phaser/examples/assets/maps
2013-10-11 18:18:27 +01:00
..
ActraiserMapBloodpoolAct1.png Some maps :) 2013-09-12 04:56:33 +01:00
catastrophi_level1.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
catastrophi_level2.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
catastrophi_level3.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
CommandoMap1-1BG.png Some maps :) 2013-09-12 04:56:33 +01:00
compass grid.tmx Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
ContraMapStage1BG.png Some maps :) 2013-09-12 04:56:33 +01:00
ContraMapStage3BG.png Some maps :) 2013-09-12 04:56:33 +01:00
ContraMapStage5BG.png Some maps :) 2013-09-12 04:56:33 +01:00
ContraMapStage6BG.png Some maps :) 2013-09-12 04:56:33 +01:00
ContraMapStage7BG.png Some maps :) 2013-09-12 04:56:33 +01:00
ContraMapStage8BG.png Some maps :) 2013-09-12 04:56:33 +01:00
cybernoid.json Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
cybernoid.png And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. 2013-10-11 18:18:27 +01:00
CybernoidMap3BG.png Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
CybernoidMap3BG_bank.png Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
CybernoidMap3BG_map.tmx Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
desert.json Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
desert2.json Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
map draw.tmx Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
mapCSV_Group1_Map1.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
mapCSV_SciFi_Map1.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
mapdraw.json Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
mario1.json Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons). 2013-09-12 02:18:23 +01:00
mario1.png Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons). 2013-09-12 02:18:23 +01:00
multi-layer-test.json Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
platform-test-1.json Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
platformer_map.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
shmup_level_1_map.csv Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
smb_bg.json Some maps :) 2013-09-12 04:56:33 +01:00
smb_bg.png Some maps :) 2013-09-12 04:56:33 +01:00
smb_level1.json Some maps :) 2013-09-12 04:56:33 +01:00
smb_tiles.png Some maps :) 2013-09-12 04:56:33 +01:00
super_mario_world-1_yoshis_island-yoshis_island_1(105-background)_map.tmx Some maps :) 2013-09-12 04:56:33 +01:00
super_mario_world-1_yoshis_island-yoshis_island_1(105-map)_map.tmx Some maps :) 2013-09-12 04:56:33 +01:00
test.json Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00