Richard Davey
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4887696bfa
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GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
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2019-07-17 14:36:02 +01:00 |
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Richard Davey
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e710bec68b
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The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
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2019-07-17 14:35:10 +01:00 |
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Richard Davey
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75968a1ab0
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PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves.
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2019-07-17 14:34:00 +01:00 |
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Richard Davey
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08325f2996
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Update CHANGELOG.md
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2019-07-16 17:41:11 +01:00 |
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Richard Davey
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630382e88d
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Added Game Object type look ahead and state for custom batching.
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2019-07-16 17:41:08 +01:00 |
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Richard Davey
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240b849917
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New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
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2019-07-16 17:36:26 +01:00 |
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Richard Davey
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9fc7d741f1
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Added rootBone support and removed runtime property, no longer needed
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2019-07-16 17:35:47 +01:00 |
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Richard Davey
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4db503a4be
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Latest Spine runtimes plus new webpack config
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2019-07-16 17:35:15 +01:00 |
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Richard Davey
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9cf24df41f
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Refactored into a single plugin that can handle both renderers - keeps it much cleaner
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2019-07-16 17:34:48 +01:00 |
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Richard Davey
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1205a930e4
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New dist build
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2019-07-16 17:34:13 +01:00 |
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Richard Davey
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cb5c1c992b
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Don't lint the spine runtimes
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2019-07-16 17:33:55 +01:00 |
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Richard Davey
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fd9b088154
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Update CHANGELOG.md
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2019-07-15 17:03:06 +01:00 |
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Richard Davey
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907d0dd4f2
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Render Texture snapshot methods now work across WebGL and Canvas
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2019-07-15 17:03:04 +01:00 |
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Richard Davey
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2df5335991
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Added snapshotCanvas method
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2019-07-15 17:02:46 +01:00 |
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Richard Davey
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41d007fe67
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Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
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7d2b34f8ed
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Warn if invalid texture source
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2019-07-15 15:42:25 +01:00 |
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Richard Davey
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35849237a9
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Update CHANGELOG.md
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2019-07-15 15:28:49 +01:00 |
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Richard Davey
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58865f2c34
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The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610
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2019-07-15 15:28:46 +01:00 |
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Richard Davey
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53076e09d1
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Update ScaleManager.js
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2019-07-15 15:28:31 +01:00 |
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Richard Davey
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b5662db113
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New context lost / restored events
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2019-07-15 15:28:23 +01:00 |
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Richard Davey
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ea2365a77d
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The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649
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2019-07-15 10:56:32 +01:00 |
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Richard Davey
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6752dce869
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Update CHANGELOG.md
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2019-07-14 16:25:05 +01:00 |
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Richard Davey
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dfba4ae817
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Extract pixel from correct location for a framebuffer
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2019-07-14 16:00:35 +01:00 |
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Richard Davey
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15d7b9c6ef
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Fixed jsdoc typos and added single pixel support
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2019-07-14 13:56:44 +01:00 |
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Richard Davey
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99483f476c
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Added new properties
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2019-07-13 15:23:07 +01:00 |
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Richard Davey
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4d61aa8556
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Added the new methods snapshot, snapshotArea and snapshotPixel
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2019-07-13 15:21:13 +01:00 |
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Richard Davey
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285babaf8c
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Added the new snapshotFramebuffer method
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2019-07-13 15:20:57 +01:00 |
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Richard Davey
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d4b1a04beb
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WebGLSnapshot can now grab from a framebuffer
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2019-07-13 15:20:42 +01:00 |
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Richard Davey
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a737cf0de5
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Corrected manager type.
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2019-07-13 10:50:06 +01:00 |
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Richard Davey
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d432a64576
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CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651
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2019-07-13 10:49:05 +01:00 |
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Richard Davey
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1fd4764e0e
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Update Path.js
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2019-07-11 15:17:43 +01:00 |
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Richard Davey
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c20ff295eb
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Updated jsdocs
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2019-07-11 15:14:40 +01:00 |
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Richard Davey
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03640c2bf9
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Removed outdated yarn lockfile and updated travis
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2019-07-11 14:50:45 +01:00 |
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Richard Davey
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dcf8b96095
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-07-11 14:00:49 +01:00 |
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Richard Davey
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c566ff26ff
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Update CHANGELOG.md
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2019-07-11 14:00:45 +01:00 |
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Richard Davey
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9dcff3b0fb
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Merge pull request #4646 from rexrainbow/master
Remove event hook of children when destroyChildren is false
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2019-07-11 11:48:14 +01:00 |
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Hua
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7134a1ef7b
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Remove event hook of children when destroyChildren is false
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2019-07-10 15:59:25 +08:00 |
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Richard Davey
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4f87c7d441
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Updated docs and frame source checks
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2019-07-08 15:24:12 +01:00 |
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Richard Davey
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b612d03433
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Update CHANGELOG.md
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2019-07-08 14:59:21 +01:00 |
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Richard Davey
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131bf336ee
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Update Pointers every frame, if not already updated.
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2019-07-08 14:59:19 +01:00 |
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Richard Davey
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84522136d0
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We can now use the locked property and don't need to add to the movement values every frame. Fix #4611
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2019-07-08 14:59:06 +01:00 |
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Richard Davey
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5f35a41d2f
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Update CHANGELOG.md
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2019-07-08 13:29:52 +01:00 |
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Richard Davey
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af37728e31
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Added onPointerLockChange handler.
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2019-07-08 13:29:50 +01:00 |
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Richard Davey
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254f3843e5
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Added locked property.
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2019-07-08 13:29:39 +01:00 |
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Richard Davey
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c7e2fbb31c
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Calling input.mouse.requestPointerLock() will no longer throw an error about being unable to push to the Input Manager events queue. #4611
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2019-07-08 13:27:46 +01:00 |
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Richard Davey
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8cf8caff0b
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Update CHANGELOG.md
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2019-07-08 13:03:41 +01:00 |
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Richard Davey
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f71920646c
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Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
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2019-07-08 13:03:39 +01:00 |
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Richard Davey
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5f13fe8c7c
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Updated docs
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2019-07-08 13:03:25 +01:00 |
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Richard Davey
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b8c0e6b856
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Update .travis.yml
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2019-07-03 16:55:53 +01:00 |
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Richard Davey
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bf45637658
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Update CHANGELOG.md
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2019-07-03 15:53:49 +01:00 |
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