Commit graph

56 commits

Author SHA1 Message Date
Richard Davey
bfa0a7298a Update TextureSource.js
* The `Textures.TextureSource.glIndex` property has been removed.
* The `Textures.TextureSource.glIndexCounter` property has been removed.
2022-10-07 16:08:50 +01:00
Richard Davey
d64878736f Testing out the new DynamicTexture 2022-09-27 23:39:23 +01:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
3a6219914e Now parses compressed textures and sets the algorithm property 2021-10-06 18:42:26 +01:00
Richard Davey
8a6a4a7219 If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture. 2021-02-17 13:11:12 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
b278916b3e No need to reset during destroy 2020-10-27 11:38:34 +00:00
Richard Davey
4baa0522b9 Bumping to 3.50 2020-07-31 13:41:29 +01:00
Richard Davey
556b5b05be Update TextureSource.js 2020-07-23 16:23:14 +01:00
Richard Davey
fd305591ec Added glIndex and glIndexCounter properties 2020-07-15 16:52:01 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
J.C
d56deef62b undo brackets removal 2019-10-18 12:03:11 +08:00
J.C
87b54d2f4f fixed a bug: in case if the environment does not support HTMLVideoElement. 2019-10-16 13:39:52 +08:00
J.C
96dbb3e11a
check to see if the environmet has video element 2019-10-15 15:24:36 +08:00
Richard Davey
9659ec2f47 Added flipY property and setFlipY method. 2019-10-10 12:26:25 +01:00
Richard Davey
94e2ac4f79 Passes off creation to new videoToTexture method 2019-10-03 17:50:18 +01:00
Richard Davey
de1034091e TextureSource.isVideo is a new boolean property that is set when the Texture Source is backed by an HTML Video Element. 2019-10-03 02:28:47 +01:00
Richard Davey
342ad984ac TextureSource.setFilter will now set the scaleMode to the given filter. 2019-10-01 14:42:30 +01:00
Richard Davey
a0292b5685 TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711 2019-10-01 13:46:37 +01:00
Richard Davey
c33cf85456 Added isGLTexture property 2019-06-21 16:34:47 +01:00
Richard Davey
b0b5f202fe Fixed some jsdocs and added WebGLTexture support 2019-06-21 16:08:47 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
9dc53d1e5a The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs 2018-10-12 15:08:53 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
d8fcde46c3 When using CanvasTexture.refresh or Graphics.generateTexture it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050 2018-09-27 14:16:22 +01:00
Richard Davey
855fde1adb Rebind the source texture 2018-09-13 13:23:42 +01:00
Richard Davey
921cc738d9 Render Textures now use the frame source to store the glTexture in, not locally. 2018-08-03 18:51:07 +01:00
Richard Davey
2a66e01577 Added source property so we can purge TSs based on origin 2018-08-02 16:16:46 +01:00
Richard Davey
7566236d9b Added isRenderTexture property. 2018-08-02 12:34:57 +01:00
Richard Davey
8c312090da Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
Richard Davey
7a23378015 Unified use of roundPixels, antialias and pixelArt modes 2018-06-27 15:15:00 +01:00
Richard Davey
f410dc3d88 The Headless renderer was broken due to an invalid access during TextureSource.init. 2018-05-15 08:51:54 +01:00
Richard Davey
29aec01b6f Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
Richard Davey
cd288b33c2 eslint fixes 2018-04-23 23:52:57 +01:00
Richard Davey
649adb51d3 When a TextureSource is destroyed if it's got a canvas texture it's removed from the CanvasPool. 2018-04-23 23:41:05 +01:00
Richard Davey
d96d677bea TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally 2018-04-23 18:37:30 +01:00
Richard Davey
6e77557375 jsdoc fixes 2018-04-18 13:34:22 +01:00
Richard Davey
2d6251a1e9 Swapping to enums 2018-03-29 16:42:20 +01:00
Richard Davey
9f36b5e8b4 const / enum 2018-03-29 15:50:48 +01:00
Richard Davey
63d2b49154 Removed FilterMode and swapped for const 2018-03-21 15:18:07 +00:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
Richard Davey
4de9719fbe Fixed jsdoc types 2018-03-19 17:05:29 +00:00
orblazer
cb708dcc32 Update JSDoc on Textures, Tilemaps and Time 2018-03-19 02:03:17 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
4c5150a24c Added jsdocs 2018-02-08 04:01:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
f0726d4060 Added the ability to provide a data source image to go with a standard image
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Felipe Alfonso
99d850346f Text rendering added 2018-01-23 21:40:20 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00