photonstorm
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50eee95c99
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Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
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2013-12-18 00:44:04 +00:00 |
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photonstorm
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dd7ae12271
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
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photonstorm
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896e9af9f5
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TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
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2013-12-17 05:07:00 +00:00 |
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photonstorm
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ea3802a556
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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2013-12-05 18:12:16 +00:00 |
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photonstorm
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3f99b691c9
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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photonstorm
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dd695e066f
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More tilemap tweaks.
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2013-10-14 19:37:52 +01:00 |
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Webeled
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eb98998046
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Testing
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2013-10-11 22:29:50 +01:00 |
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Webeled
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3acdad92cb
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First commi using the new software
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2013-10-11 22:26:27 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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Richard Davey
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d211cf669c
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
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Richard Davey
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3d22d0e169
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Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
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2013-09-12 02:18:23 +01:00 |
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Richard Davey
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09def364c3
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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