phaser/build/config.php
photonstorm f9a2c2a79e PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
2016-09-28 16:42:33 +01:00

485 lines
No EOL
15 KiB
PHP

<?php
if (!isset($path)) { $path = '..'; }
if (!isset($modules))
{
$modules = array(
'keyboard' => true,
'gamepad' => true,
'bitmapdata' => true,
'graphics' => true,
'rendertexture' => true,
'text' => true,
'bitmaptext' => true,
'retrofont' => true,
'tweens' => true,
'sound' => true,
'particles' => true,
'debug' => true,
'tilemap' => true,
'arcade' => true,
'p2' => true,
'ninja' => false,
'box2d' => false,
'creature' => false,
'video' => true,
'rope' => true,
'tilesprite' => true
);
}
if ($modules['creature'])
{
echo " <script src=\"$path/src/animation/creature/gl-matrix.js\"></script>";
echo " <script src=\"$path/src/animation/creature/CreatureMeshBone.js\"></script>";
}
if ($modules['p2'])
{
echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
}
if ($modules['box2d'] && isset($box2dpath))
{
echo " <script src=\"$box2dpath/box2d-html5.js\"></script>";
}
// PIXI Intro
echo <<<EOL
<script src="$path/src/pixi/Pixi.js"></script>
<script src="$path/src/pixi/display/DisplayObject.js"></script>
<script src="$path/src/pixi/display/DisplayObjectContainer.js"></script>
<script src="$path/src/pixi/display/Sprite.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLShaderUtils.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/PixiShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/PixiFastShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/StripShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/PrimitiveShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/ComplexPrimitiveShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLGraphics.js"></script>
<script src="$path/src/pixi/renderers/webgl/WebGLRenderer.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLBlendModeManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLMaskManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLStencilManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLShaderManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLFilterManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/FilterTexture.js"></script>
<script src="$path/src/pixi/renderers/canvas/utils/CanvasBuffer.js"></script>
<script src="$path/src/pixi/renderers/canvas/utils/CanvasMaskManager.js"></script>
<script src="$path/src/pixi/renderers/canvas/utils/CanvasTinter.js"></script>
<script src="$path/src/pixi/renderers/canvas/CanvasRenderer.js"></script>
<script src="$path/src/pixi/renderers/canvas/CanvasGraphics.js"></script>
EOL;
// PIXI Outro + Phaser Global
echo <<<EOL
<script src="$path/src/pixi/textures/BaseTexture.js"></script>
<script src="$path/src/pixi/textures/Texture.js"></script>
<script src="$path/src/Phaser.js"></script>
<script src="$path/src/polyfills.js"></script>
<script src="$path/src/utils/Utils.js"></script>
<script src="$path/src/utils/CanvasPool.js"></script>
<script src="$path/src/geom/Circle.js"></script>
<script src="$path/src/geom/Ellipse.js"></script>
<script src="$path/src/geom/Hermite.js"></script>
<script src="$path/src/geom/Line.js"></script>
<script src="$path/src/geom/Matrix.js"></script>
<script src="$path/src/geom/Point.js"></script>
<script src="$path/src/geom/Polygon.js"></script>
<script src="$path/src/geom/Rectangle.js"></script>
<script src="$path/src/geom/RoundedRectangle.js"></script>
<script src="$path/src/core/Camera.js"></script>
<script src="$path/src/core/Create.js"></script>
<script src="$path/src/core/State.js"></script>
<script src="$path/src/core/StateManager.js"></script>
<script src="$path/src/core/Signal.js"></script>
<script src="$path/src/core/SignalBinding.js"></script>
<script src="$path/src/core/Filter.js"></script>
<script src="$path/src/core/Plugin.js"></script>
<script src="$path/src/core/PluginManager.js"></script>
<script src="$path/src/core/Stage.js"></script>
<script src="$path/src/core/Group.js"></script>
<script src="$path/src/core/World.js"></script>
<script src="$path/src/core/FlexGrid.js"></script>
<script src="$path/src/core/FlexLayer.js"></script>
<script src="$path/src/core/ScaleManager.js"></script>
<script src="$path/src/core/Game.js"></script>
<script src="$path/src/input/Input.js"></script>
<script src="$path/src/input/Mouse.js"></script>
<script src="$path/src/input/MSPointer.js"></script>
<script src="$path/src/input/DeviceButton.js"></script>
