Richard Davey
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35854ea58d
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Cache now adds in Default and Missing images to the new Texture Manager.
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2016-10-13 00:08:11 +01:00 |
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Richard Davey
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271aab1844
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Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer.
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2016-10-11 23:48:22 +01:00 |
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Richard Davey
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379b54b554
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Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class.
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2016-10-11 22:46:23 +01:00 |
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photonstorm
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ce3308ea1d
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Hooking the Loader and Cache into the new Texture Manager.
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2016-10-11 14:52:17 +01:00 |
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Richard Davey
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e0ef9cab8b
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Hooked the Texture Manager into the Cache.
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2016-10-10 23:57:51 +01:00 |
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Richard Davey
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0abf9d958d
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Updated scaleMode global.
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2016-10-07 03:22:59 +01:00 |
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Richard Davey
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a096dd4f7d
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Removed context arrays.
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2016-10-05 01:47:54 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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42b8118fa0
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All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
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2016-09-30 06:07:00 +01:00 |
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photonstorm
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f993769336
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Lots of work on the new Texture classes.
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2016-09-29 16:10:22 +01:00 |
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