Richard Davey
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5cb7cc8e92
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Start of the new Children component.
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2016-09-29 02:29:56 +01:00 |
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Richard Davey
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6ce28658f6
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PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead.
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2016-09-28 19:02:59 +01:00 |
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photonstorm
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4ca182dd1a
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PIXI._UID has been removed, all affected classes now use Phaser._UID.
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2016-09-28 17:14:07 +01:00 |
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photonstorm
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2b220a3ae0
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PIXI.RETINA_PREFIX has been removed, as it was never used anywhere internally.
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2016-09-28 16:58:23 +01:00 |
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photonstorm
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c836d4bfbd
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PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
PIXI.VERSION has been removed, as it's no longer relevant and misleading.
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2016-09-28 16:57:08 +01:00 |
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photonstorm
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f9a2c2a79e
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PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
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2016-09-28 16:42:33 +01:00 |
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photonstorm
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e1370f3549
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Ignore EarCut from jshint. Too many errors.
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2016-09-28 15:40:30 +01:00 |
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photonstorm
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69db3632d6
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PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 15:10:43 +01:00 |
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photonstorm
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a2cd364db5
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Removed AbstractFilter and its manifest entry.
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2016-09-28 14:31:23 +01:00 |
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photonstorm
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347519d8cb
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Removed as no longer used internally.
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2016-09-28 14:30:25 +01:00 |
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photonstorm
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a8d1bbcfdc
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PIXI.AbstractFilter has been merged into the Phaser.Filter class.All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead.
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2016-09-28 14:30:15 +01:00 |
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photonstorm
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879bcffc88
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Removed PIXI.Utils and remapped functions to their new locations.
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2016-09-28 14:02:02 +01:00 |
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photonstorm
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b0f27b3f3c
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Color.hexToRGBArray converts a hex color value to an [R, G, B] array.
Color.RGBArrayToHex converts an RGB color array, in the format: [R, G, B], to a hex color value.
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2016-09-28 13:57:29 +01:00 |
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photonstorm
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eda4961c06
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Math.getNextPowerOfTwo will get the next power of two for the given value.
Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
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2016-09-28 13:48:08 +01:00 |
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photonstorm
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bffdb8fbc5
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Moved the Canvas tests into the Phaser.Device class.
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2016-09-28 13:39:30 +01:00 |
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photonstorm
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ae9460c80e
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Docs fix.
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2016-09-28 13:39:05 +01:00 |
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photonstorm
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2cf447c151
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PIXI.EarCut has been moved into the Phaser utils folder, and renamed to Phaser.EarCut . All references to PIXI.EarCut have been updated to match the new namespace.
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2016-09-28 13:38:59 +01:00 |
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photonstorm
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1e15012a91
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PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool . All references to PIXI.CanvasPool have been updated to match the new namespace.
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2016-09-28 12:53:04 +01:00 |
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photonstorm
|
508e5ae723
|
PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 11:57:11 +01:00 |
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Richard Davey
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2005c9d86d
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PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 01:40:29 +01:00 |
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Richard Davey
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9974b3b586
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Lint tweaks.
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2016-09-28 00:43:19 +01:00 |
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Richard Davey
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0bfb52d159
|
Phaser.SpriteBatch was incorrectly applying the prototypes, causing the Sprite Batch render methods to be replaced by the normal DisplayObjectContainer ones, meaning nothing was really batched at all. This has now been fixed, and PIXI.SpriteBatch removed, as it's no longer required.
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2016-09-28 00:43:19 +01:00 |
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Felipe Alfonso
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d5c9ab669e
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Added global texture array
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2016-09-27 20:43:00 -03:00 |
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Richard Davey
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1d7b54b7d4
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Merged Sprite Batch updates.
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2016-09-27 23:22:26 +01:00 |
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Richard Davey
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41ad0873d4
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Fixing the Sprite Batch.
|
2016-09-27 23:20:38 +01:00 |
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photonstorm
|
2d84ea8938
|
Removed SS in Atlas.
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2016-09-27 14:27:12 +01:00 |
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photonstorm
|
840d3669b0
|
Updated tutorial code so you can't bounce off stars.
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2016-09-27 13:57:32 +01:00 |
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Richard Davey
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00abd388e8
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Bumped version.
