Felipe Alfonso
40262eb0cb
Merge branch 'master' into rendering-cleanup
2018-01-12 12:42:45 -03:00
Richard Davey
d554d61319
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
...
set data to KeyCombo for KeyComboMatchEvent
2018-01-12 10:31:51 +00:00
Richard Davey
911970b7d6
Merge pull request #3157 from yupaul/master
...
Fix: .sub and .len to .subtract and .length
2018-01-12 10:30:56 +00:00
Richard Davey
7dcfefde52
Merge pull request #3156 from Flet/patch-1
...
update headings
2018-01-12 10:30:19 +00:00
Dan Flettre
d55dc0da2d
update headings
...
I noticed `CONTRIBUTING.md` headings were not properly formatted markdown.
I believe GitHub recently changed their markdown spec recently to make headings more strict.
This update fixes all the headings in this file
2018-01-11 18:29:20 -06:00
yp
242471beb9
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
2018-01-12 02:18:36 +02:00
Dan Flettre
16b672e291
set data to KeyCombo for KeyComboMatchEvent
2018-01-11 18:14:45 -06:00
Michael Hadley
bab399a02e
Made CollideHandler consistent by returning value from logic branches
...
Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae
CollideGroupVsTilemapLayer implementation
2018-01-11 14:03:34 -06:00
Richard Davey
829747370c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-11 14:48:46 +00:00
Richard Davey
e601f4060a
Exposed SoundManager via Scene Systems
2018-01-11 14:48:43 +00:00
Michael Hadley
5241798ab3
Pass TILE_BIAS from arcade world into tile colliding functions
2018-01-11 08:32:07 -06:00
Richard Davey
718859b02e
Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
2018-01-11 13:59:06 +00:00
Michael Hadley
98ae8009e0
Arcade rect vs tilemap layer collision handling
2018-01-10 20:47:25 -06:00
Michael Hadley
fdc1af0cd2
Install isTilemap prop used by physics system for fast type checking
2018-01-10 20:45:28 -06:00
Michael Hadley
32788d6eb6
Stub arcade collide vs tilemap methods
2018-01-10 20:43:11 -06:00
Michael Hadley
e3699aaea0
Remove unnecessary Arcade Body#tilePadding
2018-01-10 19:34:22 -06:00
Felipe Alfonso
8e66cf9f98
Merge branch 'master' into rendering-cleanup
2018-01-10 17:05:32 -03:00
Felipe Alfonso
54274b782a
BlitterBatch pipeline working
2018-01-10 17:03:01 -03:00
Richard Davey
04b8f4203e
Started moving plugins to their own folders.
2018-01-10 16:29:46 +00:00
Pavle Goloskokovic
9fc3aaa0da
Moved HTML5AudioSoundManager.js
2018-01-10 16:50:21 +01:00
Pavle Goloskokovic
081908fd7b
Moved HTML5AudioSound.js
2018-01-10 16:50:11 +01:00
Pavle Goloskokovic
0a10240c61
Moved HTML5AudioFile
2018-01-10 16:49:56 +01:00
Pavle Goloskokovic
d0d3a6473d
Merge remote-tracking branch 'origin/master'
2018-01-10 16:20:13 +01:00
Richard Davey
59475c8fee
Moved folder
2018-01-10 13:43:06 +00:00
Richard Davey
5d4bb532d6
Create CODE_OF_CONDUCT.md
2018-01-10 13:39:20 +00:00
Richard Davey
4da410117f
Merge pull request #3152 from halgorithm/fix-normalize
...
Fix geom/point/Normalize.js
2018-01-10 13:25:25 +00:00
Richard Davey
4221b56336
Merge pull request #3153 from halgorithm/weighted-randomize-index-arrays
...
Weighted randomize index arrays
2018-01-10 13:25:00 +00:00
Hal Helms
89e4289c9d
Fix WeightedRandomize.js
2018-01-09 22:26:02 -08:00
Hal Helms
42ad0ac399
Add semicolons to WeightedRandomize
2018-01-09 22:24:56 -08:00
Hal Helms
302eba15d9
Update WeightedRandomize docs for index arrays
2018-01-09 22:09:28 -08:00
Hal Helms
e128733f02
Update WeightedRandomize() to support index arrays
2018-01-09 22:05:34 -08:00
Hal Helms
4fd10f437c
Fix geom/point/Normalize.js
2018-01-09 21:58:13 -08:00
Felipe Alfonso
15c45bda0e
BlitterBatch2 base rendering. Still missing Texture binding
2018-01-09 19:51:22 -03:00
Richard Davey
5f2867c17b
Merge pull request #3151 from photonstorm/reorg
...
Phaser 3 reorganisation merge
2018-01-09 22:39:39 +00:00
Richard Davey
107bfadb60
Modified path
2018-01-09 22:29:08 +00:00
Richard Davey
ca3f99ad81
Updated README
2018-01-09 22:27:14 +00:00
Richard Davey
4909a48e9a
Removed v3 folder
2018-01-09 22:12:55 +00:00
Richard Davey
f7102df3f6
Moved out-dated guide and renamed merge to wip
2018-01-09 22:12:16 +00:00
Richard Davey
889bcb64e9
Updated year and package details
2018-01-09 21:57:27 +00:00
Richard Davey
d06eb79b44
Updated ignore files
2018-01-09 21:54:41 +00:00
Richard Davey
fa77b1b1da
Moved project files
2018-01-09 21:50:47 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
5fe12421cd
Removed previous version folders.
2018-01-09 21:42:10 +00:00
Felipe Alfonso
8bdc162592
BlitterBatch cleanup progress
2018-01-09 18:00:56 -03:00
Felipe Alfonso
79615df000
BaseRenderer as a base definition for all 2D WebGL renderers and batches
2018-01-08 22:34:45 -03:00
Richard Davey
1f0db02095
Working on new plugin system
...
So scenes can manage their own unique list of plugins and devs can easily add their own.
2018-01-09 01:30:10 +00:00
Richard Davey
f7a1c6fec7
You can now pass an existing Game Object to Impact Physics and have it add a body to it.
2018-01-08 22:16:14 +00:00
Richard Davey
86f112aef9
You can now pass an existing Game Object to Arcade Physics and have it add a body to it.
2018-01-08 22:11:19 +00:00
Pavle Goloskokovic
e9040240f8
Added audio property docs
2018-01-08 19:54:40 +01:00