Richard Davey
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3fab1ce385
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Working through the Pixi globals and removing them.
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2016-10-07 03:21:39 +01:00 |
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Richard Davey
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98d2bdf03b
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Fixed rotation! and setting Canvas tint modes.
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2016-10-07 03:08:51 +01:00 |
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Richard Davey
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2630a48266
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Added TileSprite to the renderer.
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2016-10-07 02:09:12 +01:00 |
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Richard Davey
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b254d085cd
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All of the WebGL Graphics draw ops have been split out, tidied up and merged.
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2016-10-07 00:40:31 +01:00 |
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Richard Davey
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8a72f0ff35
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FilterTexture converted.
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2016-10-06 23:36:00 +01:00 |
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Richard Davey
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caffc9ca5f
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Added FilterManager and StencilManager to new renderer.
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2016-10-06 22:59:42 +01:00 |
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Richard Davey
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fe92b4e388
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WebGL using mixins.
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2016-10-05 01:25:06 +01:00 |
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Richard Davey
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4cd0e833d5
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Sorted out the mixin needed for the Canvas renderer.
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2016-10-05 01:09:23 +01:00 |
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Richard Davey
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28eb7a5f40
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Adding in more renderer game objects.
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2016-10-04 22:36:07 +01:00 |
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photonstorm
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482bb96056
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Added in SpriteBatch, Graphics and Strip shaders.
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2016-10-04 16:51:47 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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photonstorm
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7b40711418
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Moved the Mask related features from Graphics into the Canvas Renderer.
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2016-10-03 17:14:44 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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42b8118fa0
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All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
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2016-09-30 06:07:00 +01:00 |
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photonstorm
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184b070440
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Fixed Sprite Sheet parser.
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2016-09-29 16:32:24 +01:00 |
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photonstorm
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f993769336
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Lots of work on the new Texture classes.
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2016-09-29 16:10:22 +01:00 |
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photonstorm
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f9a2c2a79e
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PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
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2016-09-28 16:42:33 +01:00 |
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photonstorm
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69db3632d6
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PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 15:10:43 +01:00 |
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photonstorm
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a8d1bbcfdc
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PIXI.AbstractFilter has been merged into the Phaser.Filter class.All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead.
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2016-09-28 14:30:15 +01:00 |
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photonstorm
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2cf447c151
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PIXI.EarCut has been moved into the Phaser utils folder, and renamed to Phaser.EarCut . All references to PIXI.EarCut have been updated to match the new namespace.
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2016-09-28 13:38:59 +01:00 |
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photonstorm
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508e5ae723
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PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 11:57:11 +01:00 |
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Richard Davey
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2005c9d86d
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PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 01:40:29 +01:00 |
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Richard Davey
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1d7b54b7d4
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Merged Sprite Batch updates.
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2016-09-27 23:22:26 +01:00 |
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photonstorm
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7b9c4114b2
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Preparing for 2.6.2 release.
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2016-08-22 12:31:02 +01:00 |
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photonstorm
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1e730e008d
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Removed PolyK
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2016-07-26 16:59:41 +01:00 |
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Richard Davey
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d3e460567b
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Updated config to handle WebGL Tilemap renderer for testing.
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2016-07-18 23:05:03 +01:00 |
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Richard Davey
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a01f59d82d
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Added Path Manager Plugin.
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2016-07-13 03:08:03 +01:00 |
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Richard Davey
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4548d70369
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Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278 )
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2016-07-13 02:44:35 +01:00 |
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Richard Davey
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e49d45e278
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Experimenting with new MainLoop + position interpolation.
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2016-07-12 03:05:29 +01:00 |
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photonstorm
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f39dffc88e
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Added Weapon Plugin to optional build task.
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2016-06-03 17:26:44 +01:00 |
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photonstorm
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368913fd98
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Removed WebGL Tilemap renderer, has moved to its own branch to be part of 2.5.0.
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2016-05-11 11:27:36 +01:00 |
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Pete Baron
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671fe4ef5b
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Add new Phaser.TilemapLayerGL class to the build.
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2016-05-05 15:53:04 +12:00 |
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photonstorm
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b10c8858c3
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Tilemap shader WIP.
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2016-04-27 03:02:13 +01:00 |
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photonstorm
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8076f64656
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We have replaced the PolyK Triangulation calls within Pixi with EarCut 2.0.8. This allows for faster polygon triangulation, and also deals with more complex polygons that PolyK would crash on.
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2016-02-04 13:23:01 +00:00 |
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photonstorm
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e01a754732
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Removed the FrameDebugger and moved to its own branch.
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2015-10-12 11:10:37 +01:00 |
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photonstorm
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b99c9e22ec
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Removed PIXI.Stage. Phaser.Stage now handles everything it needs to do.
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2015-09-15 12:53:44 +01:00 |
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photonstorm
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06ed961e81
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Added FrameDebugger into the mix.
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2015-09-15 12:53:43 +01:00 |
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photonstorm
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50516e3d34
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Testing CanvasPool.
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2015-08-03 14:33:12 +01:00 |
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Richard Davey
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aeda044143
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Safari on OSX wouldn't recognise button presses on trackpads (thanks JakeCake)
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2015-07-23 20:54:59 +01:00 |
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photonstorm
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9a83ddcab9
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Updated to latest Creature runtimes, added to GameObjectFactory.
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2015-07-23 13:25:08 +01:00 |
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photonstorm
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5d0788b47d
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Consolidated all Pointer buttons into the new DeviceButton class.
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2015-07-17 13:52:09 +01:00 |
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Richard Davey
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6a8e6a7954
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Adding in Phaser.Create.
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2015-07-09 00:19:21 +01:00 |
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photonstorm
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698167a596
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Tiled Image Collection support is now available and has been added to the TilemapParser and Tilemap classes (thanks @asyed94 #1879)
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2015-07-02 13:53:02 +01:00 |
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photonstorm
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0258245f12
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Phaser.Text no longer extends PIXI.Text but replaces it entirely. Phaser.Text now natively extends a Phaser Sprite, meaning it can be enabled for physics, damaged, etc.
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2015-06-17 13:21:28 +01:00 |
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photonstorm
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fb4709fb1a
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Removed PIXI.BitmapText as it's no longer used.
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2015-06-03 05:28:24 +01:00 |
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photonstorm
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7674060afc
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Removed PIXI.EventListener and VideoTexture as it's no longer required.
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2015-05-06 01:59:49 +01:00 |
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photonstorm
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90a7a3e15c
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Create video + added Video to config.
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2015-05-04 03:00:45 +01:00 |
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photonstorm
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a2eaccabed
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Added EventTarget and VideoTexture back into Pixi.
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2015-04-17 19:55:08 +01:00 |
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photonstorm
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b196e4f17e
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Enabled PIXI.VideoTexture support.
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2015-04-17 17:36:20 +01:00 |
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photonstorm
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8f06991527
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Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games.
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2015-04-13 23:16:29 +01:00 |
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