Commit graph

8219 commits

Author SHA1 Message Date
Richard Davey
4aa6e931f1 Merging Loader into BaseLoader 2018-01-19 14:47:25 +00:00
Richard Davey
b58814e8d7
Merge pull request #3172 from Antriel/master
Added missing require for Point.
2018-01-19 14:05:55 +00:00
Richard Davey
e18858010c Tidying up before merging with BaseLoader. 2018-01-19 13:52:03 +00:00
Richard Davey
f5462146e2 Added MultiAtlas loader. 2018-01-19 13:51:53 +00:00
Richard Davey
8983c93fc6 Added AudioSprite loader. 2018-01-19 13:51:12 +00:00
Richard Davey
db515d8724 All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds. 2018-01-19 13:29:26 +00:00
Richard Davey
676c5be1da Added global FileTypes manager. 2018-01-19 13:29:25 +00:00
Richard Davey
fd4cae12fc Removed un-used file. 2018-01-19 13:29:24 +00:00
Antriel
df7bc2e841 Added missing require for Point. 2018-01-19 14:20:45 +01:00
Michael Hadley
a6365c5339 Removing es6 'let' from AP vs tilemap 2018-01-19 06:56:52 -06:00
Richard Davey
fb7cdbf29b Added ability to load plugins from external files and have them register with the PluginManager. 2018-01-18 16:48:25 +00:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
86fe054c63 Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
69dbe38c9f Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime. 2018-01-18 13:59:37 +00:00
Richard Davey
3bb6099c6d Fixed key issue 2018-01-18 05:33:54 +00:00
Richard Davey
5461471bf3 Added ucfirst equivalent 2018-01-18 05:33:42 +00:00
Richard Davey
92e62b9368 Updated PluginManager to support installation and injection of global and local plugins 2018-01-18 05:21:14 +00:00
Richard Davey
c8d859c6a4 Systems now does everything based on events and config files, no more creation of its own plugins 2018-01-18 05:20:57 +00:00
Richard Davey
43d7e0fa0e Exposed the global and core plugins and updated the injection map 2018-01-18 05:20:33 +00:00
Richard Davey
53ec770696 Renamed to the correct class name: ScenePlugin 2018-01-18 05:20:00 +00:00
Richard Davey
0a523062f5 Exposed the Scene files via their own export 2018-01-18 05:19:42 +00:00
Richard Davey
dc3093ef56 Removed trailing slash 2018-01-18 05:19:17 +00:00
Richard Davey
abdbe2d1ee EE registered as a plugin 2018-01-18 05:19:00 +00:00
Richard Davey
776d178b38 Scene settings now checks for a plugins array 2018-01-18 05:18:45 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Richard Davey
e017a71f32 Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
Richard Davey
3ba774997d Config now gets the DefaultScenePlugins 2018-01-18 05:16:02 +00:00
Richard Davey
31882e5b48 Method returns array of objects instead of array of arrays 2018-01-18 01:03:15 +00:00
Richard Davey
9cdd359327 Constructors no longer call setTo and getPointAB return object properties updated to x/y 2018-01-18 01:02:51 +00:00
Richard Davey
7458574d35 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-18 00:59:41 +00:00
Richard Davey
dbfd73dea1 Pointer.reset no longer resets the isDown state or buttons 2018-01-18 00:59:38 +00:00
Michael Hadley
fd8cad1fb6 Add Impact method for loading collision map from Weltmeister file 2018-01-17 18:50:00 -06:00
Michael Hadley
821eae6eee Bug fix: weltmeister parser 2018-01-17 18:38:55 -06:00
Michael Hadley
2e68f2507d Added Weltmeister support to Loader & Tilemap API 2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466 Shortened Tilemap format names 2018-01-17 18:34:00 -06:00
Richard Davey
80fd5d9845 Moved camera controls to their own namespace 2018-01-18 00:08:38 +00:00
Michael Hadley
5bc09a2c5c Update AP physics to handle tiles where tileSize !== baseTileSize 2018-01-17 11:27:29 -06:00
Richard Davey
108b6bd2a3 Events call the world directly, avoids an unnecessary function jump. 2018-01-17 15:28:53 +00:00
Richard Davey
f41d016c9f Moved Matter over to use the plugin system. 2018-01-17 15:22:16 +00:00
Richard Davey
bae63901d7 fillPoint draws the rect in the center of the x/y coordinates instead of the top-left 2018-01-17 15:01:24 +00:00
Richard Davey
695a88b1c3
Merge pull request #3167 from Antriel/ellipse-fixes
Few bug fixes for Ellipse methods.
2018-01-17 13:12:54 +00:00
Richard Davey
f6ada62031
Merge pull request #3166 from Antriel/ellipse-graphics
Added support for drawing filled ellipse to Graphics.
2018-01-17 12:37:27 +00:00
Antriel
ca24bce499 Few bug fixes for Ellipse methods. 2018-01-17 11:43:34 +01:00
Antriel
3348f5bd16 Added support for drawing filled ellipse to Graphics. 2018-01-17 11:36:28 +01:00
Richard Davey
b17744df61 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-17 03:42:03 +00:00
Richard Davey
ddba95873d Moved Arcade and Impact Physics over to the new plugin system 2018-01-17 03:41:58 +00:00
Michael Hadley
e9ab1725f3 Make tileset the source of truth for texture in both tilemap layers 2018-01-16 19:48:17 -06:00
Michael Hadley
814e5af815 Remove recalculation of tile bounds from arcade physics 2018-01-16 19:03:13 -06:00
Richard Davey
d1cd5cbc1d Tidied up destroy 2018-01-17 00:29:23 +00:00