Commit graph

16323 commits

Author SHA1 Message Date
Richard Davey
3deb6672aa RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563 2021-02-16 12:32:55 +00:00
Richard Davey
c7442be3e5 Update CHANGELOG-v3.50.md 2021-02-16 11:53:35 +00:00
Richard Davey
b082ef0967 The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
Richard Davey
0c05d681e6 Update ParseTilesets.js 2021-02-16 11:44:49 +00:00
Richard Davey
e8fe16c417 Fixed function name and formatting #5292 2021-02-16 11:44:43 +00:00
Richard Davey
9447cd4b7e Update CHANGELOG-v3.50.md 2021-02-16 11:44:17 +00:00
Richard Davey
8dcf36797d Update CHANGELOG-v3.50.md 2021-02-16 11:35:43 +00:00
Richard Davey
be2dad8a70
Merge pull request #5292 from browndragon/tiled
Fix up tiled json parsing.
2021-02-16 11:35:24 +00:00
Richard Davey
6b960464b5
Merge pull request #5504 from endel/patch-1
allow to customize pointerEvents for dom elements
2021-02-16 11:29:26 +00:00
Richard Davey
c5766a68a4
Merge pull request #5540 from samme/feature/shape-setDisplaySize
Add Phaser.GameObjects.Shape#setDisplaySize()
2021-02-16 11:18:23 +00:00
Richard Davey
a73b2b31ac
Merge pull request #5546 from xuxucode/patch-1
Fix PlaceOnRectangle JSDoc
2021-02-16 11:14:50 +00:00
Richard Davey
fe91339502 Update CHANGELOG-v3.50.md 2021-02-16 11:13:13 +00:00
Richard Davey
79d7dadac9
Merge pull request #5551 from samme/fix/line-curve-tangent-out
Fix missing output arg in Phaser.Curves.Line#getTangent
2021-02-16 11:11:49 +00:00
Richard Davey
63edb39bbe Update CHANGELOG-v3.50.md 2021-02-16 10:59:53 +00:00
Richard Davey
4b3a0009ee
Merge pull request #5559 from mattjennings/fix-5558
Fixes #5558
2021-02-16 10:56:01 +00:00
Richard Davey
1d4e4e0d02 Update package-lock.json 2021-02-16 10:48:45 +00:00
Richard Davey
c9f11890f8 Update CHANGELOG-v3.50.md 2021-02-16 10:48:39 +00:00
Richard Davey
a05da72739 DOMElementCSSRenderer will now return early if src.node doesn't exist or is null, rather than trying to extract the style property from it. Fix #5566 2021-02-16 10:48:35 +00:00
Matt Jennings
72fd48abc4 safely check for renderer in TileSprite 2021-02-11 16:00:24 -06:00
Matt Jennings
a29523de53 safely check for renderer in BitmapMask 2021-02-11 15:57:40 -06:00
Matt Jennings
d30c1682d2 check that renderer exists before accessing renderer.type (fixes #5558) 2021-02-11 15:43:16 -06:00
Richard Davey
d4b19cee5b Merge branch 'master' of https://github.com/photonstorm/phaser 2021-02-10 09:33:45 +00:00
Richard Davey
512eea7b8c Update CHANGELOG-v3.50.md 2021-02-10 09:33:42 +00:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
samme
bdca6f28f3 Fix missing out arg in Curves.Line#getTangent 2021-02-09 09:44:06 -08:00
xuxu
c3d3461a38
Fix PlaceOnRectangle JSDoc
The shift value defaults to 0
2021-02-07 21:43:19 +08:00
Richard Davey
d7baf55fb0 Update CHANGELOG-v3.50.md 2021-02-04 16:38:12 +00:00
Richard Davey
dff17f52e8 The LightPipeline now only calls batchSprite, batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522 2021-02-04 16:38:09 +00:00
Richard Davey
b40010b86b Fixed JSDocs 2021-02-04 16:27:02 +00:00
Richard Davey
aaf51dc7ce The LightsManager.addPointlight method now has full JSDocs and the attenuation parameter. 2021-02-04 16:19:19 +00:00
Richard Davey
79468de255 ESLint fix 2021-02-04 16:11:09 +00:00
Richard Davey
35f790bb08 Update CHANGELOG-v3.50.md 2021-02-04 16:06:54 +00:00
Richard Davey
5176fcfacd The Canvas Renderer will no longer run a fillRect if clearBeforeRender is false in the Game Config. 2021-02-04 16:06:47 +00:00
Richard Davey
c5cbb413d2 You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them. 2021-02-04 15:58:41 +00:00
Richard Davey
bfbf665676 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-02-04 15:32:43 +00:00
Richard Davey
ae8b052300 Update CHANGELOG-v3.50.md 2021-02-04 15:28:37 +00:00
Richard Davey
d1a08da63d Update RenderConfig.js 2021-02-04 15:28:35 +00:00
Richard Davey
895d684c15
Merge pull request #5521 from edemaine/patch-1
Fix setPolygon documentation
2021-02-04 15:20:02 +00:00
Richard Davey
641a7c5d99
Merge pull request #5533 from veleek/veleek/isometricfix
Fix IsometricWorldToTileXY result
2021-02-04 15:17:54 +00:00
Richard Davey
e5f05fa248
Merge pull request #5541 from samme/feature/scene-prerender-event
Add Phaser.Scenes.Events.PRE_RENDER event
2021-02-04 15:04:07 +00:00
Richard Davey
46f127b0af
Merge pull request #5517 from rexrainbow/input-bug
Fix input bug
2021-02-04 14:59:43 +00:00
Richard Davey
01df296304
Merge pull request #5539 from somechris/from-percent-min-fix
Allow non-zero `min` in `FromPercent`
2021-02-04 14:53:41 +00:00
Richard Davey
f727171717
Merge pull request #5543 from samme/feature/warn-invalid-json
Warn and call onProcessError() for invalid JSON
2021-02-04 14:50:43 +00:00
samme
ff1afb4976 Warn and call onProcessError() for invalid JSON
Then rethrow
2021-02-03 11:58:29 -08:00
Richard Davey
2bfde24f99 Update CHANGELOG-v3.50.md 2021-02-01 15:18:12 +00:00
Richard Davey
a10919391a type fix 2021-02-01 15:17:59 +00:00
Richard Davey
23987112e1 Update WebAudioSound.js
* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259 Made most properties public. Fix #5531
* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Christian Aistleitner
cbf3957a33 Allow non-zero min in FromPercent
`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.

Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
samme
7ba9d7ea8b Docs: update scene event flow (PRE_RENDER) 2021-01-30 11:02:42 -08:00