Richard Davey
|
4473af243b
|
Frames can now have customData stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165.
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2018-01-19 18:23:25 +00:00 |
|
Richard Davey
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7577f470ae
|
You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147.
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2018-01-19 17:53:07 +00:00 |
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Richard Davey
|
76c7639b20
|
If a file load 404s then handle this case, as it'll return the 404 page as the response type which will then try to be parsed.
|
2018-01-19 17:29:14 +00:00 |
|
Richard Davey
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f3d9f145a6
|
Fixed flow error when the Loader would never complete if every single file failed.
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2018-01-19 17:28:48 +00:00 |
|
Richard Davey
|
8c3422f2b4
|
BaseURL adds trailing slash if missing.
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2018-01-19 17:10:23 +00:00 |
|
Richard Davey
|
7c7336dd30
|
Loader.reset gets path and baseURL again.
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2018-01-19 17:07:38 +00:00 |
|
Richard Davey
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7e0b04df70
|
You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168.
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2018-01-19 16:56:41 +00:00 |
|
Richard Davey
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faf89ea78a
|
getTextureKeys method added to return all loaded textures.
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2018-01-19 16:30:05 +00:00 |
|
Richard Davey
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25089f66fd
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Scene will now be made active as soon as it has init'd, not after the load is complete. This allows a scene to render while loading assets.
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2018-01-19 16:30:05 +00:00 |
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Richard Davey
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57444596e5
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Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath and removed console logs.
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2018-01-19 16:30:04 +00:00 |
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Richard Davey
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13ed054d79
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Removed display of checksum.
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2018-01-19 16:30:03 +00:00 |
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Pavle Goloskokovic
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ac7be301f1
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Reverting previous commit since it did not fix the issue
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2018-01-19 17:12:49 +01:00 |
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Pavle Goloskokovic
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d50c04e9f8
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/loader/filetypes/AudioFile.js
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2018-01-19 16:30:43 +01:00 |
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Pavle Goloskokovic
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999b7d96df
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skipping looping and ending logic if current time is 0 since some HTML5 Audio implementations set currentTime value to 0 when changing playback rate or performing any other operation on an audio tag object
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2018-01-19 16:24:26 +01:00 |
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Richard Davey
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e2d71e2c6d
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BaseLoader renamed LoaderPlugin, const updated, index updated.
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2018-01-19 14:54:50 +00:00 |
|
Richard Davey
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4aa6e931f1
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Merging Loader into BaseLoader
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2018-01-19 14:47:25 +00:00 |
|
Richard Davey
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b58814e8d7
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Merge pull request #3172 from Antriel/master
Added missing require for Point.
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2018-01-19 14:05:55 +00:00 |
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Richard Davey
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e18858010c
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Tidying up before merging with BaseLoader.
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2018-01-19 13:52:03 +00:00 |
|
Richard Davey
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f5462146e2
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Added MultiAtlas loader.
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2018-01-19 13:51:53 +00:00 |
|
Richard Davey
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8983c93fc6
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Added AudioSprite loader.
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2018-01-19 13:51:12 +00:00 |
|
Richard Davey
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db515d8724
|
All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds.
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2018-01-19 13:29:26 +00:00 |
|
Richard Davey
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676c5be1da
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Added global FileTypes manager.
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2018-01-19 13:29:25 +00:00 |
|
Richard Davey
|
fd4cae12fc
|
Removed un-used file.
