Commit graph

3024 commits

Author SHA1 Message Date
photonstorm
4bc8fb3c8f Docs update #1489 2015-01-05 11:57:46 +00:00
photonstorm
35c68d4c9e Tidied up Emitter.update. 2015-01-05 11:43:24 +00:00
photonstorm
9f6b7b49e5 Particles.Arcade.Emitter.makeParticles now checks the given quantity value against Emitter.maxParticles. If quantity is more than maxParticles then the maxParticles value is used instead. 2015-01-05 11:22:07 +00:00
Richard Davey
b4678b6b56 Merge pull request #1474 from nextht/remove-tw-and-th-init
Remove tw and th init
2015-01-05 11:15:28 +00:00
Richard Davey
ebf650c1a1 Merge pull request #1498 from pnstickne/wip-tilelayer-safaribug
Fix / double-copy for Safari tilemap bug when rendering with delta scrolling
2015-01-05 11:11:40 +00:00
Richard Davey
481ca7e222 Merge pull request #1516 from clark-stevenson/patch-2
Update phaser.d.ts
2015-01-05 11:02:50 +00:00
photonstorm
1c9306f41f Added the new Line methods/props to the TypeScript defs. 2015-01-05 11:02:25 +00:00
photonstorm
8cd98e2e36 jsdocs fixes. 2015-01-05 10:59:10 +00:00
Clark Stevenson
a511379e06 Update phaser.d.ts
A BitmapData alphaMask has an optional mask parameter.
2015-01-05 10:25:06 +00:00
Richard Davey
a2c4cafa70 Update readme. 2015-01-04 12:38:52 +00:00
Richard Davey
cf83e14e8d Updated Line.reflect to remove intersects check.
Line.normalAngle gets the angle of the line normal in radians.
2015-01-04 12:38:40 +00:00
photonstorm
af15b9b4e7 Line.reflect will calculate the reflected, or outgoing angle of the line and a given line if they intersect. This can be used for Body vs. Line collision responses and rebounds.
Line.normalX and Line.normalY contain the x and y components of the left-hand normal of the line.
Line.fromAngle will sets this line to start at the given `x` and `y` coordinates and for the segment to extend at `angle` for the given `length`.
2015-01-04 05:11:19 +00:00
Richard Davey
1ceec8ec27 Added Code of Conduct. 2015-01-03 01:31:42 +00:00
Richard Davey
d3f913f415 Docs update. 2015-01-03 00:31:48 +00:00
Richard Davey
c48eb706fb Merge pull request #1507 from Schmavery/master
Fix small typescript definition issue with Emitter.setAlpha()
2015-01-03 00:30:44 +00:00
Avery Morin
dac4372072 Fix small typescript issue with Emitter.setAlpha() 2015-01-02 18:12:50 -05:00
Richard Davey
b3f322469b Added Events.onEnterBounds to the destroy method (thanks @legendary-mich #1497) 2015-01-02 21:53:20 +00:00
Richard Davey
3f8c82405d Merge pull request #1505 from clark-stevenson/dev
Fixes #1497 and Minor Updates.
2015-01-02 19:14:25 +00:00
Clark Stevenson
428dae564f Fixes #1497 and Minor Updates. 2015-01-02 18:22:11 +00:00
Richard Davey
5e976b9028 Merge pull request #1504 from flashspys/flashspys-dev
minor documentation update
2015-01-02 16:39:13 +00:00
Felix Wehnert
e7d8d29cd9 minor documentation update 2015-01-02 14:02:05 +01:00
photonstorm
15d5b54c26 Removed redundant updateTransform call. 2015-01-02 04:15:27 +00:00
photonstorm
c1eb456ed2 Mouse.mouseMoveCallback is flagged as deprecated. 2015-01-02 04:14:44 +00:00
photonstorm
b22233a0bc docs update and sound marker check. 2015-01-02 04:14:44 +00:00
Richard Davey
97cf7f7581 Merge pull request #1502 from pnstickne/wip-1424-r
Simplified call to updateTransform - unified and verified fix for 1424
2015-01-02 04:13:31 +00:00
Paul
81c872adf1 Simplified call to updateTransform
This change implements the original suggestion of using `updateTransform`,
but applies so globally instead of within a particular postUpdate
function.

Now the game loop calls `updateTransform` after each `updateLogic` call
unconditionally; it is updates that change the world that are accounted
for, not the rendering. This removes some previous checks that were
preventing correct behavior with the previous patch.

This makes the assumption that game objects (eg. Sprites) are only
modified within callbacks triggered before the completion of the
`postUpdate` walking of the scene graph.
- User code that runs outside of the "game update", such as a `setTimeout`
  timer, will need to explicitly update transformations so that the world
  is synced by the next `preUpdate`: but this is not the expected case and
  is already outside the Phaser update model.
- If this assumption does not hold or is too weak, the transformations
  could also be applied once at the start of every game update loop
  (before any render or update). This change would at most double the time
  spent on apply the transformations.

The constant application of `updateTransform` passes all reported failing
cases and resolves #1424 just as the original proposal of having the
change performed in the Sprite postUpdate but will work more consistently
across all scene-bound game objects.

