photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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Richard Davey
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6a24d6116b
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Lots of renderTexture updates and examples added
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2013-11-13 06:49:24 +00:00 |
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Webeled
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12148b3159
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More improvements on GameObjectFactory
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2013-10-25 15:42:48 +01:00 |
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Webeled
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ce04ade458
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Lots of JSDocs updates in the gameobjects folder
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2013-10-25 15:22:45 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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3f1cafe21f
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Put the famous idnetityMatrix typo back in so it doesn't break Pixi
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2013-09-19 13:33:51 +01:00 |
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Cameron Foale
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4f969901da
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Fixed typo 'indetityMatrix' in RenderTexture
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2013-09-19 16:41:34 +10:00 |
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Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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48ed27dfcc
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
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Richard Davey
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5d3fe891cd
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Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
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2013-09-10 01:26:50 +01:00 |
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