Commit graph

8182 commits

Author SHA1 Message Date
Pavle Goloskokovic
f832c35de4 Properly setting previousTime value when setting seek value 2018-01-14 15:22:49 +01:00
Pavle Goloskokovic
de08ac36d5 Properly setting previousTime value when handling delayed playback in update method 2018-01-14 15:22:18 +01:00
Pavle Goloskokovic
ab6c924ccf Properly setting previousTime value when picking and playing audio tag 2018-01-14 15:21:06 +01:00
Michael Hadley
bf413ea604 Implemented tile & layer callbacks in arcade physics 2018-01-12 15:00:37 -06:00
Michael Hadley
ef58640026 Arcade: tilemap collisions/overlaps now emit appropriate events 2018-01-12 14:23:36 -06:00
Michael Hadley
8f0b428209 Bug fix in events: overlap used where collide should be 2018-01-12 14:20:48 -06:00
Richard Davey
f00f467eec Matter now using new EventEmitter. 2018-01-12 18:59:11 +00:00
Richard Davey
36b4d79369 Removed the old events folder contents and added in an EventEmitter alias for user-land event creation. 2018-01-12 18:59:01 +00:00
Pavle Goloskokovic
0efa048015 Taking into account marker start time when calculating seek 2018-01-12 18:23:07 +01:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
874a174af7 Fixed lint issue. 2018-01-12 17:20:00 +00:00
Pavle Goloskokovic
f941cabe07 Completed a TODO to clean up html5 audio stuff when calling destroy 2018-01-12 18:16:27 +01:00
Pavle Goloskokovic
44acc440f4 When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback 2018-01-12 18:15:52 +01:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
296efe0e07 Removed input callbacks as all handled via events now. 2018-01-12 17:09:20 +00:00
Richard Davey
bca6bd692e You can now specify a defaultTextureKey for animation configurations, to avoid having it inside of every frame object. 2018-01-12 17:09:20 +00:00
Michael Hadley
15825eacb3 Add note about circle bodies not currently being supported in Arcade tile intersection 2018-01-12 10:53:36 -06:00
Pavle Goloskokovic
aa820b08ea Setting audio tag name to contain index number, useful for debugging 2018-01-12 17:49:25 +01:00
Pavle Goloskokovic
9bb138f40d Dispatching event when setting HTML5AudioSoundManager volume property 2018-01-12 17:26:16 +01:00
Pavle Goloskokovic
30027af69e Dispatching event when setting HTML5AudioSoundManager mute property 2018-01-12 17:25:59 +01:00
Pavle Goloskokovic
8f3f88c24d Checking for set audio property instead of isPlaying flag 2018-01-12 17:19:03 +01:00
Pavle Goloskokovic
919665dd96 Fixed scope issue 2018-01-12 17:11:12 +01:00
Pavle Goloskokovic
95d0b5f784 Merge remote-tracking branch 'origin/master' 2018-01-12 16:12:23 +01:00
Pavle Goloskokovic
4038291373 Changed the order of defining startTime and previousTime properties 2018-01-12 16:12:15 +01:00
Pavle Goloskokovic
b2eef5b96e Added a todo 2018-01-12 16:03:15 +01:00
Pavle Goloskokovic
2a76c6eff5 Updating previousTime property when setting seek value 2018-01-12 16:01:19 +01:00
Pavle Goloskokovic
1cdebc80c3 Updating previousTime when picking and playing audio for sound 2018-01-12 16:00:37 +01:00
Pavle Goloskokovic
1180d82c27 Updating previousTime when starting sound with delayed playback 2018-01-12 15:59:40 +01:00
Pavle Goloskokovic
398b337da9 Resetting previousTime property when stopping sound or hijacking audio from another sound 2018-01-12 15:58:43 +01:00
Pavle Goloskokovic
de9e5a0d1f Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property 2018-01-12 15:57:55 +01:00
Pavle Goloskokovic
a51a0bd543 Setting previousTime property to currentTime value at the end of update method
Using condition when current time is less then previous time to indicate sound looping and dispatch an event
2018-01-12 15:39:58 +01:00
Pavle Goloskokovic
1ec66f644f Added previousTime property to keep track of audio tag's playback position recorded on previous update method call 2018-01-12 15:32:30 +01:00
Pavle Goloskokovic
9ec4d9a829 Fixing sound position if sound loops and starts from the beginning between two update calls 2018-01-12 15:30:11 +01:00
Pavle Goloskokovic
735cf10a3f Dispatching SOUND_ENDED event when sound ends, obviously :) 2018-01-12 15:28:06 +01:00
Pavle Goloskokovic
72955bfe30 Handling sound ending in update method 2018-01-12 15:27:25 +01:00
Pavle Goloskokovic
0d0df1900b Added logic for handling looping in update method 2018-01-12 15:23:39 +01:00
Pavle Goloskokovic
81d794b4c6 Setting audio to correct state when starting it since it might be playing already when hijacked form another sound 2018-01-12 15:18:31 +01:00
Richard Davey
d554d61319
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
set data to KeyCombo for KeyComboMatchEvent
2018-01-12 10:31:51 +00:00
Richard Davey
911970b7d6
Merge pull request #3157 from yupaul/master
Fix: .sub and .len to .subtract and .length
2018-01-12 10:30:56 +00:00
Richard Davey
7dcfefde52
Merge pull request #3156 from Flet/patch-1
update headings
2018-01-12 10:30:19 +00:00
Dan Flettre
d55dc0da2d
update headings
I noticed `CONTRIBUTING.md` headings were not properly formatted markdown. 

I believe GitHub recently changed their markdown spec recently to make headings more strict.

This update fixes all the headings in this file
2018-01-11 18:29:20 -06:00
yp
242471beb9 Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used 2018-01-12 02:18:36 +02:00
Dan Flettre
16b672e291 set data to KeyCombo for KeyComboMatchEvent 2018-01-11 18:14:45 -06:00
Michael Hadley
bab399a02e Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae CollideGroupVsTilemapLayer implementation 2018-01-11 14:03:34 -06:00
Pavle Goloskokovic
e68ff2b18a Saving current position of the sound and stopping and releasing audio tag when calling pause method 2018-01-11 18:55:42 +01:00
Pavle Goloskokovic
f6de613fd0 Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use 2018-01-11 18:53:54 +01:00
Pavle Goloskokovic
8578319171 requiring SoundEvent class 2018-01-11 18:51:02 +01:00
Pavle Goloskokovic
40b2bf79b7 Calling pickAndPlayAudioTag from resume method 2018-01-11 18:50:25 +01:00
Pavle Goloskokovic
9e7ccb1503 Added helpful flags comment 2018-01-11 18:49:44 +01:00