Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
ab1646c2a0
Update BaseCamera.js
2020-12-11 12:41:35 +00:00
Richard Davey
7dba1c4b2f
Update BaseCamera.js
2020-12-07 13:09:12 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
9b1ac7036d
Added ability for camera to zoomX and zoomY
2020-11-19 18:07:17 +00:00
Richard Davey
080677f28c
Set on creation, not in the component
2020-11-17 14:08:09 +00:00
Richard Davey
c12b4cff3f
Swizzle RGB
2020-11-16 15:45:45 +00:00
Richard Davey
c29d7b18ed
Removed everything to do with Camera's rendering to textures or managing their own framebuffers.
...
Now uses pipeline component instead.
2020-11-06 15:35:56 +00:00
Richard Davey
d670edd708
No need to reference via game
2020-10-27 13:55:27 +00:00
Richard Davey
faec17f4b0
Cameras.Scene2D.Events.FOLLOW_UPDATE
is a new Event that is dispatched by a Camera when it is following a Game Object. It is dispatched every frame, right after the final Camera position and internal matrices have been updated. Use it if you need to react to a camera, using its most current position and the camera is following something. Fix #5253
2020-10-17 11:37:27 +01:00
Richard Davey
84c1344f63
CameraManager.getVisibleChildren
is a new method that is called internally by the CameraManager.render
method. It filters the DisplayList, so that Game Objects that pass the willRender
test for the given Camera are added to a sub-list, which is then passed to the renderer. This avoids the renderer having to do any checks on the children, it just renders each one in turn.
2020-10-16 11:35:45 +01:00
Richard Davey
1df4661487
Camera.roundPixels now rounds worldView matrix
2020-10-08 11:07:21 +01:00
Richard Davey
8119ce7da1
Fixed use of old camera private properties
2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b
Fixed Shake effect
2020-09-29 16:43:42 +01:00
Richard Davey
90096a6b64
Added mention about tint to the docs. Fix #5327
2020-09-29 09:31:09 +01:00
Richard Davey
a8df17b622
Corrected JSDocs
2020-09-21 09:54:23 +01:00
Richard Davey
6a966e3f3b
Removed interpolationPercentage
parameter from all render methods, as it has never been used.
2020-09-14 15:33:58 +01:00
Richard Davey
f0f93cde7d
The CameraManager.onResize
method no longer receives or uses the resolution
parameter.
2020-09-12 11:52:40 +01:00
Richard Davey
3579d39fa2
The Camera.preRender
method no longer receives or uses the resolution
parameter.
2020-09-12 11:51:59 +01:00
Richard Davey
d1f2c9239c
Resolution removal
...
* The `BaseCamera.resolution` property has been removed.
* The internal private `BaseCamera._cx`, `_cy`, `_cw` and `_ch` properties has been removed.
* The `BaseCamera.preRender` method no longer receives or uses the `resolution` parameter.
2020-09-12 11:51:37 +01:00
Richard Davey
2d3edc9512
Use the new Pipeline Manager methods
2020-09-09 13:05:18 +01:00
Richard Davey
0dd07333af
Updated to use MultiPipeline
2020-08-21 16:14:59 +01:00
samme
7ab57258fc
Tiny optimization for BaseCamera#cull
2020-05-13 11:20:38 -07:00
Richard Davey
56474423df
Use Events and remove dead code
2020-04-27 16:40:46 +01:00
Richard Davey
6668a8d763
New Events and lint fixes
2020-04-27 16:36:23 +01:00
Richard Davey
74bd872704
Updated version numbers
2020-04-27 14:00:47 +01:00
Richard Davey
756072b058
Merge pull request #4159 from jan1za/master
...
Added RotateTo Effect to Camera
2020-04-27 13:57:47 +01:00
Jason Kwok
b9e3a6395b
Fixed this
return types for Phaser.Cameras.Scene2D.CameraManager
2020-01-30 23:07:23 +08:00
Jason Kwok
293f6e77f5
Fixed this
return types for Phaser.Cameras.Scene2D.Camera
2020-01-30 23:05:56 +08:00
Jason Kwok
a7dd0d1798
Fixed this
return types for Phaser.Cameras.Scene2D.BaseCamera
2020-01-30 23:02:06 +08:00
Richard Davey
91dbd42d44
Camera.renderToGame
is a new property used in conjunction with renderToTexture
. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
2020-01-27 23:35:39 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
...
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Hua
9377f8c8a0
Expose BaseCamera module
2019-10-03 09:26:14 +08:00
J.C
f3ce3c9359
fix intensity
type
2019-08-01 16:19:32 +08:00
J.C
ddae8f97fc
fix intensity
type
2019-08-01 16:15:52 +08:00
samme
0530fb2b56
Abort clearRenderToTexture() for missing renderer
2019-06-29 13:39:42 -07:00
Richard Davey
dc2375de70
Camera Manager will now listen for RESIZE event and resize full-sized cameras automatically
2019-06-06 15:57:51 +01:00
Richard Davey
3504819b33
The CameraManager
would incorrectly destroy the default
Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy
method. Fix #4520
2019-05-17 13:54:55 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8
Fixed Types references
2019-05-09 15:32:53 +01:00
Richard Davey
dc3b3ecb03
Display Types
2019-05-09 11:53:08 +01:00
Richard Davey
e556cd9c68
Camera Types
2019-05-09 11:49:44 +01:00
Richard Davey
40b325accf
A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position
2019-05-02 10:51:46 +01:00
Richard Davey
61011d3ae9
Camera.clearRenderToTexture
will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown.
2019-04-24 11:46:31 +01:00
Richard Davey
a824f6f1e8
Added a default camera
2019-04-11 17:10:12 +01:00
Richard Davey
79409f0479
You can now add a geometry or bitmap mask to any Camera
2019-04-11 17:09:53 +01:00
Richard Davey
c188dfde12
Testing mask component on Camera
2019-04-10 18:10:03 +01:00
Richard Davey
f4a68404fc
lint fix
2019-04-08 11:01:21 +01:00