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2016-09-27 02:00:40 +01:00 |
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Richard Davey
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1c415a0d7e
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Cache.addBitmapFontFromAtlas allows you to add a Bitmap Font to the Cache, that is comprised of a frame from a Texture Atlas, and the font data (in JSON or XML format). Once added you can use the Bitmap Font in the same way as you would any Bitmap Font (#2614)
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2016-09-27 02:00:31 +01:00 |
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Richard Davey
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811c347cc3
|
Camera.fade has a new argument alpha to control the alpha level of the effect (thanks @rgk #2493)
Camera.flash has a new argument `alpha` to control the alpha level of the effect (thanks @rgk #2493)
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2016-09-27 01:07:40 +01:00 |
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Richard Davey
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2bc9c73838
|
The Video.playing property didn't check to see if the Video existed, and would throw the error Uncaught TypeError: Cannot read property 'paused' of null if you called it after destroying the video (thanks @Tetley #2740)
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2016-09-26 23:35:41 +01:00 |
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Richard Davey
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0692bf01b5
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If you called Video.changeSource, and then immediately called Video.play after it, it would fire the onComplete event twice (thanks @jaraiza #2543)
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2016-09-26 23:28:41 +01:00 |
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Richard Davey
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f331697fee
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Text.splitRegExp is a new property that allows you to control the regular expression that is used to split the text into multiple lines (@dai-shi #1403)
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2016-09-26 22:35:54 +01:00 |
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Richard Davey
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feb1b980c0
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Text.width and Text.height now divide the result by the Text.resolution, to avoid incorrect dimensions on High DPI devices (thanks @mattahj #2146)
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2016-09-26 22:22:31 +01:00 |
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Richard Davey
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604da9ebc8
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TS defs fix #2754
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2016-09-26 21:28:43 +01:00 |
|
Richard Davey
|
49c9176f6c
|
Updated #2759
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2016-09-26 21:09:01 +01:00 |
|
Richard Davey
|
a16e6e92ff
|
Tidying up the formatting #2760
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2016-09-26 21:02:36 +01:00 |
|
Richard Davey
|
9b78f3ae7f
|
Docs update.
|
2016-09-26 20:56:31 +01:00 |
|
Richard Davey
|
de56e37400
|
Merge pull request #2760 from JTronLabs/dev
Phaser.Math.between fixes & added Phaser.Math.random
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2016-09-26 20:55:05 +01:00 |
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Richard Davey
|
53de7c20f0
|
Small code tidy + TS defs for #2763
|
2016-09-26 20:49:35 +01:00 |
|
Richard Davey
|
6f67744276
|
Docs update.
|
2016-09-26 20:45:46 +01:00 |
|
Richard Davey
|
bb452e2b4e
|
Merge pull request #2763 from arefiev/skip-frames-in-spritesheets
Add a parameter to load.spritesheet which tells it how many frames to…
|
2016-09-26 20:44:17 +01:00 |
|
Richard Davey
|
24c969bad0
|
Merge pull request #2767 from jorgesumle/dev
Fixed broken link from the second tutorial.
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2016-09-26 20:41:33 +01:00 |
|
Richard Davey
|
27fd72c06f
|
Merge pull request #2771 from kevinAlbs/dev
Fixed fixedToCamera update for Group.
|
2016-09-26 20:40:40 +01:00 |
|
Kevin Albertson
|
a512763508
|
Fixed fixedToCamera update for Group.
|
2016-09-25 22:39:59 -04:00 |
|
Jorge
|
c744dedf2b
|
Fixed broken link from the second tutorial.
|
2016-09-24 13:11:04 +02:00 |
|
Richard Davey
|
4cc18e2df4
|
Phaser 3.0.0 Beta 1 release.
|
2016-09-21 23:22:08 +01:00 |
|
Richard Davey
|
6402554b68
|
Docs update.
|
2016-09-21 23:17:38 +01:00 |
|
Richard Davey
|
31592b98f1
|
The P2 Physics library has been updated to 0.7.1. This is still quite out of date, but as soon as they release their latest build (hopefully soon) we'll update to that.
|
2016-09-21 23:16:14 +01:00 |
|
Richard Davey
|
665f126461
|
Updated docs and defs.
|
2016-09-21 23:10:46 +01:00 |
|