Richard Davey
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3bb68b45ae
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Better destroy handling. preUpdate won't run unless active. Added setEmitterAnims method.
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2022-12-14 18:16:03 +00:00 |
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Richard Davey
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1121cedf60
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Adding in Particle Manager destroy handling
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2022-12-13 18:51:04 +00:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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samme
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da86ea7029
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Warn for missing texture frames
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2021-09-23 11:15:29 -07:00 |
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Richard Davey
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59e89fa788
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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a9072cadf2
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Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
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2020-08-24 19:24:02 +01:00 |
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Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
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2020-01-26 21:15:30 +08:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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samme
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15506e0faf
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Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
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2019-12-23 10:36:35 -08:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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29aee69aa0
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Particles Types
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2019-05-09 11:57:00 +01:00 |
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Richard Davey
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9dd3e7cd15
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Added missing Mask component
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2019-04-12 17:46:39 +01:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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4d13702c33
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The Particle Emitter Manager has been given a NOOP method called setBlendMode to stop warnings from being thrown if you added an emitter to a Container in the Canvas renderer. Fix #4083
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2018-10-05 16:31:43 +01:00 |
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Richard Davey
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b45df05ddb
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Updated to get the frame names
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2018-09-27 14:15:58 +01:00 |
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Richard Davey
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dedc939fdd
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
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Richard Davey
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7313573161
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The ParticleEmitterManager now has the Transform component. This means you can now set the position, rotation or scale of the Emitter Manager, and it will influence every Emitter it is rendering. The Managers transform is mixed with that of the Camera. This works in both Canvas and WebGL.
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2018-07-31 23:21:07 +01:00 |
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Thomas Felix
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43f6b1d231
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fix: Corrects the wrong JSdoc comments
Wrong comments lead to a faulty Typescript Definition file missing
the depth attribute.
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2018-07-25 22:13:38 +02:00 |
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Chris Andrew
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9f23818c40
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Documented various missing descriptions for GameObject classes and functions.
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2018-06-20 07:28:02 +01:00 |
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Richard Davey
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7df02a4447
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Added 2 NOOPs instead of merging the whole mixins.
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2018-06-01 00:03:45 +01:00 |
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TadejZupancic
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6f7463f4f7
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Particle Emitter Manager in Container
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
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2018-05-30 10:44:49 +02:00 |
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Richard Davey
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2630c982b4
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jsdoc fixes
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2018-05-22 15:55:36 +01:00 |
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samme
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0b881e9a4e
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Add particles docs
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2018-04-19 14:05:21 -07:00 |
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Richard Davey
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18585de81d
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Lots of jsdoc fixes
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2018-04-16 14:43:24 +01:00 |
|
orblazer
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f42f1bf132
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Change structs for generic types
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2018-03-23 16:54:12 +01:00 |
|
orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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87d6cdaff8
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Update JSDoc on GameObjects
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2018-03-19 13:50:32 +01:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
|
Richard Davey
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6efb94cce9
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Added jsdocs
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2018-02-06 22:25:23 +00:00 |
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Richard Davey
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8cd5e772d8
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Added jsdocs
|
2018-02-06 19:22:20 +00:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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