<script src="$path/src/input/Pointer.js"></script>
<script src="$path/src/input/Touch.js"></script>
<script src="$path/src/input/InputHandler.js"></script>
EOL;
if ($modules['keyboard'])
{
echo <<<EOL
<script src="$path/src/input/Key.js"></script>
<script src="$path/src/input/Keyboard.js"></script>
EOL;
}
if ($modules['gamepad'])
{
echo <<<EOL
<script src="$path/src/input/Gamepad.js"></script>
<script src="$path/src/input/SinglePad.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/gameobjects/components/Component.js"></script>
<script src="$path/src/gameobjects/components/Angle.js"></script>
<script src="$path/src/gameobjects/components/Animation.js"></script>
<script src="$path/src/gameobjects/components/AutoCull.js"></script>
<script src="$path/src/gameobjects/components/Bounds.js"></script>
<script src="$path/src/gameobjects/components/BringToTop.js"></script>
<script src="$path/src/gameobjects/components/Core.js"></script>
<script src="$path/src/gameobjects/components/Crop.js"></script>
<script src="$path/src/gameobjects/components/Delta.js"></script>
<script src="$path/src/gameobjects/components/Destroy.js"></script>
<script src="$path/src/gameobjects/components/Events.js"></script>
<script src="$path/src/gameobjects/components/FixedToCamera.js"></script>
<script src="$path/src/gameobjects/components/Health.js"></script>
<script src="$path/src/gameobjects/components/InCamera.js"></script>
<script src="$path/src/gameobjects/components/InputEnabled.js"></script>
<script src="$path/src/gameobjects/components/InWorld.js"></script>
<script src="$path/src/gameobjects/components/LifeSpan.js"></script>
<script src="$path/src/gameobjects/components/LoadTexture.js"></script>
<script src="$path/src/gameobjects/components/Overlap.js"></script>
<script src="$path/src/gameobjects/components/PhysicsBody.js"></script>
<script src="$path/src/gameobjects/components/Reset.js"></script>
<script src="$path/src/gameobjects/components/ScaleMinMax.js"></script>
<script src="$path/src/gameobjects/components/Smoothed.js"></script>
<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
<script src="$path/src/gameobjects/GameObjectCreator.js"></script>
<script src="$path/src/gameobjects/Sprite.js"></script>
<script src="$path/src/gameobjects/Image.js"></script>
<script src="$path/src/gameobjects/Button.js"></script>
<script src="$path/src/gameobjects/SpriteBatch.js"></script>
<script src="$path/src/gameobjects/Particle.js"></script>
<script src="$path/src/plugins/weapon/WeaponPlugin.js"></script>
<script src="$path/src/plugins/weapon/Bullet.js"></script>
<script src="$path/src/plugins/path/PathManagerPlugin.js"></script>
<script src="$path/src/plugins/path/Path.js"></script>
<script src="$path/src/plugins/path/PathFollower.js"></script>
<script src="$path/src/plugins/path/PathPoint.js"></script>
<script src="$path/src/plugins/path/EventTarget.js"></script>
EOL;
if ($modules['rope'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Rope.js"></script>
EOL;
}
if ($modules['tilesprite'])
{
echo <<<EOL
<script src="$path/src/gameobjects/TileSprite.js"></script>
EOL;
}
if ($modules['creature'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Creature.js"></script>
EOL;
}
if ($modules['bitmapdata'])
{
echo <<<EOL
<script src="$path/src/gameobjects/BitmapData.js"></script>
EOL;
}
if ($modules['graphics'])
{
echo <<<EOL
<script src="$path/src/gameobjects/GraphicsData.js"></script>
<script src="$path/src/gameobjects/Graphics.js"></script>
EOL;
}
if ($modules['rendertexture'])
{
echo <<<EOL
<script src="$path/src/gameobjects/RenderTexture.js"></script>
EOL;
}
if ($modules['text'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Text.js"></script>
EOL;
}
if ($modules['bitmaptext'])
{
echo <<<EOL
<script src="$path/src/gameobjects/BitmapText.js"></script>
EOL;
}
if ($modules['retrofont'] && $modules['rendertexture'])
{
echo <<<EOL
<script src="$path/src/gameobjects/RetroFont.js"></script>
EOL;
}
if ($modules['video'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Video.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/utils/Device.js"></script>
<script src="$path/src/utils/DOM.js"></script>
<script src="$path/src/utils/Canvas.js"></script>
<script src="$path/src/utils/RequestAnimationFrame.js"></script>
<script src="$path/src/math/Math.js"></script>
<script src="$path/src/math/RandomDataGenerator.js"></script>
<script src="$path/src/math/QuadTree.js"></script>
<script src="$path/src/net/Net.js"></script>