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2018-01-19 13:29:24 +00:00 |
|
Antriel
|
df7bc2e841
|
Added missing require for Point.
|
2018-01-19 14:20:45 +01:00 |
|
Michael Hadley
|
a6365c5339
|
Removing es6 'let' from AP vs tilemap
|
2018-01-19 06:56:52 -06:00 |
|
Pavle Goloskokovic
|
f7b0dcf56a
|
Inverted condition to prevent nesting
|
2018-01-19 12:19:02 +01:00 |
|
Pavle Goloskokovic
|
ff8c039cf7
|
Inverted condition to prevent nesting
|
2018-01-19 12:17:34 +01:00 |
|
Pavle Goloskokovic
|
f019b8ad75
|
Merge remote-tracking branch 'origin/master'
|
2018-01-19 12:08:40 +01:00 |
|
Pavle Goloskokovic
|
fb96aeccd6
|
Removed game reference
|
2018-01-19 12:06:41 +01:00 |
|
Pavle Goloskokovic
|
4bb8557081
|
Updated reference to the game object
|
2018-01-19 12:06:11 +01:00 |
|
Richard Davey
|
fb7cdbf29b
|
Added ability to load plugins from external files and have them register with the PluginManager.
|
2018-01-18 16:48:25 +00:00 |
|
Pavle Goloskokovic
|
e889de2c20
|
Merge remote-tracking branch 'origin/master'
|
2018-01-18 16:09:29 +01:00 |
|
Richard Davey
|
d46662cd46
|
Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
|
2018-01-18 14:59:32 +00:00 |
|
Richard Davey
|
86fe054c63
|
Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready.
|
2018-01-18 14:01:29 +00:00 |
|
Richard Davey
|
2deb9edc9e
|
Plugins now check to see if the Scene is already booted and adapt accordingly.
|
2018-01-18 14:00:31 +00:00 |
|
Richard Davey
|
69dbe38c9f
|
Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime.
|
2018-01-18 13:59:37 +00:00 |
|
Pavle Goloskokovic
|
8968044d8f
|
Removed ready event
|
2018-01-18 14:15:15 +01:00 |
|
Pavle Goloskokovic
|
ca614166b1
|
Using playCatchPromise for delayed sound playback
|
2018-01-18 14:14:14 +01:00 |
|
Pavle Goloskokovic
|
3a7d06b48a
|
Using playCatchPromise when starting sound playback
|
2018-01-18 14:13:57 +01:00 |
|
Pavle Goloskokovic
|
ef98de7258
|
Added playCatchPromise method to handle possible exceptions thrown form audio tag play method
|
2018-01-18 14:13:29 +01:00 |
|
Pavle Goloskokovic
|
c1cb3c3ab2
|
Removing touchmove event listener on successful unlock
|
2018-01-18 14:12:32 +01:00 |
|
Pavle Goloskokovic
|
336f5b9028
|
Skipping unlocking if touchmove event occurred before touchend event
|
2018-01-18 14:11:49 +01:00 |
|
Pavle Goloskokovic
|
b036eecd9f
|
Added detectMove method as touchmove event listener
|
2018-01-18 14:10:51 +01:00 |
|
Pavle Goloskokovic
|
01c246ac0b
|
Added variable and method for keeping track of touch move events
|
2018-01-18 14:10:03 +01:00 |
|
Pavle Goloskokovic
|
718dce88b8
|
Setting correct totalDuration property value for all sounds when audio gets unlocked
|
2018-01-18 14:08:49 +01:00 |
|
Pavle Goloskokovic
|
9400c7ea93
|
Setting correct duration property value for all sounds when audio gets unlocked
|
2018-01-18 14:08:33 +01:00 |
|
Pavle Goloskokovic
|
c296ef2eb3
|
Emitting ready event when sound manager gets unlocked
|
2018-01-18 14:07:35 +01:00 |
|
Pavle Goloskokovic
|
58d6ab9a56
|
Emitting ready event if sound manager is not locked
|
2018-01-18 14:06:29 +01:00 |
|
Pavle Goloskokovic
|
345f112ff8
|
Renamed touchLocked to locked
|
2018-01-18 14:05:20 +01:00 |
|
Pavle Goloskokovic
|
b61a4dec66
|
Passing sound manager locked property value instead of touchLocked to HTML5AudioFile constructor
|
2018-01-18 14:04:41 +01:00 |
|