Richard Davey
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62d77e7038
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Small new demo and refactored collision list - now far less comparisons to perform!
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2013-09-13 04:22:12 +01:00 |
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Richard Davey
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79dc3566f4
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Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
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2013-09-12 20:59:56 +01:00 |
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Richard Davey
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92e86494e3
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
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Richard Davey
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9b6c819e0e
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Input Component done and new Button object done and included. Also finished the build script.
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2013-09-09 00:30:44 +01:00 |
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Richard Davey
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09def364c3
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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Richard Davey
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8a85155c08
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Fixed the tilemap pre/post update hooks.
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2013-08-25 10:35:58 +01:00 |
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Richard Davey
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ecf61fc80c
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Updated Game.switchState to accept state objects and fixed the OrientationScreen.
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2013-08-25 09:59:23 +01:00 |
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Richard Davey
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c884bab7ec
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Fixed instance check issue in Game and tidied up the stageScaleMode inner loop.
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2013-08-16 02:18:12 +01:00 |
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Richard Davey
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f76ba6840f
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Animation and Input related fixes
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2013-08-16 00:14:57 +01:00 |
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Richard Davey
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619b8415ed
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Reverting back to the only version of TypeScript that really works :(
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2013-08-13 04:22:24 +01:00 |
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Richard Davey
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91dc7a4acf
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Tidying up and trying to fix more stupid TypeScript errors.
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2013-08-12 04:08:15 +01:00 |
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Richard Davey
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142348f70b
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Updates
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2013-08-11 21:31:35 +01:00 |
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Richard Davey
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7aa82a1cb0
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All physics projections added.
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2013-08-11 19:02:10 +01:00 |
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Richard Davey
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c2d7fb7fab
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Merged N+ physics in and tidied up the Docs folder and logos.
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2013-08-11 12:15:53 +01:00 |
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Richard Davey
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aff7d99a8a
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Fixed bug where children of Groups wouldn't have their preUpdate methods called.
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2013-08-09 20:03:36 +01:00 |
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Richard Davey
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0b1bcaf270
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Set the default camera to direct itself to the Stage.
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2013-08-09 18:44:45 +01:00 |
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Richard Davey
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f9776f30fc
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Added the CanvasUtils class and moved some stuff out of Stage into it.
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2013-08-09 17:47:08 +01:00 |
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Richard Davey
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2d49a31ecd
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yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
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2013-08-09 05:08:54 +01:00 |
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Richard Davey
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9bf7d070f5
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Added in the JS source files for doc generation and the definitions to csproj XML script.
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2013-08-09 03:12:33 +01:00 |
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Richard Davey
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1248a6c06e
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Whole codebase updated to TypeScript 0.9.1, phew!
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2013-08-08 19:16:47 +01:00 |
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Richard Davey
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73745e5720
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Fixed a few things in Tilemap and optimised the renderer a little bit.
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2013-08-08 06:29:21 +01:00 |
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Richard Davey
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48f6d850c8
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Fixed bug where a Tween with both yoyo and loop enabled would get out of sync.
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2013-08-08 06:08:53 +01:00 |
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Richard Davey
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ab7e55ef27
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Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes.
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2013-08-08 05:43:22 +01:00 |
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Richard Davey
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5768336150
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Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
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2013-08-08 04:35:13 +01:00 |
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Richard Davey
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04dcb29c88
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WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups.
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2013-08-08 03:24:26 +01:00 |
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Richard Davey
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a174bbc6b3
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Vastly optimised InputManager and Pointer is now aware of which camera it is over.
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2013-08-08 03:05:59 +01:00 |
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Richard Davey
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bc77c3f84e
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Updated Renderer system, now much easier to expand and maintain.
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2013-08-08 01:07:22 +01:00 |
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Richard Davey
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d7205992a5
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Fixed some issues in dragging sprites with snap-to-center and world coordinates.
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2013-08-07 00:00:12 +01:00 |
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Richard Davey
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77cc3858d9
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Fixed the world drag issue across Sprite and Button.
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2013-08-06 04:34:52 +01:00 |
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Richard Davey
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a7873a3b74
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Removed the FX project as it's no longer needed and tidied up the build folder.
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2013-08-06 03:43:53 +01:00 |
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Richard Davey
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11954812c6
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Clearing down the To Do list.
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2013-08-06 03:14:48 +01:00 |
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Richard Davey
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d1da4cbdef
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Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks
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2013-08-05 03:43:20 +01:00 |
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Richard Davey
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84ef32e62a
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Fixed Camera FX: Mirror and Scanlines and updated the tests.
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2013-08-02 20:03:53 +01:00 |
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Richard Davey
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f3dcd3e831
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Plugin Support added and CameraFX re-enabled
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2013-08-02 19:37:43 +01:00 |
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Richard Davey
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982faeedb8
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Updating and fixing tests
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2013-08-02 18:32:26 +01:00 |
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Richard Davey
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4c9c50584e
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Tidying up the physics libraries
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2013-08-02 12:38:56 +01:00 |
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Richard Davey
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955909979d
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Preparing for 1.0 branch
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2013-08-01 22:21:29 +01:00 |
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Richard Davey
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3038f6fcf8
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Added optimised point in circle test to CircleUtils
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2013-07-27 10:57:54 +01:00 |
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Richard Davey
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a5343b4bc0
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Quick commit before I merge the new tests
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2013-07-19 16:53:47 +01:00 |
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Richard Davey
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3c123293ba
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New CSS3 Filters component and Net class.
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2013-07-19 04:57:14 +01:00 |
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Richard Davey
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9827e7522f
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Multiple fixes to remove the use of reserved words, making the YUI compressor work again.
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2013-07-19 02:59:23 +01:00 |
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Richard Davey
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a2c756e37f
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Added ability for full Audio tag playback and iOS touch lock load support.
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2013-07-16 23:32:47 +01:00 |
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Richard Davey
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72eb22128f
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SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
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2013-07-16 14:45:08 +01:00 |
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Richard Davey
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b3fff37faf
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Added todo items to repo
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2013-07-13 12:38:59 +01:00 |
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Richard Davey
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dcce99ec60
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Added the new Button game object and various other input and tilemap fixes.
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2013-07-12 03:28:46 +01:00 |
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Richard Davey
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c81cf0c882
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Lots of Tilemap updates, moved the renderer out, added components and new tests.
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2013-07-02 23:41:25 +01:00 |
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Richard Davey
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c647792c12
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Physics updates
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2013-06-26 14:18:48 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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0591c7f2bd
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Doing one final commit before the task of merging physics with core.
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2013-06-25 15:35:45 +01:00 |
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Richard Davey
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ec845155eb
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After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
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2013-06-21 23:39:29 +01:00 |
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