Richard Davey
|
eae681bda2
|
Added new CollisionInfo handler
|
2019-03-21 17:24:03 +00:00 |
|
Richard Davey
|
0005cf590e
|
Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
|
2019-03-21 11:31:05 +00:00 |
|
Richard Davey
|
6a145049b1
|
Testing issue with sticky bodies
|
2019-03-21 01:02:38 +00:00 |
|
Richard Davey
|
1518f49c23
|
Finally traced down the culprit. Now to resolve.
|
2019-03-20 17:14:44 +00:00 |
|
Richard Davey
|
1383aba08e
|
Hide some logs
|
2019-03-20 17:14:31 +00:00 |
|
Richard Davey
|
a0fc1ca3cc
|
Tidying up
|
2019-03-20 17:14:21 +00:00 |
|
Richard Davey
|
792f458e32
|
Better "is moving" handling
|
2019-03-20 15:00:17 +00:00 |
|
Richard Davey
|
93f012d3e3
|
Frame counter. Handy for debuggin.
|
2019-03-20 15:00:05 +00:00 |
|
Richard Davey
|
0f59b326f6
|
Sleeping can now force a position
|
2019-03-20 14:59:53 +00:00 |
|
Richard Davey
|
ec1b765833
|
Logging to figure out sleeping in the air
|
2019-03-20 10:41:06 +00:00 |
|
Richard Davey
|
1c81425771
|
Add forceY arguments
|
2019-03-20 10:40:32 +00:00 |
|
Richard Davey
|
bfdd039bf4
|
Don't force body position at this point
|
2019-03-20 10:40:19 +00:00 |
|
Richard Davey
|
290ef210f4
|
Doh, sqrt returns positive. Math.abs our velocities
|
2019-03-20 10:20:02 +00:00 |
|
Richard Davey
|
022ce80333
|
Fixed 'moves' assignment and added min velocity support
|
2019-03-20 04:07:58 +00:00 |
|
Richard Davey
|
bf25e424f0
|
Added support for minVelocity and fixed zero gravity rebound issue
|
2019-03-20 04:06:53 +00:00 |
|
Richard Davey
|
81e2851b37
|
Moved sleeping to new function and made stronger
|
2019-03-20 01:28:00 +00:00 |
|
Richard Davey
|
5dcd844701
|
Added world blocked debug color
|
2019-03-20 00:08:23 +00:00 |
|
Richard Davey
|
87e9f8e62d
|
Don't reforce a forced position
|
2019-03-20 00:02:16 +00:00 |
|
Richard Davey
|
1e5c2ea0fc
|
Reworked blocker handling
|
2019-03-20 00:02:04 +00:00 |
|
Richard Davey
|
fcd7f25091
|
Preparing to swap for isBlocked checks
|
2019-03-19 23:21:59 +00:00 |
|
Richard Davey
|
68c8bd3af2
|
Removed logs array and tidying up the flow
|
2019-03-19 23:21:48 +00:00 |
|
Richard Davey
|
7a602ab105
|
Removed logs and added blockers
|
2019-03-19 23:21:35 +00:00 |
|
Richard Davey
|
0cef93134f
|
Set blocker, not world blocker
|
2019-03-19 23:21:23 +00:00 |
|
Richard Davey
|
6462e18527
|
Gravity vars
|
2019-03-19 23:21:06 +00:00 |
|
Richard Davey
|
8373936896
|
Removing need for sqrts when mass is the same
|
2019-03-19 00:27:26 +00:00 |
|
Richard Davey
|
d59617a627
|
Never ending debugging ahoy.
|
2019-03-18 17:17:59 +00:00 |
|
Richard Davey
|
5485c07b32
|
Fixed world gravity rebound
|
2019-03-18 14:55:54 +00:00 |
|
Richard Davey
|
df0c76569f
|
Added world rebounds handler
|
2019-03-18 14:12:52 +00:00 |
|
Richard Davey
|
4e993ce296
|
Much better seperation code and testing block exchange
|
2019-03-18 14:12:40 +00:00 |
|
Richard Davey
|
728a6da8e6
|
Gravity stored in properties. Intersects padding removed.
