Richard Davey
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8da04760ae
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Fixed github issue #2
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2013-04-18 20:31:09 +01:00 |
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Richard Davey
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b0bf25c818
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Formatting
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2013-04-18 16:53:55 +01:00 |
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Richard Davey
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e869591410
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Added minifed build.
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2013-04-18 16:52:20 +01:00 |
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Richard Davey
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a90606a28a
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Complete 0.9 release
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2013-04-18 16:49:08 +01:00 |
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Richard Davey
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64d57b8e05
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Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
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2013-04-18 15:48:06 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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Richard Davey
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72a4809dd8
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Updated readme
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2013-04-15 22:16:17 +01:00 |
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Richard Davey
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25a59b97b4
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V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
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2013-04-15 22:13:11 +01:00 |
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Richard Davey
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f4bf6c607f
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Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
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2013-04-15 15:42:13 +01:00 |
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Richard Davey
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ebf83609ae
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Version 0.7 release. StageScaleMode support added and world input values exposed.
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2013-04-14 02:31:00 +01:00 |
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Richard Davey
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0541e93db4
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Updated so it no longer always tries to run in fullscreen unless you tell it to.
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2013-04-13 20:17:51 +01:00 |
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Richard Davey
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5f130324c9
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Tidying up and adding gitignore for OS X
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2013-04-13 13:28:35 +01:00 |
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Richard Davey
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1464b6e163
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Updated readme.
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2013-04-13 04:28:52 +01:00 |
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Richard Davey
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5450202cde
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Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom.
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2013-04-13 04:25:03 +01:00 |
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Richard Davey
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92cf118a06
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Updated links
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2013-04-12 20:05:53 +01:00 |
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Richard Davey
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a2283e0e78
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Added screen shots
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2013-04-12 17:46:19 +01:00 |
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Richard Davey
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b592ca9f05
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Added screen shots
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2013-04-12 17:38:44 +01:00 |
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Richard Davey
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204935d997
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Updated readme
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2013-04-12 17:25:18 +01:00 |
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Richard Davey
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a1a1ab3f30
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First push to github
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2013-04-12 17:19:56 +01:00 |
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Richard Davey
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5c705c4b31
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Initial commit
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2013-04-12 05:27:51 -07:00 |
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