00:00
Richard Davey
49ad4348d9
Added Mesh.hasFaceAt
2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b
Tidied up the internals, added frame parameter, preDestroy
2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706
createCheckerboard handles colors properly
2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a
z calculation now done correctly
2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60
Added Mesh.fov property
2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf
Added Plane Game Object (WIP)
2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61
Updated jsdocs
2023-01-24 13:44:31 +00:00
Richard Davey
a5abae8f0a
Added setColor, scrollUV and scaleUV methods
2023-01-24 13:44:20 +00:00
Richard Davey
eb0731d3be
Added translated uv coords + scrollUV and scaleUV methods
2023-01-24 13:43:52 +00:00
Richard Davey
5d75d771f8
Wrap shouldn't adjust a value already in the range
2023-01-24 13:43:15 +00:00
Alex West
b015d2b27a
createPanner() instead of initializing PannerNode
2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-01-24 09:33:04 +00:00
Alex West
33a3388892
Requested changes from PR
2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound
2023-01-24 09:13:33 +00:00
Richard Davey
6f678e0825
If mipmapFilter is not set on the config (now the default) it won't create them at all.
2023-01-23 20:59:02 +00:00
Richard Davey
49efda3d9b
Default mipmapFilter is now an empty string.
2023-01-23 20:58:43 +00:00
Richard Davey
89459642e2
New constants and use of Float32Arrays
...
* `ColorMatrix._matrix` and `_data` are now Float32Arrays.
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
* `ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
* `ColorMatrix.NEGATIVE` is a new constant used by negative operations.
* `ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
* `ColorMatrix.SEPIA` is a new constant used by sepia operations.
* `ColorMatrix.LSD` is a new constant used by LSD operations.
* `ColorMatrix.BROWN` is a new constant used by brown operations.
* `ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
* `ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
* `ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
* `ColorMatrix.POLAROID` is a new constant used by polaroid operations.
* `ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
2023-01-23 17:21:11 +00:00
Richard Davey
61278d0812
Optionally pass ColorMatrix to ciopySprite method
2023-01-23 17:16:43 +00:00
Richard Davey
29ac551457
Merge pull request #6358 from samme/feature/warn-for-no-audio-type
...
Warn if no audio URLs are matched
2023-01-23 15:03:20 +00:00
Richard Davey
40e2181c83
Merge pull request #6360 from samme/fix/body-process-blocked-none
...
Set blocked.none in processX(), processY()
2023-01-23 15:02:50 +00:00
samme
ca2cef5281
Set blocked.none in processX(), processY()
2023-01-22 10:30:42 -08:00
Pavle Goloskokovic
0ab4981f86
docs reference updated method name setEmitterFrame
2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff
optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
2023-01-20 21:36:00 +01:00