|
2019-03-18 14:12:12 +00:00 |
|
Richard Davey
|
1306ad2f4a
|
Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
|
2019-03-18 08:08:46 +00:00 |
|
Richard Davey
|
01ddf26662
|
Optimizing code out
|
2019-03-15 19:22:51 +00:00 |
|
Richard Davey
|
f555757032
|
Refined soft blocks vs. hard blocks
|
2019-03-15 19:22:42 +00:00 |
|
Richard Davey
|
2e63be9dd8
|
Added setWorldBlocked methods
|
2019-03-15 19:22:32 +00:00 |
|
Richard Davey
|
7e6efb342e
|
Only apply gravity if not blocked and use new intersects method
|
2019-03-15 19:22:13 +00:00 |
|
Richard Davey
|
edf1b57c17
|
New Intersects method as it's used in multiple places
|
2019-03-15 19:21:54 +00:00 |
|
Richard Davey
|
3e967ab300
|
Move sleep iterations to property and add wake method
|
2019-03-15 13:31:57 +00:00 |
|
Richard Davey
|
1fc476d738
|
Wake-up sleeping bodies on impact
|
2019-03-15 13:31:40 +00:00 |
|
Richard Davey
|
9500fbc97c
|
No gravity for sleeping bodies
|
2019-03-15 13:31:26 +00:00 |
|
Richard Davey
|
e93c40ddb1
|
Set forcePosition flag
|
2019-03-15 12:54:25 +00:00 |
|
Richard Davey
|
bdde075643
|
Implemented sleeping and much better debug drawing
|
2019-03-15 12:53:59 +00:00 |
|
Richard Davey
|
ae93accf2e
|
Added the new debug colors to the World defaults
|
2019-03-15 12:52:55 +00:00 |
|
Richard Davey
|
b635458ebb
|
More resting tests
|
2019-03-14 17:20:47 +00:00 |
|
Richard Davey
|
a74feee87d
|
Use local var
|
2019-03-14 17:20:31 +00:00 |
|
Richard Davey
|
54612b55fb
|
Adding flip flop test
|
2019-03-14 14:52:07 +00:00 |
|
Richard Davey
|
07eea60143
|
Removed wasBlocked and tidied up
|
2019-03-14 14:16:25 +00:00 |
|
Richard Davey
|
a605ad8d0c
|
Handle nonn intersects aborts
|
2019-03-14 14:16:15 +00:00 |
|
Richard Davey
|
343964dd3a
|
Removed debug stuff and fixed array vs. array iteration
|
2019-03-14 14:15:58 +00:00 |
|
Richard Davey
|
3b53057257
|
Fixed prev distance calculation + added intersects check
|
2019-03-14 14:15:43 +00:00 |
|
Richard Davey
|
dc31e39e01
|
Pushing to carry on debugging at home
|
2019-03-13 17:27:11 +00:00 |
|
Richard Davey
|
9ad4ed6d8f
|
Overlap sharing implemented, allowing bounce to work again
|
2019-03-13 02:27:51 +00:00 |
|
Richard Davey
|
e42936314c
|
Test previous difference too, to mitigate tunneling
|
2019-03-13 02:27:11 +00:00 |
|
Richard Davey
|
395e4d0554
|
Cache vars
|
2019-03-13 02:26:52 +00:00 |
|
Richard Davey
|
5b4b2d2fa9
|
Fixed issue re: would bounce
|
2019-03-11 22:47:59 +00:00 |
|
Richard Davey
|
24921d653b
|
Added body filtering back
|
2019-03-11 22:47:48 +00:00 |
|
Richard Davey
|
b228e23dfd
|
Added blocked debug
|
2019-03-11 17:28:43 +00:00 |
|
Richard Davey
|
afd1dac03c
|
Move flag responsibility back in
|
2019-03-11 17:28:23 +00:00 |
|
Richard Davey
|
3ab9da8f04
|
Test just Y for now
|
2019-03-11 17:27:55 +00:00 |
|
Richard Davey
|
dea9a06dd2
|
Reworked the logic to reduce quantity of flags
|
2019-03-11 17:27:29 +00:00 |
|
Richard Davey
|
59859e93a7
|
Reset velocity on world bounds and blocked by setting
|
2019-03-11 12:26:58 +00:00 |
|
Richard Davey
|
f8b59e3e14
|
Added embedded check
|
2019-03-11 12:26:23 +00:00 |
|
Richard Davey
|
1d5dbb960a
|
A Body can only be blocked by 1 object per frame
|
2019-03-11 12:26:11 +00:00 |
|
Richard Davey
|
09cb8db2d8
|
Removed logging
|
2019-03-11 11:05:58 +00:00 |
|
Richard Davey
|
70f6484716
|
Flag swizzles ahoy
|
2019-03-11 11:05:51 +00:00 |
|
Richard Davey
|
932f70cea2
|
Removed logging and handled bounds collision
|
2019-03-11 11:05:42 +00:00 |
|
Richard Davey
|
89e33ae53e
|
Testing. Please do not use this build, it will break AP.
