Richard Davey
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864b518a4f
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Update CHANGELOG-v3.50.md
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2020-09-21 10:14:02 +01:00 |
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Richard Davey
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7f7d7a1b2e
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Can now rotate the model
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2020-09-21 10:13:58 +01:00 |
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Richard Davey
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1b4af32ec2
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The Quaternion class constructor will now default the values to 0,0,0,1 if they're not provided, making it an identity quaternion, rather than the 0,0,0,0 it was before.
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2020-09-21 10:13:50 +01:00 |
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Vladislav Forsh
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530c7a3d92
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Add reserve property to particle emitter config
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2020-09-21 12:06:49 +03:00 |
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Richard Davey
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daa6fc63ee
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Update CHANGELOG-v3.50.md
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2020-09-21 09:54:23 +01:00 |
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Richard Davey
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a8df17b622
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Corrected JSDocs
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2020-09-21 09:54:23 +01:00 |
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Richard Davey
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99953b94b6
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Merge pull request #5311 from vforsh/master
Add ability to use custom easing function(s) with particle emitters
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2020-09-21 09:40:26 +01:00 |
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Richard Davey
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3672559fc1
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Merge pull request #5315 from samme/feature/onWorldBounds
Add onWorldBounds argument in Arcade.Body#setCollideWorldBounds()
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2020-09-21 09:38:05 +01:00 |
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Richard Davey
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e7f6e8aa57
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Merge pull request #5317 from samme/docs/cursorKeys
Docs: correct CursorKeys
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2020-09-21 09:35:31 +01:00 |
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Richard Davey
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48272312ed
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Merge pull request #5318 from samme/fix/getMatching
Fix Group#getMatching()
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2020-09-21 09:34:03 +01:00 |
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Richard Davey
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78c1eb7934
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Removed debug, modified signatuers, added fog
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2020-09-21 00:17:58 +01:00 |
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Richard Davey
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0ad265da2e
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Removed faces and verts arrays as moved to a single ArrayBuffer instance
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2020-09-21 00:17:38 +01:00 |
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Richard Davey
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56caeb126f
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Renders whole buffer in a single draw with no vertex iteration
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2020-09-21 00:17:14 +01:00 |
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Richard Davey
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1d2a8bc58f
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Added fog to shader
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2020-09-21 00:16:43 +01:00 |
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samme
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d4059c8f6e
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Fix Group#getMatching
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2020-09-19 10:10:25 -07:00 |
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Svipal
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3997cad5a7
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same work
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2020-09-19 13:05:56 +02:00 |
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Svipal
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7d7b8eba04
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again
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2020-09-19 13:01:54 +02:00 |
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Svipal
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e25c4a2e6b
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made it so github will not list file differences that are not there
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2020-09-19 12:58:16 +02:00 |
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Svipal
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5fd854fd26
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fixed dynamic layer
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2020-09-19 11:45:46 +02:00 |
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Svipal
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7ca2f9f10b
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Merge branch 'master' of https://github.com/svipal/phaser into master
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2020-09-19 11:04:49 +02:00 |
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Svipal
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a9e8c49bf0
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fixed typo
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2020-09-19 11:04:28 +02:00 |
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svipal
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030a9489cd
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Merge pull request #9 from photonstorm/master
Final master pull hopefully
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2020-09-19 11:01:04 +02:00 |
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Svipal
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73dc884e61
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Merge branch 'photonstorm-master3' into master
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2020-09-19 10:57:54 +02:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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Richard Davey
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8366d90f96
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Added material and other new methods
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2020-09-18 17:52:53 +01:00 |
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Richard Davey
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374cc84be8
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Now the pipeline does it all
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2020-09-18 17:52:41 +01:00 |
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Richard Davey
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561a1b54a2
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Handle vertex normals too
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2020-09-18 17:52:30 +01:00 |
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Richard Davey
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640ce49d93
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Update MeshCamera.js
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2020-09-18 17:52:20 +01:00 |
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Richard Davey
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6e62ada207
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Created new MeshLight class
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2020-09-18 17:52:15 +01:00 |
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Richard Davey
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307cbe130f
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New Mesh Shader
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2020-09-18 17:51:23 +01:00 |
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Richard Davey
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9a1b252a11
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Use shouldFlush
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2020-09-18 17:50:57 +01:00 |
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Richard Davey
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371fb5e68a
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Added normals, removed Vec3
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2020-09-18 17:50:47 +01:00 |
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Richard Davey
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0e2911c4a5
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Added fromRotation and mult methods
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2020-09-18 17:50:40 +01:00 |
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Richard Davey
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0013db3747
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Created new Mesh Pipeline
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2020-09-18 17:50:20 +01:00 |
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samme
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08b2ea467b
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Docs: correct CursorKeys
Properties not optional
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2020-09-18 08:57:05 -07:00 |
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Richard Davey
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74f35acad1
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Better docs
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2020-09-18 16:38:26 +01:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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samme
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2eb505c91d
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Docs: Arcade.Body#setCollideWorldBounds
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2020-09-17 14:20:13 -07:00 |
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samme
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7aa8f02d8c
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Add onWorldBounds arg in setCollideWorldBounds()
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2020-09-17 14:19:57 -07:00 |
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Richard Davey
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af27284202
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Update CHANGELOG-v3.50.md
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2020-09-17 18:08:29 +01:00 |
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Richard Davey
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5b8e490c7e
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Flush during render so we can have models with more vertices than the batch allows
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2020-09-17 18:08:25 +01:00 |
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Richard Davey
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5ff9894925
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MeshCamera now supports orbit and pan modes
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2020-09-17 18:08:07 +01:00 |
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Richard Davey
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d40f99c332
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Vertor3.addScale is a new method that will add the given vector and multiply it in the process.
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2020-09-17 18:07:54 +01:00 |
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Richard Davey
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8af35be8f1
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Make defaults match JSDocs
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2020-09-17 18:06:59 +01:00 |
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Richard Davey
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6ce58ed73b
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Let them define the orientation
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2020-09-17 10:08:15 +01:00 |
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Richard Davey
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87ed734475
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Easier iteration
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2020-09-17 10:08:07 +01:00 |
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Richard Davey
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f853a2be70
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Use the projected coordinates
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2020-09-17 10:07:56 +01:00 |
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Richard Davey
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38958d025a
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We need the z axis
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2020-09-17 10:07:19 +01:00 |
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Richard Davey
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8ca1730cc1
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Remove log
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2020-09-16 17:49:00 +01:00 |
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Richard Davey
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c5412df09e
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Fix docs
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2020-09-16 17:48:56 +01:00 |
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