On a desktop Chrome browser the inclusion also has minimal relative impact
as shown by the summarized results. The percentages given are the summed
CPU time of relevant required operations along with that of the
updateTransform itself:

- 10,000 non-collision particles:
  - 12% pre/post update, 2.4% updateTransform
- 100 colliding particles:
  - 2% pre/post update & collision, 0.3% updateTransform
- 1000 colliding particles:
  - 40% pre/post update & collision, 1% updateTransform

With this patch the updateTransform time does creep up _slightly_ (vs just
in `Sprite.postUpdate`) but it is still dominated by required game
updates, and more so, by any actual work like Physics.
2015-01-01 18:01:23 -08:00
Paul
2bbbc64830 Device update for canvasBitBltShift - real
(Previous changeset not pushed correctly)
2015-01-01 17:38:22 -08:00
Paul
7213bb1b5e Device update for canvasBitBltShift
The `canvasBitBltShift` detection is updated not to pick up any iOS
browsers. This should eliminate false-positives for Chrome for iOS, eg.

Defaulting to using the double-copy is "safer", even if slightly less
optimal.

(A proper feature check should still be added.)
2015-01-01 16:16:13 -08:00
Richard Davey
725fe261be Merge pull request #1500 from pnstickne/wip-1494
Fix for Event changes
2015-01-01 22:25:48 +00:00
Paul
a070e8db8f Fix for Event changes
This replaces 'eval' with closures (that should have probably
been used to begin with) to avoid warnings generated by some tools.

This change does not affect the approach used.

- Ref. #1494
2015-01-01 13:50:07 -08:00
Richard Davey
da27373c90 Device.webAudio check inversed to avoid throwing a warning in Chrome. 2015-01-01 21:38:02 +00:00
Richard Davey
ebe2b35936 Updated license for 2015. 2015-01-01 12:53:04 +00:00
Richard Davey
3c4a9720c6 Body updateTransform patch re: #1493 and #1490 2015-01-01 12:33:43 +00:00
Paul
114d967272 TilemapLayer - quibbles
- Updated shiftCanvas usage for consistency with renderSetting access
2014-12-31 10:06:48 -08:00
Paul
76aa601d47 TilemapLayer rendering double-copy
- Memory optimization of delta-scroll shifting.
  - The copy canvas is shared between all TilemapLayers
  - The copy is done in segments to reduce the memory usage of the copy
  canvas. Currently this is a 1/4 ratio.

- Device has the feature (by browser) check to see if bitblt works
  - TilemapLayer will automatically enable the double-copy as needed
  - Device.whenReady can be used to override the device value
2014-12-31 09:54:37 -08:00
Paul
0ad21e3c84 Merge remote-tracking branch 'upstream/dev' into wip-tilelayer-safaribug 2014-12-30 23:07:55 -08:00
Richard Davey
765cab221b Merge pull request #1492 from jounii/float-math-fix
Fix floating point inaccuracy in edge cases, behavior not consistent
2014-12-29 13:47:53 +00:00
Jouni Airaksinen
11cf7c4923 Fix floating point inaccuracy in edge cases, behavior not consistent across different browsers and/or devices 2014-12-29 14:38:18 +02:00
nextht
18b3a3cc5b Remove useless initilization for tw and th code
tw and th have been initialized twice, the first time is useless.
2014-12-20 17:45:27 +08:00
Richard Davey
e51a37a4c6 Merge pull request #1473 from clark-stevenson/patch-1
Micro Update
2014-12-19 16:55:02 +00:00
Clark Stevenson
dfc44c5286 Micro Update
BitmapData methods should take a number as a blendMode not a string..  GameObjectFactory and GameObjectCreator image methods parameter key is optional.
2014-12-19 16:01:46 +00:00
photonstorm
70c9afec50 Fix #1468 2014-12-18 11:15:08 +00:00
photonstorm
fa40b3a7a9 Removed readyState check as it breaks overlapping sounds. 2014-12-18 11:14:45 +00:00
photonstorm
a6c6bf8e06 Time.reset would incorrectly reset the _started property, now maps it to Time.time (thanks @XekeDeath #1467) 2014-12-18 08:07:38 +00:00
nextht
aa80074ec1 Emitter.start should Setting quantity Not Adding
I think Emitter.start should Setting quantity Not Adding, maybe "+=" is a mistake?
2014-12-17 22:39:11 +08:00
photonstorm
013abfe956 Added Pixi 2.2.0 details to README. 2014-12-17 13:53:05 +00:00
photonstorm
eff9759f8c Updated to Pixi 2.2.0 release. 2014-12-17 13:50:28 +00:00
photonstorm
c6c5856dec Phaser.Graphics.drawCircle now overrides PIXI.drawCircle which means the docs are now correct re: diameter not radius (thanks @ethankaminski #1454) 2014-12-17 13:44:12 +00:00
photonstorm
f23c0aa24b Removed redundant tolerance parameter from Rectangle.intersects (thanks @toolness #1463) 2014-12-17 13:25:21 +00:00
photonstorm
ef610c7c10 Added init to State template class. 2014-12-17 13:07:19 +00:00