Commit graph

433 commits

Author SHA1 Message Date
Richard Davey
66b7e655e9 The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD'). 2017-10-20 14:12:58 +01:00
Richard Davey
fa620e8b5b Split out the Depth setters to their own component. 2017-10-20 14:12:25 +01:00
Richard Davey
77b335c9f7 Added emitter follow support 2017-10-20 03:48:42 +01:00
Richard Davey
aad5150990 Emitters can now be created from config objects 2017-10-20 03:20:39 +01:00
Richard Davey
cb8b74e1c7 Scale, rotation, alpha and all eases back in. 2017-10-20 01:49:03 +01:00
Richard Davey
956d59f99d Emitter.setFrame now works with single or multiple frames. 2017-10-20 00:54:47 +01:00
Richard Davey
c268d44962 Renderer now renders the entire manager, saving a flush after each emitter. 2017-10-20 00:54:28 +01:00
Richard Davey
c65c247393 Preparing new frames getter. 2017-10-18 15:18:42 +01:00
Richard Davey
d7bd14ba2b Working through some velocity tests 2017-10-18 02:26:15 +01:00
Richard Davey
4c6183931c Working through updating the emitter and particle classes to use the new MinMax format 2017-10-17 21:32:45 +01:00
Richard Davey
d279e77910 Moving to new folder 2017-10-17 04:19:42 +01:00
Richard Davey
d49d7b10c2 Particle Emitter Manager looks after all emitters bound to it 2017-10-17 04:19:29 +01:00
Richard Davey
4ac80bde34 New Particle Manager renderer functions 2017-10-17 04:19:03 +01:00
Richard Davey
e633e9d407 Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
2017-10-17 04:16:52 +01:00
Richard Davey
44b076fab8 Particle now has a frame component 2017-10-17 04:16:08 +01:00
Richard Davey
c7d08a3652 Moved to the Particles folder 2017-10-17 04:15:53 +01:00
Richard Davey
90e6637be3 Particle Renderers now bail out early if emitter is empty 2017-10-16 22:16:13 +01:00
Richard Davey
ed4cc550e8 JSDoc blocks added. 2017-10-13 11:56:39 +01:00
Richard Davey
c6d8423338 Renaming folder to match namespace. 2017-10-12 15:14:34 +01:00
Richard Davey
7b46b2a3a9 Added missing returns 2017-10-12 01:32:08 +01:00
Richard Davey
8cf60b4c3e Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
Richard Davey
8e0c4ad6d8 Fixed updateOrigin method.
fix #3068
2017-10-11 12:05:09 +01:00
Richard Davey
fa85f43d2e displayOriginX and displayOriginY are now getters / setters that will protect the actual values 2017-10-08 23:15:56 +01:00
Richard Davey
583a6459d3 setDisplayOrigin divide by zero fix #3066 2017-10-08 22:47:33 +01:00
Richard Davey
b3c40f51c0 Adding JSDoc blocks. 2017-10-04 17:05:26 +01:00
Richard Davey
8b7bf81637 Re-parent the Bob class. 2017-10-02 14:50:02 +01:00
Richard Davey
017eb32dd9 GameObject.getBounds now factors in origin. 2017-09-29 18:54:51 +01:00
Richard Davey
0726668db1 Moved Hermite out for now. 2017-09-29 16:38:04 +01:00
Richard Davey
b8b73691be Text cast to a string, avoids errors with creating Text using numbers. 2017-09-29 12:58:47 +01:00
Richard Davey
d50aeb0039 Added getData and setData for better chaining and consistency. 2017-09-29 11:41:10 +01:00
Felipe Alfonso
bc281871ac - Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
2017-09-28 22:16:10 -03:00
Richard Davey
9e8d2394bd Sorted out the rotateToPath settings 2017-09-28 01:00:42 +01:00
Richard Davey
f66fe89122 Tidying up the Follower class and adding in proxies. 2017-09-27 22:15:14 +01:00
Richard Davey
aa78bf7367 Added rotate option. 2017-09-27 17:02:18 +01:00
Richard Davey
e3bd25a1f9 Tidying up 2017-09-27 02:56:37 +01:00
Richard Davey
347209af6c Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-27 02:32:42 +01:00
Richard Davey
84b74a13b6 PathFollower using a new number tween internally. 2017-09-27 02:32:39 +01:00
Felipe Alfonso
57bb413822 Work in progress anticlockwise arc 2017-09-26 20:29:42 -03:00
Richard Davey
a077abb8ce Testing with tween 2017-09-26 20:14:27 +01:00
Richard Davey
d86a6d21b1 Added PathFollower Game Object 2017-09-26 17:01:35 +01:00
Twilrom
7580288ddf Fix some typos in ParticleEmitter 2017-09-26 10:45:10 +02:00
Twilrom
b85c1774f2 Fix Sprite.play to have the same parameters as Sprite.anims.play 2017-09-26 10:45:04 +02:00
Felipe Alfonso
302a568566 Added shape emission to particle emitter 2017-09-25 14:10:01 -03:00
Richard Davey
669f2e8350 Fixed callbacks not firing if an event nukes an interactive Game Object. 2017-09-25 16:06:16 +01:00
Felipe Alfonso
32ec5615c8 Particle Emitter pause and resume 2017-09-22 12:36:24 -03:00
Felipe Alfonso
46ae7e848b Merge branch 'master' of https://github.com/photonstorm/phaser
# Conflicts:
#	v3/src/gameobjects/emitter/ParticleEmitter.js
2017-09-22 11:59:16 -03:00
Felipe Alfonso
a5d9d85f24 Explode on particle emitter 2017-09-22 11:44:03 -03:00
Richard Davey
34fa7b7059 Made set methods return Emitter instance for chaining. 2017-09-22 12:06:56 +01:00
Felipe Alfonso
d595ad74a1 Fixed emitting angle 2017-09-21 19:26:00 -03:00
Felipe Alfonso
f76ac47696 Particle emitter with clear properties 2017-09-21 18:36:19 -03:00