Pavle Goloskokovic
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b452859b78
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Assigning duration and totalDuration values to audio tag duration
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2018-01-11 17:38:47 +01:00 |
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Pavle Goloskokovic
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1d925105bd
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Audio property docs update
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2018-01-11 17:37:28 +01:00 |
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Pavle Goloskokovic
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ad858d1475
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Throwing an error if no sound with given key was loaded
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2018-01-11 17:36:51 +01:00 |
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Pavle Goloskokovic
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cf83880fb0
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Defined tags property that holds reference to audio tags array
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2018-01-11 17:35:25 +01:00 |
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Pavle Goloskokovic
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b22116e1f8
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Updated override property docs
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2018-01-11 17:32:49 +01:00 |
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Pavle Goloskokovic
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2372fdd812
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Completed a TODO to return HTML5AudioSoundManager instance when necessary
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2018-01-11 17:29:57 +01:00 |
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Pavle Goloskokovic
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7c715f1ba0
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Removed detune property since it is already implemented in BaseSound class
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2018-01-11 17:28:52 +01:00 |
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Pavle Goloskokovic
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be713af155
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Removed rate property since it is already implemented in BaseSound class
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2018-01-11 17:28:25 +01:00 |
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Pavle Goloskokovic
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98700ffff2
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:27:19 +01:00 |
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Pavle Goloskokovic
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15562a70e3
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Updated override property docs
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2018-01-11 17:25:55 +01:00 |
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Pavle Goloskokovic
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ef60c16551
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Marking audio tags as unused when creating them
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2018-01-11 17:25:27 +01:00 |
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Pavle Goloskokovic
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2903417798
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Defining detune property on a BaseSound class since it's the shared behaviour between subclasses
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2018-01-11 17:24:53 +01:00 |
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Pavle Goloskokovic
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15f2717e9b
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Defining rate property on a BaseSound class since it's the shared behaviour between subclasses
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2018-01-11 17:24:26 +01:00 |
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Pavle Goloskokovic
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c0c6e39ccd
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:22:57 +01:00 |
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Pavle Goloskokovic
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5aec2e45e4
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Merge remote-tracking branch 'origin/master'
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2018-01-11 16:51:11 +01:00 |
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Pavle Goloskokovic
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e75871adec
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Added override property to HTML5AudioSoundManager
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2018-01-11 16:50:50 +01:00 |
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Richard Davey
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829747370c
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-11 14:48:46 +00:00 |
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Richard Davey
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e601f4060a
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Exposed SoundManager via Scene Systems
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2018-01-11 14:48:43 +00:00 |
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Michael Hadley
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5241798ab3
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Pass TILE_BIAS from arcade world into tile colliding functions
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2018-01-11 08:32:07 -06:00 |
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Richard Davey
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718859b02e
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Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
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2018-01-11 13:59:06 +00:00 |
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Michael Hadley
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98ae8009e0
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Arcade rect vs tilemap layer collision handling
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2018-01-10 20:47:25 -06:00 |
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Michael Hadley
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fdc1af0cd2
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Install isTilemap prop used by physics system for fast type checking
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2018-01-10 20:45:28 -06:00 |
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Michael Hadley
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32788d6eb6
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Stub arcade collide vs tilemap methods
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2018-01-10 20:43:11 -06:00 |
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Michael Hadley
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e3699aaea0
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Remove unnecessary Arcade Body#tilePadding
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2018-01-10 19:34:22 -06:00 |
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Richard Davey
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04b8f4203e
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Started moving plugins to their own folders.
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2018-01-10 16:29:46 +00:00 |
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Pavle Goloskokovic
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9fc3aaa0da
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Moved HTML5AudioSoundManager.js
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2018-01-10 16:50:21 +01:00 |
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Pavle Goloskokovic
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081908fd7b
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Moved HTML5AudioSound.js
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2018-01-10 16:50:11 +01:00 |
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Pavle Goloskokovic
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0a10240c61
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Moved HTML5AudioFile
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2018-01-10 16:49:56 +01:00 |
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Pavle Goloskokovic
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d0d3a6473d
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Merge remote-tracking branch 'origin/master'
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2018-01-10 16:20:13 +01:00 |
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Richard Davey
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4da410117f
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Merge pull request #3152 from halgorithm/fix-normalize
Fix geom/point/Normalize.js
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2018-01-10 13:25:25 +00:00 |
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Hal Helms
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89e4289c9d
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Fix WeightedRandomize.js
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2018-01-09 22:26:02 -08:00 |
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Hal Helms
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42ad0ac399
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Add semicolons to WeightedRandomize
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2018-01-09 22:24:56 -08:00 |
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Hal Helms
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302eba15d9
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Update WeightedRandomize docs for index arrays
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2018-01-09 22:09:28 -08:00 |
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Hal Helms
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e128733f02
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Update WeightedRandomize() to support index arrays
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2018-01-09 22:05:34 -08:00 |
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Hal Helms
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4fd10f437c
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Fix geom/point/Normalize.js
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2018-01-09 21:58:13 -08:00 |
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Felipe Alfonso
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15c45bda0e
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BlitterBatch2 base rendering. Still missing Texture binding
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2018-01-09 19:51:22 -03:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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Richard Davey
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7a155f66fe
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Added Tilemap back in and tested with Blitter object, and it works really fast.
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2016-11-15 03:11:21 +00:00 |
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Richard Davey
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346fbc2cbd
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Blitter + Bob now rendering and updating fully.
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2016-11-15 01:57:42 +00:00 |
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Richard Davey
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6866e8303a
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Added immediate option, to skip the Update Manager.
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2016-11-15 01:57:29 +00:00 |
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Richard Davey
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e150efea1f
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Added Blitter Game Object, for fast drawing of texture frames, with single level transforms.
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2016-11-14 23:38:41 +00:00 |
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Richard Davey
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67eb8753e8
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Added default values.
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2016-11-14 23:38:20 +00:00 |
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Richard Davey
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4d4344bf03
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Arcade Physics updated to use new Transform system.
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2016-11-11 02:20:31 +00:00 |
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photonstorm
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aac31f6858
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FBOs are bound to parents.
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2016-11-10 17:05:04 +00:00 |
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photonstorm
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e66c1514e0
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Transforms update vertex data on parent changes.
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2016-11-10 17:04:55 +00:00 |
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photonstorm
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49c57089b3
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Quick test.
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2016-11-10 17:04:37 +00:00 |
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photonstorm
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fa3905c8c7
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Containers added themselves to States properly.
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2016-11-10 17:04:29 +00:00 |
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Richard Davey
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d0eab7a4e7
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Added Ellipse.circumferencePoint
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2016-11-10 03:00:41 +00:00 |
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Richard Davey
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f621f4aa81
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Added ref to State Manager.
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2016-11-10 02:01:02 +00:00 |
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