Daniel
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529c35adda
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Update return statement description in RadToDeg
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2018-04-24 16:27:19 +10:00 |
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Daniel
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516c8cb29d
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Update return statement description in DegToRad
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2018-04-24 16:26:47 +10:00 |
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Daniel
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bad01055e1
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Fill description tags in IsEven.js
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2018-04-24 16:23:42 +10:00 |
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Daniel
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ce4702cbc2
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Fill all description tags in RoundAwayFromZero.js
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2018-04-24 16:23:26 +10:00 |
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Daniel
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bea966f646
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Fill in remaining description tags for Within.js
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2018-04-24 16:22:52 +10:00 |
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Daniel
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2fbb29f79a
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Fill all description tags in Rotate.js
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2018-04-24 16:22:05 +10:00 |
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Daniel
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31ed7f7673
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Fill all description tags in TadToDeg.js
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2018-04-24 13:48:11 +10:00 |
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Daniel
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c119d570ee
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Fill all description tags in DegToRad.js
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2018-04-24 13:47:55 +10:00 |
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Richard Davey
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8bdeb69716
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Updated change log
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2018-04-23 23:53:04 +01:00 |
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Richard Davey
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cd288b33c2
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eslint fixes
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2018-04-23 23:52:57 +01:00 |
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Richard Davey
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84007cd9a4
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-23 23:47:18 +01:00 |
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Richard Davey
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6c3ed1e455
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Updated change log
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2018-04-23 23:47:14 +01:00 |
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Richard Davey
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6ff2cc6ba9
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The new CanvasTexture class now working and linked to examples.
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2018-04-23 23:46:59 +01:00 |
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Richard Davey
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152c68eca3
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TextureManager.checkKey will check if a texture key is in-use and log a console warning if it is and then return a boolean.
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2018-04-23 23:42:42 +01:00 |
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Richard Davey
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649adb51d3
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When a TextureSource is destroyed if it's got a canvas texture it's removed from the CanvasPool.
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2018-04-23 23:41:05 +01:00 |
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Richard Davey
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dd954def9d
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Updated jsdoc
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2018-04-23 23:40:23 +01:00 |
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Richard Davey
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0aa071f734
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Frame has a new method setSize which allows you to set the frame x, y, width and height and have it update all of the internal properties automatically.
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2018-04-23 23:40:12 +01:00 |
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Richard Davey
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6d958c5157
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jsdoc udpate
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2018-04-23 23:39:24 +01:00 |
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Richard Davey
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8f2c13f4c8
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CanvasPool has a new argument selfParent which allows the canvas itself to be the parent key, used for later removal.
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2018-04-23 23:39:12 +01:00 |
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Richard Davey
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006d501fbe
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Added remove method
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2018-04-23 19:11:47 +01:00 |
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Richard Davey
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54a5bb41c7
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Tidying up
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2018-04-23 19:11:16 +01:00 |
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Richard Davey
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4a58ed3935
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The start of a new CanvasTexture class
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2018-04-23 18:37:44 +01:00 |
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Richard Davey
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d96d677bea
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TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally
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2018-04-23 18:37:30 +01:00 |
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Felipe Alfonso
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1ce2311465
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tile culling and clipping progress
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2018-04-23 13:45:42 -03:00 |
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Richard Davey
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e685c50f8a
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Clear manager
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2018-04-23 17:30:18 +01:00 |
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Richard Davey
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649378ed0a
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Tidied up canvas creation and texture deletion
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2018-04-23 17:30:09 +01:00 |
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Richard Davey
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e3c28d3cd9
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Removed un-needed arguments
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2018-04-23 17:28:37 +01:00 |
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Richard Davey
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ed2eafb3b3
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Code tidying
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2018-04-23 00:13:11 +01:00 |
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Richard Davey
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ced2d34b34
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BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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d2db5cae89
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-22 23:10:18 +01:00 |
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Richard Davey
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a7651349f0
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Updated change log
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2018-04-22 23:10:14 +01:00 |
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Richard Davey
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30a0ff02cb
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Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
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2018-04-22 23:07:51 +01:00 |
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Richard Davey
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f34a507002
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Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
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2018-04-22 23:06:25 +01:00 |
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Richard Davey
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0f875359f2
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Merge pull request #3607 from Fabadiculous/docs
Docs for GetPhysicsPlugins, Factorial, FloatBetween and Difference
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2018-04-22 23:05:29 +01:00 |
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Daniel
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96d1b691fa
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Add full stop to docs
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2018-04-22 17:07:55 +10:00 |
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Daniel
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0e3c1064c9
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Actually fill in the doc tags, instead of commiting the wrong thing
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2018-04-22 17:04:11 +10:00 |
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Daniel
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0a422fce0c
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Add full stops at the end of doc sentences
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2018-04-22 17:03:47 +10:00 |
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Daniel
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d67559debc
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Fill all description tags for Phaser.Math.Difference
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2018-04-22 17:00:03 +10:00 |
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Daniel
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ea1d01b325
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Fill all description tags for Phaser.Math.Factorial
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2018-04-22 16:59:44 +10:00 |
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Daniel
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9701d68af2
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Fill all description tags for Phaser.Math.FloatBetween
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2018-04-22 16:59:25 +10:00 |
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Daniel
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d7c5d8951a
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Fill all description tags for Phaser.Math.Factorial
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2018-04-22 16:53:35 +10:00 |
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Daniel
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2c584d3d0e
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Fill all description tags in GetPhysicsPlugins.js
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2018-04-22 16:50:09 +10:00 |
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Pavle Goloskokovic
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116e62fafe
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Setting locked lag only if there are locked audio tags
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2018-04-21 20:09:18 +02:00 |
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Pavle Goloskokovic
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eec19e146a
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Removing locked actions from queue before performing it
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2018-04-21 20:08:25 +02:00 |
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Pavle Goloskokovic
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923ac40d65
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No need for resetting lockedActionsQueue
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2018-04-21 20:06:14 +02:00 |
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Pavle Goloskokovic
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53b69f036c
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Removed assigning lockedActionsQueue to empty array since it is initialized in constructor
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2018-04-21 20:02:48 +02:00 |
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Pavle Goloskokovic
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f89a11793f
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Initializing lockedActionsQueue in constructor
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2018-04-21 19:58:52 +02:00 |
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samme
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711d2a6193
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Minor additions and corrections to docs
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2018-04-20 21:00:19 -07:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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9cd2565c6e
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Added new SHADER_REQUIRE
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2018-04-20 18:57:34 +01:00 |
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