Felipe Alfonso
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504ba9e133
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Fixed eslint errors on TextureTintPipeline.js
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2018-04-18 18:54:06 -03:00 |
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Felipe Alfonso
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aef538d61b
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Added parent transform matrix to Light2D pipieline to allow support for containers
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2018-04-18 18:40:27 -03:00 |
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Felipe Alfonso
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47bee69b3b
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Fixed transformation matrix order for batchGraphics
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2018-04-18 18:35:18 -03:00 |
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Felipe Alfonso
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18e178a72f
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Fixed matrix transformation order for batchTexture
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2018-04-18 18:30:54 -03:00 |
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Felipe Alfonso
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f3e0ae8d44
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Fixed order of transformation for dynamic bitmap text
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2018-04-18 18:28:08 -03:00 |
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Felipe Alfonso
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dbafd9a70c
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Fixed order of matrix transformation on:
-emitter
-blitter
-sprite
-mesh
-bitmap text
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2018-04-18 18:15:43 -03:00 |
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Richard Davey
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55965c748f
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jsdoc fixes
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2018-04-18 12:13:49 +01:00 |
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Felipe Alfonso
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eceb43584b
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Fixed issue on particle emitter rendering not writing directly to the vertex count property
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2018-04-17 13:20:08 -03:00 |
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Felipe Alfonso
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5cc2ebd6be
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Fixed issue when destroying WebGLRenderer
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2018-04-16 15:16:23 -03:00 |
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Felipe Alfonso
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9961636722
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Fixed overflowing of vertex count on particle emitter batcher
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2018-04-16 12:38:02 -03:00 |
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Richard Davey
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e37b183038
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Completed all jsdocs for the Camera class
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2018-04-15 05:05:03 +01:00 |
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Richard Davey
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380d4afb92
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Swapping to new camera effects system
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2018-04-14 17:38:48 +01:00 |
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Richard Davey
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57c5ca657b
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Small refactoring
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2018-04-05 11:01:24 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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bea7ca36ad
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Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
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2018-04-04 12:07:41 -03:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Felipe Alfonso
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3158d688ad
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TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
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2018-04-03 14:21:24 -03:00 |
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Travis O'Neal
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2ec70cac48
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Added a letterSpacing property to BitmapText
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2018-04-02 09:42:24 -04:00 |
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Travis O'Neal
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d6265a59dd
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
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Felipe Alfonso
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4f8ddd73bb
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Merge branch 'master' into containers
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2018-03-29 12:35:40 -03:00 |
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Richard Davey
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f5373b2dee
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jsdoc fixes
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2018-03-29 13:23:44 +01:00 |
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Felipe Alfonso
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3741b9ea6d
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Added nested support to graphics rendering
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2018-03-27 16:57:49 -03:00 |
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Felipe Alfonso
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161f258f60
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Parent transform applied to all texture tint pipeline object rendering functions
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2018-03-26 21:16:36 -03:00 |
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Felipe Alfonso
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48b8e7c704
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parentTransformMatrix mulitplication
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2018-03-26 19:55:38 -03:00 |
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Felipe Alfonso
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eac2b8338e
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parentTransformMatrix argument added to texture pipeline
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2018-03-26 17:23:18 -03:00 |
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Felipe Alfonso
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5bcd12fcb7
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
|
orblazer
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dcd80375c0
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Fix "object" types on Renderer and Scene
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2018-03-21 14:41:17 +01:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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Richard Davey
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64fdbc3040
|
Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
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2018-03-20 00:27:39 +00:00 |
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orblazer
|
8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
|
Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
|
Richard Davey
|
9832befeea
|
Fixed camera y
|
2018-03-16 15:47:14 +00:00 |
|
Richard Davey
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fbec8f978c
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You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
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2018-03-16 13:22:52 +00:00 |
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Richard Davey
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dd4e00007f
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Added antialias config value
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2018-03-16 00:52:21 +00:00 |
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Richard Davey
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0c1c16deba
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Used new config values, fixed eslint formatting and floored dimensions
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2018-03-15 21:15:39 +00:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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Richard Davey
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063d30602e
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The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal.
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2018-03-12 12:55:09 +00:00 |
|
samme
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d7780aff64
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Fix error when no Light Manager exists
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2018-03-11 19:22:42 -07:00 |
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Richard Davey
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c2f25b3742
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Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
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2018-03-05 21:54:46 +00:00 |
|
Richard Davey
|
bfabe35cdf
|
eslint fixes
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2018-03-05 21:49:08 +00:00 |
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Felipe Alfonso
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ddc85cfdc7
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Added support for tint and alpha to RenderTexture
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2018-03-05 16:57:41 -03:00 |
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Felipe Alfonso
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c1d482b593
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Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
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2018-03-05 12:28:59 -03:00 |
|
Felipe Alfonso
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38dc3bbd82
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-05 11:29:56 -03:00 |
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Felipe Alfonso
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98893e1bba
|
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
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Richard Davey
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4d16b0c00a
|
eslint fixes
|
2018-03-05 01:45:28 +00:00 |
|
Richard Davey
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ae1c91cf6a
|
eslint fixes
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2018-03-05 01:40:11 +00:00 |
|
Felipe Alfonso
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14399d6910
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TileSprite can now set frame of the pattern texture
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2018-02-28 17:04:57 -03:00 |
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Felipe Alfonso
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6a114fc07a
|
Added roundPixels to the texture pipeline
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2018-02-28 15:08:08 -03:00 |
|
Felipe Alfonso
|
9dbb4db4c6
|
Added inverted alpha to bitmap mask
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2018-02-23 14:09:27 -03:00 |
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