|
2019-03-11 09:19:41 +00:00 |
|
Richard Davey
|
9db9511bf1
|
Working on new blocked flag setting
|
2019-03-08 20:12:49 +00:00 |
|
Richard Davey
|
e27196ce52
|
Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
|
2019-03-08 20:11:27 +00:00 |
|
Richard Davey
|
e1f9e31e9f
|
Added setTouching and setBlocked methods + refactored the way world bounds collision is done
|
2019-03-08 20:10:49 +00:00 |
|
Richard Davey
|
08d4961aab
|
Allow to pass in a single array to check against itself
|
2019-03-08 20:09:18 +00:00 |
|
Richard Davey
|
e5fbe13649
|
Updated docs
|
2019-03-08 19:54:46 +00:00 |
|
Richard Davey
|
8839ab1c0e
|
Added the new overlapRect method.
|
2019-03-07 15:16:31 +00:00 |
|
Richard Davey
|
8e872fcb51
|
Fixed closest and furthest when the RTree is disabled
|
2019-03-07 14:13:45 +00:00 |
|
Richard Davey
|
d36ada0386
|
Added collideTiles and overlapTiles to AP.
|
2019-03-07 13:36:15 +00:00 |
|
Richard Davey
|
0ee2442597
|
Bumping to 3.17.0
|
2019-03-07 12:31:06 +00:00 |
|
Richard Davey
|
95d47a429d
|
Tidying up
|
2019-03-05 14:46:41 +00:00 |
|
Richard Davey
|
8167d6d305
|
New isLayer handling
|
2019-03-05 14:43:20 +00:00 |
|
Richard Davey
|
d160df3194
|
Removed late Set, optimized step process and added overlapTiles and collideTile methods.
|
2019-03-05 14:42:15 +00:00 |
|
Richard Davey
|
6095ab0ef6
|
Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method.
|
2019-03-05 14:17:57 +00:00 |
|
sky-coding
|
bab6a0bd69
|
remove erroneous doc comment parameter
|
2019-02-20 20:48:09 -08:00 |
|
Richard Davey
|
0479badd6e
|
Properties are optional
|
2019-02-13 17:20:10 +00:00 |
|
Richard Davey
|
3bb73c5664
|
Fixed Group defs and completed Arcade Physics defs
|
2019-02-13 14:45:36 +00:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Richard Davey
|
b50e1c78b5
|
Lots more jsdoc tweaks and improvements
|
2019-02-12 15:01:54 +00:00 |
|
Richard Davey
|
dc73993fe2
|
Added jsdoc version numbers
|
2019-02-12 12:22:25 +00:00 |
|
Richard Davey
|
ccaae460a4
|
Added jsdoc version numbers to each event
|
2019-02-12 11:37:58 +00:00 |
|
Richard Davey
|
0b4dc5f037
|
Should be a config setter.
|
2019-02-04 21:50:55 +00:00 |
|
Richard Davey
|
60542a25cc
|
Numerous jsdoc and TS related fixes
|
2019-02-04 17:16:08 +00:00 |
|
Richard Davey
|
4f6f6ee72f
|
Lots of jsdoc and type fixes
|
2019-01-31 12:19:01 +00:00 |
|
Richard Davey
|
ebe4af217c
|
lint fix
|
2019-01-24 00:30:44 +00:00 |
|
Richard Davey
|
cf2095f0c8
|
The Arcade Physics Body has a new property maxSpeed which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed and it is applied in the World.computeVelocity method
|
2019-01-24 00:26:29 +00:00 |
|
Richard Davey
|
4c24799eac
|
Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true
|
2019-01-18 16:16:14 +00:00 |
|
Richard Davey
|
7237277abe
|
Merge pull request #4287 from samme/fix/arcade-body-deltas
Queue 'late' colliding bodies for a second update
|
2019-01-18 16:03:36 +00:00 |
|
Richard Davey
|
1eccff1e3b
|
Fixed jsdoc links and markdown bullet lists
|
2019-01-18 15:20:56 +00:00 |
|
Richard Davey
|
bc962c25dc
|
All listeners use the new Events
|
2019-01-18 13:41:43 +00:00 |
|
Richard Davey
|
5494f6ac79
|
Arcade Physics Events
|
2019-01-17 14:04:36 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
49c2868746
|
All default width/height values are now taken from the Scale Manager, not the Game Config
|
2019-01-11 15:57:57 +00:00 |
|
samme
|
87bd2e68d3
|
Queue 'late' colliding bodies for a second update
- Fixes #4154
- Fixes #4284
|
2019-01-09 12:56:32 -08:00 |
|
Richard Davey
|
af5b1f2427
|
StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
|
2018-12-12 12:39:47 +00:00 |
|