Felipe Alfonso
|
6a114fc07a
|
Added roundPixels to the texture pipeline
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2018-02-28 15:08:08 -03:00 |
|
Felipe Alfonso
|
9dbb4db4c6
|
Added inverted alpha to bitmap mask
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2018-02-23 14:09:27 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
|
Felipe Alfonso
|
57333ea492
|
Fixed issue with null texture on particle emitter batch generation
|
2018-02-22 20:36:25 -03:00 |
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Felipe Alfonso
|
a218cd5f4a
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Fixed issue with vertex buffer creation on Static Tilemap Layer
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2018-02-22 01:07:43 -03:00 |
|
Richard Davey
|
73da8608e0
|
Fixed lint errors
|
2018-02-19 23:14:57 +00:00 |
|
Felipe Alfonso
|
4b9b4c91a3
|
Dynamic BitmapText's origin is used on rendering the text
|
2018-02-19 18:20:30 -03:00 |
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Felipe Alfonso
|
41bcaba43a
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Dynamic BitmapText now uses origin component to render the text.
|
2018-02-19 18:16:57 -03:00 |
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Felipe Alfonso
|
abfe7536e9
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Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
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2018-02-19 17:49:17 -03:00 |
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Felipe Alfonso
|
50c79c14af
|
Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
|
2018-02-19 17:38:40 -03:00 |
|
Felipe Alfonso
|
cdc4359fd7
|
Fixed issue with tint being set on the incorrect vertex
|
2018-02-19 17:06:08 -03:00 |
|
Richard Davey
|
3c65121cb3
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eslint fixes
|
2018-02-16 19:17:49 +00:00 |
|
Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
|
2018-02-16 18:44:07 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
e1554c34d6
|
eslint fixes
|
2018-02-16 18:07:49 +00:00 |
|
Richard Davey
|
4e6df03512
|
Updated semver
|
2018-02-15 14:31:15 +00:00 |
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Felipe Alfonso
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e2bebd3ddd
|
jsdoc property and method updates
|
2018-02-14 16:52:37 -03:00 |
|
Felipe Alfonso
|
74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Felipe Alfonso
|
92182bed90
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Fixed issue with Blitter renderer where it overwrote previous vertex data
|
2018-02-14 13:43:35 -03:00 |
|
Felipe Alfonso
|
edf15986ff
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BitmapMask si working properly with the vertex update batching.
|
2018-02-14 13:20:56 -03:00 |
|
Felipe Alfonso
|
844e72a7e1
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Buffer resource update batching implemented into TextureTintPipeline
|
2018-02-13 23:46:34 -03:00 |
|
Yat Hin Wong
|
3af1d57a95
|
Changed let to var
|
2018-02-13 17:03:28 +01:00 |
|
Richard Davey
|
8f4a1012fd
|
Updated jsdocs.
|
2018-02-13 01:39:22 +00:00 |
|
Felipe Alfonso
|
2aa94c28eb
|
WebGL types added to jsdoc
|
2018-02-12 21:12:17 -03:00 |
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Richard Davey
|
14c5aad929
|
Added jsdocs
|
2018-02-12 22:16:18 +00:00 |
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Felipe Alfonso
|
9b2741387b
|
Resolution affecting camera display
|
2018-02-12 16:03:13 -03:00 |
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Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Felipe Alfonso
|
17d00eea4a
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Removed model and view scale from pipeline
|
2018-02-09 17:03:18 -03:00 |
|
Richard Davey
|
97bb52faec
|
Added jsdocs
|
2018-02-09 19:19:21 +00:00 |
|
Felipe Alfonso
|
8529cb9ad1
|
Resolution fix work in progress
|
2018-02-09 15:45:22 -03:00 |
|
Felipe Alfonso
|
feabcdadb9
|
Fixed issue with scaled tilemaps
|
2018-02-07 16:30:18 -03:00 |
|
Felipe Alfonso
|
3821ba5ede
|
WebGL tile flipping and rotation
|
2018-02-07 13:14:52 -03:00 |
|
Felipe Alfonso
|
cff54d8511
|
Added tile rotation and fixed undefined resolution on webgl renderer config
|
2018-02-06 18:47:42 -03:00 |
|
Felipe Alfonso
|
da8c7c0b3e
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WebGL config data is now stored on WebGLRenderer
|
2018-02-06 17:37:13 -03:00 |
|
Felipe Alfonso
|
cffc40b834
|
Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
|
2018-02-06 17:19:11 -03:00 |
|
Felipe Alfonso
|
96834fd7f0
|
Fixed tilesprite issue of not repeating on webgl
|
2018-02-06 12:46:05 -03:00 |
|
Felipe Alfonso
|
7b1ad0b307
|
transparent, clearBeforeRender and roundPixels now affect the rendering result
|
2018-02-05 19:06:02 -03:00 |
|
Felipe Alfonso
|
4d03853935
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Added cleanup routine for all webgl content on WebGLRenderer destroy function
|
2018-01-31 14:36:00 -03:00 |
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Richard Davey
|
2a86400a28
|
Added in jsdocs
|
2018-01-31 13:54:44 +00:00 |
|
Richard Davey
|
f73d66a246
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-31 03:38:13 +00:00 |
|
Richard Davey
|
a802914243
|
Added in destroy methods for all managers and invoked them from Game
|
2018-01-31 03:38:10 +00:00 |
|
Felipe Alfonso
|
0648161ca5
|
Added simple light culling
|
2018-01-30 22:11:51 -03:00 |
|
Felipe Alfonso
|
d9b04ef2e9
|
Light2D Plugin added to scene
|
2018-01-30 19:46:43 -03:00 |
|
Felipe Alfonso
|
de4b308fbd
|
Light2D update
|
2018-01-30 00:38:31 -03:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
00c6c4a6df
|
Light2D Pipeline
|
2018-01-26 20:17:11 -03:00 |
|
Felipe Alfonso
|
4a63326f39
|
Forced nearest filtering for canvas textures
|
2018-01-26 12:21:05 -03:00 |
|
Felipe Alfonso
|
9173ed88d9
|
Fixed tint issue
|
2018-01-26 00:55:05 -03:00 |
|
Felipe Alfonso
|
83b7d11f14
|
Fixed issue with scrolling on static tilemaps and not clearing path array on Flat Pipeline
|
2018-01-26 00:47:41 -03:00 |
|
Felipe Alfonso
|
065235a9f4
|
Fixed issue with static bitmap text rendering
|
2018-01-25 21:34:35 -03:00 |
|