Pavle Goloskokovic
1c294d5921
Calculating locally if audio is locked instead of getting that data passed as a constructor argument
2018-04-14 18:44:47 +02:00
Richard Davey
595e43aa8b
Added new Camera effects system
2018-04-14 17:39:43 +01:00
Richard Davey
205502a747
Prevent double-destroy from happening. Fix #3569 (however, Game.destroy now fails elsewhere)
2018-04-14 17:39:24 +01:00
Richard Davey
380d4afb92
Swapping to new camera effects system
2018-04-14 17:38:48 +01:00
Richard Davey
855f38c649
typo
2018-04-14 17:38:20 +01:00
Pavle Goloskokovic
43e3dc424e
Renamed allTags to lockedTags
2018-04-14 18:00:23 +02:00
Pavle Goloskokovic
04c842f749
Checking if audio is locked each time unlock method is called and skipping it in case it is not
2018-04-14 17:51:31 +02:00
Pavle Goloskokovic
c2d661f600
Unlocking Web Audio sound manager immediately in its constructor
2018-04-14 17:48:55 +02:00
Pavle Goloskokovic
403f5b3e33
Not unlocking sound manager by default in base class
2018-04-14 17:48:16 +02:00
Pavle Goloskokovic
433247f515
Unlocking sound manager after preloading any scene when using HTML5 audio
2018-04-14 17:47:29 +02:00
Richard Davey
1a51e859dd
New Camera Shake effect class
2018-04-14 12:35:39 +01:00
Richard Davey
a56465fdad
jsdoc tweak
2018-04-14 12:35:28 +01:00
Richard Davey
06e5fc0336
Camera extends Event Emitter and moved to effect based system
2018-04-14 12:35:14 +01:00
Richard Davey
2b4e5ecd23
Is scene is asleep, wake it rather than start it
2018-04-14 04:28:39 +01:00
Richard Davey
b519e24279
lint fix
2018-04-14 04:27:39 +01:00
Richard Davey
a4e45a9458
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-14 04:24:27 +01:00
Richard Davey
352ec91bb5
New methods to determine if a Scene is transitioning
2018-04-14 04:24:21 +01:00
Richard Davey
2a73964399
Added new transition properties
2018-04-14 04:24:05 +01:00
Richard Davey
370fbdd5f2
Added transition progress, sleep support and better checking
2018-04-14 04:23:57 +01:00
Richard Davey
2698fe1b58
Clear out the transition events
2018-04-14 04:23:24 +01:00
Richard Davey
b5ba6a6afb
Added enabled property
2018-04-14 04:23:11 +01:00
Felipe Alfonso
1058cff4c8
Fixed issue with inverted coordinates on render texture
2018-04-13 17:33:43 -03:00
Richard Davey
616d17fa83
Sorted out the scene event order, targets and callbacks
2018-04-13 20:12:29 +01:00
Richard Davey
cfb1826da9
Added new test feature
2018-04-13 18:59:00 +01:00
Richard Davey
18a6cf8ad1
eslint fixes
2018-04-13 18:09:16 +01:00
Richard Davey
a01535ea78
Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
2018-04-13 17:59:29 +01:00
Richard Davey
f53430ec54
Log update
2018-04-13 17:52:28 +01:00
Richard Davey
01d3b7d6dc
Missed out the config
2018-04-13 17:44:06 +01:00
Richard Davey
3490b29082
Tidying up
2018-04-13 17:43:56 +01:00
Richard Davey
be29c69a8c
Disable pointer constraint debug by default
2018-04-13 17:43:44 +01:00
Richard Davey
7aad8afa02
Log update
2018-04-13 17:21:34 +01:00
Richard Davey
0aba433379
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9
Added GameObject.ignoreDestroy
2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
44aff6548d
Proper indent
2018-04-13 17:05:59 +01:00
Richard Davey
1a2b9d92f9
Addd new core test build
2018-04-13 17:05:45 +01:00
Richard Davey
69bfdd5103
Mmm, pizza
2018-04-13 17:05:24 +01:00
Richard Davey
6b18942d13
Fake Zone callback update
2018-04-13 17:05:07 +01:00
Felipe Alfonso
d3beb043e2
Added parent to game objects that called CanvasPool.create2D
2018-04-13 12:48:34 -03:00
Richard Davey
e7f286b2a5
Merge pull request #3563 from Chumper/patch-2
...
Added additional check for node
2018-04-13 14:24:59 +01:00
Nils Plaschke
6d0b7e91ab
Added additional check for node
...
If `process` is defined, but it has no `versions` property the check will fail with an error.
The detection of node is not working properly.
In my case I have embedded phaser into a vue-cli@3 application, which is technically node but has no `versions` property.
This fixes the problem
2018-04-13 15:22:59 +02:00
Richard Davey
c8bbea552d
Fixed issue in HTMLAudioSound where mute
would get into a recursive loop.
2018-04-13 12:53:03 +01:00
Richard Davey
623df29522
The Scene Manager would never reach an isBooted
state if you didn't add any Scenes into the Game Config. Fix #3553
2018-04-13 12:24:02 +01:00
Richard Davey
865edc05c4
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-13 12:16:24 +01:00
Richard Davey
a193210171
Log update
2018-04-13 12:16:21 +01:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
...
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
...
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Richard Davey
1b236c4e04
Merge pull request #3550 from iamchristopher/master
...
Fixed link to CHANGELOG
2018-04-13 12:10:30 +01:00
Richard Davey
f6846199ca
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-13 12:10:13 +01:00
Richard Davey
e99f2e78e4
Updated log
2018-04-13 12:10:03 +01:00