Commit graph

16218 commits

Author SHA1 Message Date
Richard Davey
e4be6dbc90 Fixed JSDocs and removed unused method 2020-12-11 10:33:53 +00:00
Richard Davey
277bf6b2d8 Update CHANGELOG-v3.50.md 2020-12-11 10:26:18 +00:00
Richard Davey
11990bccb4 Added global projection matrix back and removed events 2020-12-11 10:26:15 +00:00
Richard Davey
0d67548343 Compare projection matrix with renderer 2020-12-11 10:24:47 +00:00
Richard Davey
8839007e0f Update the projection matrix on bind 2020-12-11 10:24:27 +00:00
Richard Davey
dbae58368d Removed event as no longer required 2020-12-11 10:24:15 +00:00
Richard Davey
27da1dfa4b Clear just the color buffer 2020-12-11 10:24:05 +00:00
Richard Davey
1857c3f2da Send dimensions and reset scissors 2020-12-10 18:07:41 +00:00
Richard Davey
7acbd816f3 Added new Projection Update event and respond to it 2020-12-10 18:07:25 +00:00
Richard Davey
4f5cedde03 Better method name. Reset once done. 2020-12-10 16:58:34 +00:00
Richard Davey
f1dbea4ead beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height. 2020-12-10 16:55:00 +00:00
Richard Davey
21b968363c Don't resize if already same size. Better binding handling. 2020-12-10 16:53:48 +00:00
Richard Davey
2be3b7aa59 Fixed typos 2020-12-10 16:53:26 +00:00
Richard Davey
73a0c9d2ce Remove unused code 2020-12-09 18:04:53 +00:00
Richard Davey
e03c514b03 Fixed WebGL erase mode 2020-12-09 15:55:11 +00:00
Richard Davey
197aa9df0f Update WebGLRenderer.js 2020-12-09 15:55:02 +00:00
Richard Davey
edbef4a04a Added eraseMode parameter 2020-12-09 15:54:56 +00:00
Richard Davey
16d4d11939 Final fixes to blitFrame 2020-12-09 15:20:09 +00:00
Richard Davey
1cb6d525be New blitFrame working. Now to adjust when src > target height. 2020-12-09 14:08:24 +00:00
Richard Davey
daadb7d5b6 Fixed way in which custom vertices are defined in the config 2020-12-09 12:18:16 +00:00
Richard Davey
827851d02c Update RenderTexture.js 2020-12-08 17:54:37 +00:00
Richard Davey
c7a886103a Update CHANGELOG-v3.50.md 2020-12-08 17:38:46 +00:00
Richard Davey
0c4eec0fd9 Now using new Render Target approach (texture blend still need to be added) 2020-12-08 17:38:42 +00:00
Richard Davey
54e306fe3e Added setProjectionMatrix and all of the new pipeline events 2020-12-08 17:38:19 +00:00
Richard Davey
5f279bf4a4 Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport 2020-12-08 17:37:59 +00:00
Richard Davey
1b989c81cb Update CHANGELOG-v3.50.md 2020-12-08 16:59:25 +00:00
Richard Davey
f93c3ea05f Added Pipeline events 2020-12-08 16:15:46 +00:00
Richard Davey
f18d615b40 Update SpriteWebGLRenderer.js 2020-12-08 16:15:16 +00:00
Richard Davey
c2bce98532 Added copyFrameRect method 2020-12-08 16:15:06 +00:00
Richard Davey
cb71fe35cd Fixed name #5432 2020-12-07 17:10:25 +00:00
Richard Davey
3154bf2e6f Update Container.js 2020-12-07 13:11:49 +00:00
Richard Davey
79d252589f Update Rope.js 2020-12-07 13:09:45 +00:00
Richard Davey
7dba1c4b2f Update BaseCamera.js 2020-12-07 13:09:12 +00:00
Richard Davey
607fb6ff7c Make docs crystal clear 2020-12-07 12:25:57 +00:00
Richard Davey
d0225f5aa0 Update CHANGELOG-v3.50.md 2020-12-07 12:19:45 +00:00
Richard Davey
d6d5c09552 The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423 2020-12-07 12:19:42 +00:00
Richard Davey
15a6f50d2c Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
Richard Davey
0951a1d2ea Fixed tint property. Fix #5433 2020-12-07 09:42:21 +00:00
Richard Davey
13369d226d Removed slack link 2020-12-07 09:18:13 +00:00
Richard Davey
e9d359c4d2 Update README.md 2020-12-05 11:19:48 +00:00
Richard Davey
2ffe15109b Rebuilt for latest Spine Runtimes 2020-12-05 11:18:05 +00:00
Richard Davey
1de2bb8616 Update README.md 2020-12-05 11:17:47 +00:00
Richard Davey
402e6d23b1 Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure 2020-12-04 18:06:16 +00:00
Richard Davey
c6489cf730 Remove un-used shader 2020-12-04 15:29:55 +00:00
Richard Davey
08b304372c Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too 2020-12-04 15:07:26 +00:00
Richard Davey
682a85c683 Preparing for beta 13 2020-12-04 13:50:02 +00:00
Richard Davey
1a0e9faae7 3.50 Beta 12 Defs 2020-12-04 13:40:44 +00:00
Richard Davey
509fbcae44 Update PipelineManager.js 2020-12-04 13:40:32 +00:00
Richard Davey
725271249f No tileset? Continue the loop. 2020-12-04 13:07:14 +00:00
Richard Davey
e2ccfffd3b Split up the classes to avoid plugin issues. Fix #5420 2020-12-04 13:04:48 +00:00