Richard Davey
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fc08015f92
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Merge pull request #6342 from samme/docs/misc-9
Docs
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2023-01-15 21:04:07 +00:00 |
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Richard Davey
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288ec31f07
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Merge pull request #6344 from justintien/fixed-spine4.1-create-skeleton-perf-issue
spine4.1 plugin about createSkeleton perf issue (also optimize spine plugin spineFileCallback func)
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2023-01-15 21:03:06 +00:00 |
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samme
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abf5df32c6
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Docs: Phaser.GameObjects.GameObject#addToUpdateList
Correct description
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2023-01-14 12:46:47 -08:00 |
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JustinTien
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9fa74e7dc4
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spine4.1 plugin about createSkeleton perf issue (also optimize spine plugin spineFileCallback func)
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2023-01-14 04:52:24 +08:00 |
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Richard Davey
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9841602bbe
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Renamed matrix, removed old one and added death zone handling on spawn
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2023-01-13 18:15:14 +00:00 |
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Richard Davey
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6abb358e50
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fire returns a boolean. Re-ordered ops and added death zone check on spawn.
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2023-01-13 18:14:53 +00:00 |
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Richard Davey
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f1ab07d9b2
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willKill takes coordinates now, not a Particle
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2023-01-13 18:14:29 +00:00 |
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Richard Davey
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faec614cc4
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Added counter getters and fixed while loop
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2023-01-13 17:25:31 +00:00 |
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Richard Davey
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db5a064fd0
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Update ParticleEmitterConfig.js
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2023-01-12 15:59:26 +00:00 |
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Richard Davey
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795fed6bb7
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Update ParticleEmitterConfig.js
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2023-01-11 18:30:39 +00:00 |
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Richard Davey
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8d39dbfca4
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Re-order ops then props. Added colorEase.
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2023-01-11 18:30:35 +00:00 |
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Richard Davey
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634e9991b0
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Added setEase
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2023-01-11 18:30:23 +00:00 |
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samme
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5c5829867c
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Docs: Enable#enableBody() and Enable#disableBody()
- Optional args in enableBody()
- Descriptions
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2023-01-11 10:00:01 -08:00 |
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Richard Davey
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0ad530e790
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Exposed EmitterColorOp
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2023-01-11 17:35:45 +00:00 |
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Richard Davey
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9c2dfc147b
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Updated documentation
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2023-01-11 17:35:36 +00:00 |
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Richard Davey
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8dccc85208
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Updated docs
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2023-01-11 17:35:17 +00:00 |
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samme
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9db1aa2349
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Docs: make Graphics defaults read only
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2023-01-11 09:31:00 -08:00 |
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samme
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90378c6e79
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Docs: make originX and originY read only
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2023-01-11 09:29:58 -08:00 |
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Richard Davey
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e77bd80587
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Add new EmitterColorOp and support for it on WebGL
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2023-01-11 00:34:35 +00:00 |
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Richard Davey
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f770be1cca
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Fixed return type
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2023-01-10 23:25:13 +00:00 |
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Richard Davey
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e9c6afca74
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Allow to set texture via config. Order ops alphabetically.
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2023-01-10 23:01:40 +00:00 |
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Richard Davey
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f6e33ce064
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Fixed EmitterCreator
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2023-01-10 22:49:15 +00:00 |
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Richard Davey
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7308d1e6f8
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Update SpriteConfig.js
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2023-01-10 22:49:07 +00:00 |
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Richard Davey
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3eaf5d5679
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Fixed Factory jsdocs
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2023-01-10 22:04:10 +00:00 |
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Richard Davey
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b3dcd4f989
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Fixing jsdocs
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2023-01-10 21:41:28 +00:00 |
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Richard Davey
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891666e3cd
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Removed ParticleEmitterManager and merged changes into ParticleEmitter
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2023-01-10 21:23:44 +00:00 |
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Richard Davey
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34f5e9522b
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Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over
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2023-01-10 18:52:41 +00:00 |
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Richard Davey
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9ef207ce09
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Merge pull request #6341 from justintien/fixed-plugins-spine4.1-copy-to-examples-path
plugins/spine4.1/copy-to-examples.js path fixed
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2023-01-10 16:35:43 +00:00 |
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JustinTien
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6c3f137141
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plugins/spine4.1/copy-to-examples.js path fixed
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2023-01-10 23:39:11 +08:00 |
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Richard Davey
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c194b67429
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Merge pull request #6340 from justintien/add-spine4.1-plugin
Add plugins/spine4.1 (spine-runtimes 4.1)
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2023-01-10 11:54:58 +00:00 |
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JustinTien
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0824d5c5ab
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plugin/spine4.1 SpinePlugin.createSkeleton atlasPage need always setTexture
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2023-01-10 17:51:52 +08:00 |
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JustinTien
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575d9dd70c
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Add plugins/spine4.1 (spine-runtimes 4.1)
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2023-01-10 12:47:44 +08:00 |
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Richard Davey
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b5e9cc9a7b
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Testing Emitter2 stand-alone
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2023-01-09 18:12:19 +00:00 |
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samme
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190c3af510
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Add optional update to CanvasTexture methods
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2023-01-08 09:25:45 -08:00 |
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Richard Davey
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fffd2bcb04
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Create ParticleEmitter2.js
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2023-01-06 18:44:20 +00:00 |
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Richard Davey
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6560c868ae
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Fixed set methods and a typo
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2023-01-06 17:41:01 +00:00 |
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Richard Davey
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6e5c54c9b0
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Update CHANGELOG-v3.60.md
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2023-01-06 17:19:49 +00:00 |
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Richard Davey
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51d10677b1
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The Game.registry , which is a DataManager instance that can be used as a global store of game wide data will now use its own Event Emitter, instead of the Game's Event Emitter. This means it's perfectly safe for you to now use the Registry to emit and listen for your own custom events without conflicting with events the Phaser Game instance emits.
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2023-01-06 17:19:45 +00:00 |
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Richard Davey
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8abfcd2f6f
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The GenerateVerts function has a new optional parameter flipUV which, if set, will flip the UV texture coordinates
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2023-01-06 14:41:09 +00:00 |
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Richard Davey
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ff94396f05
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Set default or the emitter config property won't work
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2023-01-06 14:08:14 +00:00 |
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Richard Davey
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690f9444ec
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Fixed Emitter.getBounds and use of viewBounds
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2023-01-06 13:55:13 +00:00 |
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Richard Davey
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42b579d4c8
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Update CHANGELOG-v3.60.md
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2023-01-06 13:54:55 +00:00 |
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Richard Davey
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e4a4f30c27
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Restored previous version
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2023-01-06 13:54:52 +00:00 |
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Richard Davey
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3dbc513e9c
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Debugging MergeRect
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2023-01-05 18:46:23 +00:00 |
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Richard Davey
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19e3cadd24
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Update CHANGELOG-v3.60.md
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2023-01-05 17:58:26 +00:00 |
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Richard Davey
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7d80a7cce0
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Added Emitter.getBounds and viewBounds culling
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2023-01-05 17:58:20 +00:00 |
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Richard Davey
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9c3a30e79f
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Swap to use math const
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2023-01-05 17:57:41 +00:00 |
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Richard Davey
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f782576c18
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Fixed jsdocs
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2023-01-05 16:03:09 +00:00 |
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Richard Davey
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a30f6a1f92
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Updated documentation
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2023-01-05 15:35:59 +00:00 |
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Richard Davey
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d187c7639b
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Update CHANGELOG-v3.60.md
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2023-01-05 14:57:56 +00:00 |
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