srobertson421
66e881c7eb
swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 12:25:43 -08:00
Felipe Alfonso
14399d6910
TileSprite can now set frame of the pattern texture
2018-02-28 17:04:57 -03:00
Melissa Lopez
4758fc0247
Fixed broken link to Code of Conduct
2018-02-28 13:59:12 -05:00
Kitanga Nday
d1e212e1f7
Update CONTRIBUTING.md
2018-02-28 21:40:43 +03:00
Kitanga Nday
e1c3e6bab3
Update CONTRIBUTING.md
...
Fixed the Code of Conduct link on contribution page.
Removed "Pixi and Phaser" section, phaser uses its own internal renderer.
2018-02-28 21:35:08 +03:00
Felipe Alfonso
4a103f91ad
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 15:08:35 -03:00
Felipe Alfonso
6a114fc07a
Added roundPixels to the texture pipeline
2018-02-28 15:08:08 -03:00
Richard Davey
31f331de98
Added CameraManager.resize method.
2018-02-28 17:19:10 +00:00
Richard Davey
e6059f65cd
SceneManager invokes resize method on all Systems.
2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214
Scene.Systems resize handler added.
2018-02-28 17:18:40 +00:00
Richard Davey
cf01056913
Game.resize now resizes the SceneManager and emits an event.
2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279
Added missing autoResize property to Game.Config
2018-02-28 17:17:37 +00:00
Richard Davey
cc3a6964dd
Updated change log
2018-02-28 14:36:26 +00:00
Richard Davey
550e53b81b
Fixed InputManager.updateBounds
so it factors in the document element position.
...
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
Richard Davey
d4d2b21d6c
Added Game.resize to help with resizing the game config, renderer and input in one
2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94
Added roundPixels
boolean to config
2018-02-28 14:26:02 +00:00
Richard Davey
8ae3493296
setText updates
...
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
b447665533
Text.setText will check if the value given is falsey but not a zero and set to an empty string if so.
2018-02-27 15:13:39 +00:00
Joachim Grill
22ecd23f09
fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3
2018-02-27 14:48:45 +01:00
Travis Chase
ca0366bfc8
launching a scene that is not running will now pass data through when start op is called for this scene in the scene process queue
2018-02-26 22:04:58 -07:00
Richard Davey
6b77ca6ae5
Updated change log
2018-02-27 01:09:17 +00:00
Richard Davey
34e5a282d2
AnimationComponent.play now calls setSizeToFrame()
and updateDisplayOrigin()
on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
2018-02-27 01:09:09 +00:00
Richard Davey
921d7e317a
Arcade Physics Bodies didn't apply the results of allowRotation
to the parent Game Object.
2018-02-27 01:08:55 +00:00
samme
36d91e9955
Describe Arcade.Body#onWorldBounds
2018-02-26 11:27:57 -08:00
dominic
af7d619dc3
Simplify global key down emit check
2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6
Fix key.repeats not increased when key holding down
2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7
Fix KeyboardManager keydown events keeps firing #3239
2018-02-24 18:20:36 +08:00
Niklas Berg
b87d71ab73
single out groups without physics
2018-02-24 08:44:38 +01:00
Felipe Alfonso
7c96e93c47
Canvas RenderTexture rendering added
2018-02-23 21:05:15 -03:00
Niklas Berg
a50eaae727
Arcade groups collider
2018-02-24 00:04:12 +01:00
Niklas Berg
456faf400c
Arcade groups collider
2018-02-24 00:02:19 +01:00
Niklas Berg
b9e4d15efb
Groups arcade collisions
2018-02-23 23:49:12 +01:00
Niklas Berg
25aa3263ed
Merge remote-tracking branch 'upstream/master'
2018-02-23 23:45:11 +01:00
Richard Davey
f6210905ae
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-23 17:48:05 +00:00
Richard Davey
13863eca30
Preparing for 3.2.0.
2018-02-23 17:48:00 +00:00
Richard Davey
650cfa7ad0
Ironic typo fix.
2018-02-23 17:47:50 +00:00
Felipe Alfonso
9dbb4db4c6
Added inverted alpha to bitmap mask
2018-02-23 14:09:27 -03:00
Pavle Goloskokovic
e0b85dd3f2
Updated forEachActiveSound method docs to make scope param optional
2018-02-23 15:27:40 +01:00
Richard Davey
b1b5c863f3
3.1.2 Release
2018-02-23 13:29:52 +00:00
Felipe Alfonso
c6ff83f023
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-23 00:47:44 -03:00
Felipe Alfonso
ef8e92dc01
RenderTexture base webgl implementation
2018-02-23 00:44:22 -03:00
Richard Davey
7b42abd601
Updated change log
2018-02-23 02:23:46 +00:00
Richard Davey
49959f1ab9
Merge pull request #3272 from AleBles/Phaser#3180
...
Phaser#3180
2018-02-22 23:59:03 +00:00
Richard Davey
4043fa2925
Merge branch 'master' into Phaser#3180
2018-02-22 23:58:38 +00:00
Richard Davey
6581f301c4
Merge pull request #3273 from samme/feature/load-data-uri-warning
...
Elevate console message for loading data URIs
2018-02-22 23:53:03 +00:00
Richard Davey
024767e1cd
Updated change log
2018-02-22 23:50:45 +00:00
Felipe Alfonso
57333ea492
Fixed issue with null texture on particle emitter batch generation
2018-02-22 20:36:25 -03:00
samme
2b309c06e5
Elevate console message for loading data URIs
2018-02-22 09:28:02 -08:00
AleBles
fd4e6f8920
Updated changelog
2018-02-22 12:50:32 +01:00
AleBles
697d096221
Added data to ScenePlugin, fixes #3180
2018-02-22 12:34:19 +01:00