photonstorm
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b6e9d42f11
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Added backgroundColor to Camera config.
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2017-06-29 16:55:55 +01:00 |
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photonstorm
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8ab8a59704
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Added ability to define cameras in the State config + export and set from JSON.
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2017-06-29 16:49:05 +01:00 |
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Richard Davey
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25356ec209
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Removed State background color settings
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2017-06-28 01:50:49 +01:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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Richard Davey
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2b8426a199
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Fixed data passing.
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2017-02-17 02:07:56 +00:00 |
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Richard Davey
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2510bee27c
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Updating the StateManager so it supports renderToTexture and advanced State configs.
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2017-02-07 18:55:37 +00:00 |
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Richard Davey
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7ef44200bb
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You can now specify a files payload in the State config, which are loaded automatically before the State is run. Useful for config files, small preloader assets, etc.
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2017-02-07 12:54:51 +00:00 |
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Richard Davey
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c2657f3d19
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Fixed States from instances.
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2017-02-06 23:59:15 +00:00 |
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Richard Davey
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7999f72d81
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
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Richard Davey
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ce3bb7d1fa
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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Richard Davey
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a814b58a45
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Tidying up the State classes.
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2017-01-20 02:28:55 +00:00 |
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Richard Davey
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270504923d
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Fixed Scale Mode references.
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2017-01-18 14:48:02 +00:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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photonstorm
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c2f624d349
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Adding in the State Manager.
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2016-11-29 13:01:16 +00:00 |
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