Darek Zieliński
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64ae6c6ba7
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"Reuse a single Point object rather than creating a new one each time"
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2014-07-15 18:32:20 +02:00 |
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Darek Zieliński
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852054b772
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Plus validation of non-point objects
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2014-07-14 20:09:22 +02:00 |
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Darek Zieliński
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ee1df55d84
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Added position Point object for quick x/y coordinates access.
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2014-07-14 20:03:34 +02:00 |
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Charles Black
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6363b35e26
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docs typo
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2014-07-14 11:01:21 -04:00 |
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photonstorm
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e5078a2197
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Fixed missing cacheKey parameter.
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2014-07-14 12:56:05 +01:00 |
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photonstorm
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f0365835c9
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Pixi 1.6.1
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2014-07-14 12:56:05 +01:00 |
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photonstorm
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2c421d27ce
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GameObjectFactory.spriteBatch now lets you specify null as a parameter for the parent and automatically adds the batch to game.world as a result. Also fixed jsdocs issues (@petarov #1000)
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2014-07-14 12:56:05 +01:00 |
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Richard Davey
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92815d8965
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Merge pull request #1007 from mjeffery/dev
Added missing onPackComplete Signal
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2014-07-14 12:17:53 +01:00 |
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mjeffery
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fcc23ef5d2
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fixed onPackComplete Signal
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2014-07-13 15:38:13 -04:00 |
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Petar Petrov
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78771d875b
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Fix issue #883
Check if points is an Array before parsing arguments.
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2014-07-12 22:50:48 +02:00 |
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photonstorm
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22462566b4
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Restored old Image object.
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2014-07-11 18:02:40 +01:00 |
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photonstorm
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79c5544869
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Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
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2014-07-11 18:02:24 +01:00 |
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photonstorm
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0353ee12be
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Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
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2014-07-11 16:30:25 +01:00 |
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photonstorm
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26fb6cb866
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Temporary fix for #997
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2014-07-11 16:04:15 +01:00 |
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photonstorm
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ded5eac8c7
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Updated build files with patched Pixi UMD statement.
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2014-07-11 11:53:44 +01:00 |
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photonstorm
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74679922d1
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Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995)
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2014-07-11 11:52:48 +01:00 |
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Jeroen Verfallie
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01a761b77f
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Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
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2014-07-11 09:58:38 +02:00 |
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photonstorm
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d7bed24a27
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Preparing for 2.1.0 build.
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2014-07-10 23:14:29 +01:00 |
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photonstorm
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46eb906253
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Pixi 1.6 merge.
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2014-07-10 20:39:13 +01:00 |
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Richard Davey
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435fab5205
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Merge pull request #990 from lucbloom/warn-texture-not-found
Warn about missing textures and show the key that the author was trying to use.
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2014-07-10 19:16:07 +01:00 |
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photonstorm
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0d0a16ee2c
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loadTexture fix.
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2014-07-10 19:13:17 +01:00 |
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photonstorm
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a3cf246aee
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Image.loadTexture fix and new dist files.
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2014-07-10 19:03:17 +01:00 |
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Luc Bloom
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3f5bde89fc
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Warn about missing textures
And show the key that the author was trying to use. It can be very
helpful for debugging which image a sprite was trying to load exactly.
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2014-07-10 18:49:16 +02:00 |
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photonstorm
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a7124cb44c
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Swapped back to camera.screenView as that's the correct check for inCamera.
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2014-07-10 16:38:15 +01:00 |
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photonstorm
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0966971427
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jshint fixes and tidying up for release
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2014-07-10 16:21:50 +01:00 |
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photonstorm
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25e7e6ffc4
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Pretty huge refactoring to cut down on duplicated code.
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2014-07-10 16:07:02 +01:00 |
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photonstorm
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34efa223cb
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Small conditional check in case someone has removed the animations property.
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2014-07-10 16:06:47 +01:00 |
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photonstorm
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6a0b8b5e73
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Fixed and working Sprite.crop - removed lots of _cache vars no longer required and added two new private vars.
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2014-07-10 14:47:12 +01:00 |
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photonstorm
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78759260de
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Updated Pixi.Sprite
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2014-07-10 14:46:48 +01:00 |
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photonstorm
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006d40f452
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Updated docs for loadFrameData and removed debug line.
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2014-07-10 14:46:28 +01:00 |
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photonstorm
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4a429c3c1f
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Added null check to Rectangle.clone and size.
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2014-07-10 14:46:09 +01:00 |
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photonstorm
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813de7c125
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More crop work.
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2014-07-10 10:46:19 +01:00 |
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photonstorm
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d11d8051b1
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You can now prevent the Debug class from being created or booted by using the Game configuration setting: enableDebug . By default it is true , set to false to prevent the class from being created. Please note you are responsible for checking if this class exists before calling it, but you can do that via if (game.debug) { ... } (request #984)
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2014-07-10 10:46:18 +01:00 |
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photonstorm
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a182598c65
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Using a Game configuration object you can now specify the value of the preserveDrawingBuffer flag for the WebGL renderer. By default this is disabled for performance reasons. But if you need to be able to take screen shots of your WebGL games using toDataUrl on the game canvas then you'll need to set this to true (#987)
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2014-07-10 10:46:18 +01:00 |
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photonstorm
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73e8a9763b
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Pixi updates
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2014-07-10 10:46:18 +01:00 |
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jackrugile
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42df8356e7
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Added options to disable horizontal and vertical world wrapping individually
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2014-07-10 00:05:50 -06:00 |
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photonstorm
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63fb7780b3
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Fixes issue of Pixi DisplayObject width/height sending an emitter scale into Infinity.
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2014-07-09 11:37:22 +01:00 |
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photonstorm
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0ff2eb2fb9
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jshint fixes
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2014-07-09 11:36:45 +01:00 |
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photonstorm
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494c33a9f4
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Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
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2014-07-09 11:34:18 +01:00 |
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photonstorm
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003403c832
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Color.getWebRGB will now accept either an Object or numeric color value.
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2014-07-09 11:15:24 +01:00 |
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photonstorm
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2293b64c94
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Removing debug / console.log output.
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2014-07-09 05:49:13 +01:00 |
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photonstorm
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ffd51479e4
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Crop test
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2014-07-09 05:43:15 +01:00 |
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photonstorm
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4fc26e4a26
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Updated to the latest version of Pixi.
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2014-07-09 05:40:50 +01:00 |
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photonstorm
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dd88f2a6e2
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Fixed BitmapText parser.
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2014-07-09 05:39:49 +01:00 |
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photonstorm
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a70a938505
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docs fix
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2014-07-09 05:38:59 +01:00 |
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photonstorm
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3ff8b9f999
|
On-going crop tests.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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f1bcd1d00b
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Added Phaser.Utils.mixin.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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0b2bea3564
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Removed hasOwnProperty check from Tween.from because it breaks on extended or inherited Game Objects.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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2a106473b4
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Added more detail to the Tween docs.
|
2014-07-08 12:59:36 +01:00 |
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photonstorm
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2d676b00b4
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Working through crop issues.
|
2014-07-08 12:59:36 +01:00 |
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