EOL;
if ($modules['tweens'])
{
echo <<<EOL
<script src="$path/src/tween/TweenManager.js"></script>
<script src="$path/src/tween/Tween.js"></script>
<script src="$path/src/tween/TweenData.js"></script>
<script src="$path/src/tween/Easing.js"></script>
EOL;
}
else
{
echo <<<EOL
<script src="$path/src/stubs/TweenManager.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/time/Time.js"></script>
<script src="$path/src/time/Timer.js"></script>
<script src="$path/src/time/TimerEvent.js"></script>
<script src="$path/src/animation/AnimationManager.js"></script>
<script src="$path/src/animation/Animation.js"></script>
<script src="$path/src/animation/Frame.js"></script>
<script src="$path/src/animation/FrameData.js"></script>
<script src="$path/src/animation/AnimationParser.js"></script>
<script src="$path/src/loader/Cache.js"></script>
<script src="$path/src/loader/Loader.js"></script>
<script src="$path/src/loader/LoaderParser.js"></script>
EOL;
if ($modules['sound'])
{
echo <<<EOL
<script src="$path/src/sound/AudioSprite.js"></script>
<script src="$path/src/sound/Sound.js"></script>
<script src="$path/src/sound/SoundManager.js"></script>
EOL;
}
else
{
echo <<<EOL
<script src="$path/src/stubs/SoundManager.js"></script>
EOL;
}
if ($modules['debug'])
{
echo <<<EOL
<script src="$path/src/utils/Debug.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/utils/ArraySet.js"></script>
<script src="$path/src/utils/LinkedList.js"></script>
<script src="$path/src/utils/ArrayUtils.js"></script>
<script src="$path/src/utils/Color.js"></script>
<script src="$path/src/physics/Physics.js"></script>
<script src="$path/src/particles/Particles.js"></script>
EOL;
if ($modules['particles'] && $modules['arcade'])
{
echo <<<EOL
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
<script src="$path/src/particles/arcade/Emitter.js"></script>
EOL;
}
if ($modules['tilemap'])
{
echo <<<EOL
<script src="$path/src/tilemap/ImageCollection.js"></script>
<script src="$path/src/tilemap/Tile.js"></script>
<script src="$path/src/tilemap/Tilemap.js"></script>
<script src="$path/src/tilemap/TilemapLayer.js"></script>
<script src="$path/src/tilemap/TilemapParser.js"></script>
<script src="$path/src/tilemap/Tileset.js"></script>
EOL;
}
if ($modules['arcade'])
{
echo <<<EOL
<script src="$path/src/physics/arcade/World.js"></script>
<script src="$path/src/physics/arcade/Body.js"></script>
EOL;
}
if ($modules['tilemap'] && $modules['arcade'])
{
echo <<<EOL
<script src="$path/src/physics/arcade/TilemapCollision.js"></script>
EOL;
}
if ($modules['p2'])
{
echo <<<EOL
<script src="$path/src/physics/p2/World.js"></script>
<script src="$path/src/physics/p2/FixtureList.js"></script>
<script src="$path/src/physics/p2/PointProxy.js"></script>
<script src="$path/src/physics/p2/InversePointProxy.js"></script>
<script src="$path/src/physics/p2/Body.js"></script>
<script src="$path/src/physics/p2/BodyDebug.js"></script>
<script src="$path/src/physics/p2/Spring.js"></script>
<script src="$path/src/physics/p2/RotationalSpring.js"></script>
<script src="$path/src/physics/p2/Material.js"></script>
<script src="$path/src/physics/p2/ContactMaterial.js"></script>
<script src="$path/src/physics/p2/CollisionGroup.js"></script>
<script src="$path/src/physics/p2/DistanceConstraint.js"></script>
<script src="$path/src/physics/p2/GearConstraint.js"></script>
<script src="$path/src/physics/p2/LockConstraint.js"></script>
<script src="$path/src/physics/p2/PrismaticConstraint.js"></script>
<script src="$path/src/physics/p2/RevoluteConstraint.js"></script>
EOL;
}
if ($modules['ninja'])
{
echo <<<EOL
<script src="$path/src/physics/ninja/World.js"></script>
<script src="$path/src/physics/ninja/Body.js"></script>
<script src="$path/src/physics/ninja/AABB.js"></script>
<script src="$path/src/physics/ninja/Tile.js"></script>
<script src="$path/src/physics/ninja/Circle.js"></script>
EOL;
}
if ($modules['box2d'] && isset($box2dpath))
{
echo <<<EOL
<script src="$box2dpath/World.js"></script>
<script src="$box2dpath/Body.js"></script>
<script src="$box2dpath/PointProxy.js"></script>
<script src="$box2dpath/DefaultDebugDraw.js"></script>
<script src="$box2dpath/DefaultContactListener.js"></script>
<script src="$box2dpath/Polygon.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/PixiDefaults.js"></script>
EOL;
if (isset($custom))
{
for ($i = 0; $i < count($custom); $i++)
{
echo ' <script src="' . $custom[$i] . '"></script>' . "\n";
}
}
?>