.. |
ActraiserMapBloodpoolAct1.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
catastrophi_level1.csv
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
catastrophi_level2.csv
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
catastrophi_level3.csv
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
CommandoMap1-1BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
compass grid.tmx
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
ContraMapStage1BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
ContraMapStage3BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
ContraMapStage5BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
ContraMapStage6BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
ContraMapStage7BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
ContraMapStage8BG.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
cybernoid.json
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
cybernoid.png
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
CybernoidMap3BG.png
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
CybernoidMap3BG_bank.png
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
CybernoidMap3BG_map.tmx
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
desert.json
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
desert2.json
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
map draw.tmx
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
mapCSV_Group1_Map1.csv
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
mapCSV_SciFi_Map1.csv
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
mapdraw.json
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
mario1.json
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Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
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2013-09-12 02:18:23 +01:00 |
mario1.png
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Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
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2013-09-12 02:18:23 +01:00 |
multi-layer-test.json
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
platform-test-1.json
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
platformer_map.csv
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
shmup_level_1_map.csv
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Farewell TypeScript, see you on the other side.
|
2013-08-28 07:02:57 +01:00 |
smb_bg.json
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
smb_bg.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
smb_level1.json
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
smb_tiles.png
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
super_mario_world-1_yoshis_island-yoshis_island_1(105-background)_map.tmx
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
super_mario_world-1_yoshis_island-yoshis_island_1(105-map)_map.tmx
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
test.json
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Farewell TypeScript, see you on the other side.
|
2013-08-28 07:02:57 +01:00 |