Commit graph

10252 commits

Author SHA1 Message Date
Richard Davey
89329a2315 Added getMaxTextures and getMaxTextureSize methods 2018-05-09 12:12:16 +01:00
Richard Davey
b1d41e506f Typo fix 2018-05-09 12:11:29 +01:00
Richard Davey
d90e012898 Preparing for 3.8.0 2018-05-09 11:23:41 +01:00
Richard Davey
7788602518 3.7.1 Release 2018-05-08 23:47:33 +01:00
Richard Davey
321ccf883a 3.7.0 Release 2018-05-08 23:29:42 +01:00
Richard Davey
57918bb50f Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
Richard Davey
c89728de1d lint fix 2018-05-08 21:16:22 +01:00
Richard Davey
ec3bd4c729 The WebAudioSoundManager will now listen for 'click' events on the document body, as well as touch events, before resuming the AudioContext. 2018-05-08 16:51:43 +01:00
Richard Davey
1414b77f4a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-08 16:15:56 +01:00
Richard Davey
672a535d88 Added disableInteractive and removeInteractive methods. #3621 2018-05-08 16:15:50 +01:00
Richard Davey
aed8961e5a
Merge pull request #3647 from zilbuz/jsdocs
Update JSDocs
2018-05-08 16:02:43 +01:00
Richard Davey
0441e19f2b Updated jsdocs 2018-05-08 15:43:12 +01:00
Basile Desloges
fe03667ee5 Update JSDocs
- Update GameConfig to explicit the `render` subobject
- GameConfig#render.powerPreference is documented as string instead of boolean
- Add comments to the members of the `Config` object
2018-05-08 16:28:36 +02:00
Richard Davey
ee2c0619d8 Updated jsdocs 2018-05-08 13:30:33 +01:00
Richard Davey
cfef9c97aa Updated change log 2018-05-08 13:16:59 +01:00
Richard Davey
d7dfc1137d Added jsdocs 2018-05-08 13:16:53 +01:00
Richard Davey
ed9dbde7e0 Added jsdocs 2018-05-08 12:48:12 +01:00
Richard Davey
5700e9ac36 jsdocs update 2018-05-08 12:34:18 +01:00
Richard Davey
acc8683de8 Format fix 2018-05-08 01:37:16 +01:00
Richard Davey
199db75a8b lint fix 2018-05-08 01:36:45 +01:00
Richard Davey
560b0ca84b Binary files have a new optional dataType property to cast the data to upon load. 2018-05-08 01:12:41 +01:00
Richard Davey
1cb68a9895 New per file event dispatched. 2018-05-08 01:12:20 +01:00
Richard Davey
977fc930ec Added jsdocs 2018-05-07 23:25:58 +01:00
Richard Davey
1fb96f60ed Added jsdocs 2018-05-07 15:17:33 +01:00
Richard Davey
5042358da0 Typo fix 2018-05-05 17:15:21 +01:00
Richard Davey
90062d46dd Updated jsdocs 2018-05-05 17:10:03 +01:00
Richard Davey
f81fea08fb Added jsdocs 2018-05-05 12:46:51 +01:00
Richard Davey
cfe70866d6 Added jsdocs 2018-05-05 12:37:17 +01:00
Richard Davey
e017777773 Updated jsdocs 2018-05-05 12:31:04 +01:00
Richard Davey
a1ee4e6f24 Added jsdocs 2018-05-05 12:14:16 +01:00
Richard Davey
42cc4acf00 Added jsdocs 2018-05-05 11:56:09 +01:00
Richard Davey
ad6c08a4d0 Preparing for 3.7 release next week 2018-05-04 18:57:34 +01:00
Richard Davey
29aec01b6f Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
Richard Davey
7c53e13e81 Finished jsdocs 2018-05-04 18:50:10 +01:00
Richard Davey
8e7df2a234 You can now set the X-Requested-With header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs. 2018-05-04 17:33:48 +01:00
Richard Davey
8b574f271f Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
Richard Davey
4d8fb08575 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-04 16:00:09 +01:00
Richard Davey
faef3449f5 Added jsdocs 2018-05-04 16:00:02 +01:00
Richard Davey
d1479b6f23
Merge pull request #3641 from tamagokun/patch-1
Update Tiled Base64Decode function
2018-05-04 15:30:46 +01:00
Richard Davey
0415dfbb7e lint fixes 2018-05-04 15:16:20 +01:00
Richard Davey
5ec482c539 Removed logs 2018-05-04 15:07:07 +01:00
Richard Davey
3b580c3e32 Missing new! 2018-05-04 14:46:58 +01:00
Richard Davey
d28a928663 Added normal map support for multi-atlas parsing 2018-05-04 14:34:19 +01:00
Richard Davey
6e820b3e7f We know the order, so can avoid checking the type 2018-05-04 14:34:06 +01:00
Richard Davey
acf6b94b2f Removed loadArray and fixed addPack return 2018-05-04 14:33:44 +01:00
Richard Davey
ebf77e2bbc The Scene Settings payload property has changed from files to pack and now follows the Pack File format. 2018-05-04 14:33:28 +01:00
Richard Davey
6d83cae2dc The Texture class has a new method getDataSourceImage which will return the raw image data of the data source. 2018-05-04 14:33:02 +01:00
Richard Davey
b0c853a782 Added in normal map support 2018-05-04 14:32:13 +01:00
Richard Davey
9b7d6d0254 Added linkFile support back in, so images can bind to other data. 2018-05-04 14:31:43 +01:00
Richard Davey
97dd683ea1 The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly. 2018-05-04 14:31:19 +01:00