Commit graph

10025 commits

Author SHA1 Message Date
Daniel
529c35adda Update return statement description in RadToDeg 2018-04-24 16:27:19 +10:00
Daniel
516c8cb29d Update return statement description in DegToRad 2018-04-24 16:26:47 +10:00
Daniel
bad01055e1 Fill description tags in IsEven.js 2018-04-24 16:23:42 +10:00
Daniel
ce4702cbc2 Fill all description tags in RoundAwayFromZero.js 2018-04-24 16:23:26 +10:00
Daniel
bea966f646 Fill in remaining description tags for Within.js 2018-04-24 16:22:52 +10:00
Daniel
2fbb29f79a Fill all description tags in Rotate.js 2018-04-24 16:22:05 +10:00
Daniel
31ed7f7673 Fill all description tags in TadToDeg.js 2018-04-24 13:48:11 +10:00
Daniel
c119d570ee Fill all description tags in DegToRad.js 2018-04-24 13:47:55 +10:00
Richard Davey
8bdeb69716 Updated change log 2018-04-23 23:53:04 +01:00
Richard Davey
cd288b33c2 eslint fixes 2018-04-23 23:52:57 +01:00
Richard Davey
84007cd9a4 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-23 23:47:18 +01:00
Richard Davey
6c3ed1e455 Updated change log 2018-04-23 23:47:14 +01:00
Richard Davey
6ff2cc6ba9 The new CanvasTexture class now working and linked to examples. 2018-04-23 23:46:59 +01:00
Richard Davey
152c68eca3 TextureManager.checkKey will check if a texture key is in-use and log a console warning if it is and then return a boolean. 2018-04-23 23:42:42 +01:00
Richard Davey
649adb51d3 When a TextureSource is destroyed if it's got a canvas texture it's removed from the CanvasPool. 2018-04-23 23:41:05 +01:00
Richard Davey
dd954def9d Updated jsdoc 2018-04-23 23:40:23 +01:00
Richard Davey
0aa071f734 Frame has a new method setSize which allows you to set the frame x, y, width and height and have it update all of the internal properties automatically. 2018-04-23 23:40:12 +01:00
Richard Davey
6d958c5157 jsdoc udpate 2018-04-23 23:39:24 +01:00
Richard Davey
8f2c13f4c8 CanvasPool has a new argument selfParent which allows the canvas itself to be the parent key, used for later removal. 2018-04-23 23:39:12 +01:00
Richard Davey
006d501fbe Added remove method 2018-04-23 19:11:47 +01:00
Richard Davey
54a5bb41c7 Tidying up 2018-04-23 19:11:16 +01:00
Richard Davey
4a58ed3935 The start of a new CanvasTexture class 2018-04-23 18:37:44 +01:00
Richard Davey
d96d677bea TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally 2018-04-23 18:37:30 +01:00
Felipe Alfonso
1ce2311465 tile culling and clipping progress 2018-04-23 13:45:42 -03:00
Richard Davey
e685c50f8a Clear manager 2018-04-23 17:30:18 +01:00
Richard Davey
649378ed0a Tidied up canvas creation and texture deletion 2018-04-23 17:30:09 +01:00
Richard Davey
e3c28d3cd9 Removed un-needed arguments 2018-04-23 17:28:37 +01:00
Richard Davey
ed2eafb3b3 Code tidying 2018-04-23 00:13:11 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
d2db5cae89 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-22 23:10:18 +01:00
Richard Davey
a7651349f0 Updated change log 2018-04-22 23:10:14 +01:00
Richard Davey
30a0ff02cb
Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
2018-04-22 23:07:51 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
Richard Davey
0f875359f2
Merge pull request #3607 from Fabadiculous/docs
Docs for GetPhysicsPlugins, Factorial, FloatBetween and Difference
2018-04-22 23:05:29 +01:00
Daniel
96d1b691fa Add full stop to docs 2018-04-22 17:07:55 +10:00
Daniel
0e3c1064c9 Actually fill in the doc tags, instead of commiting the wrong thing 2018-04-22 17:04:11 +10:00
Daniel
0a422fce0c Add full stops at the end of doc sentences 2018-04-22 17:03:47 +10:00
Daniel
d67559debc Fill all description tags for Phaser.Math.Difference 2018-04-22 17:00:03 +10:00
Daniel
ea1d01b325 Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:59:44 +10:00
Daniel
9701d68af2 Fill all description tags for Phaser.Math.FloatBetween 2018-04-22 16:59:25 +10:00
Daniel
d7c5d8951a Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:53:35 +10:00
Daniel
2c584d3d0e Fill all description tags in GetPhysicsPlugins.js 2018-04-22 16:50:09 +10:00
Pavle Goloskokovic
116e62fafe Setting locked lag only if there are locked audio tags 2018-04-21 20:09:18 +02:00
Pavle Goloskokovic
eec19e146a Removing locked actions from queue before performing it 2018-04-21 20:08:25 +02:00
Pavle Goloskokovic
923ac40d65 No need for resetting lockedActionsQueue 2018-04-21 20:06:14 +02:00
Pavle Goloskokovic
53b69f036c Removed assigning lockedActionsQueue to empty array since it is initialized in constructor 2018-04-21 20:02:48 +02:00
Pavle Goloskokovic
f89a11793f Initializing lockedActionsQueue in constructor 2018-04-21 19:58:52 +02:00
samme
711d2a6193 Minor additions and corrections to docs 2018-04-20 21:00:19 -07:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Richard Davey
9cd2565c6e Added new SHADER_REQUIRE 2018-04-20 18:57:34 +01:00