photonstorm
bf0bd9657e
Updated readme and build scripts.
2015-09-30 11:20:14 +01:00
Richard Davey
0064d969ce
Also excluded PIXI.PolyK from the build if Graphics not included (as only WebGL Graphics used it)
2015-09-29 16:27:10 +01:00
Richard Davey
200a2a37bf
New stubs added to Grunt tasks.
2015-09-29 16:06:59 +01:00
photonstorm
4b22f48c75
2.4.2 release.
2015-07-29 15:01:04 +01:00
photonstorm
444e2cffe5
More tests with the UMD wrapper.
2015-07-24 13:21:33 +01:00
photonstorm
7a6de818e1
Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required.
2015-07-23 16:00:45 +01:00
photonstorm
000afb74a2
Split out rope and tilesprite as custom tasks.
2015-07-22 12:44:03 +01:00
photonstorm
89a95fa2c3
Added Video to gruntfile.
2015-05-06 07:58:04 +01:00
Steven Rogers
258b549a0d
Stubbed Net and Debug so they can be properly excluded during a custom build.
2015-04-29 09:07:06 -04:00
photonstorm
8f06991527
Added support for the [Creature Automated Animation Tool]( http://www.kestrelmoon.com/creature/ ). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games.
2015-04-13 23:16:29 +01:00
photonstorm
bd62459a56
Readme release changes.
2015-03-26 02:10:57 +00:00
photonstorm
59a72ffa80
Grunt file now properly includes stub files for Game core managers.
2015-03-04 00:32:33 +00:00
photonstorm
eb8e99021b
Updated Grunt script with 'build' task back + new dist builds.
2015-02-25 02:59:00 +00:00
photonstorm
a75e28d2b8
jshint fixes.
2015-02-22 20:08:44 +00:00
photonstorm
a31317ac48
Updated help text.
2015-02-20 00:58:59 +00:00
photonstorm
7efb051f54
New build scripts working for the default builds and custom builds.
2015-02-19 17:23:35 +00:00
photonstorm
c56d2c63ca
Custom build scripts are go!
2015-02-19 15:27:44 +00:00
photonstorm
f34088458d
More grunt work. Nearly there.
2015-02-19 06:03:42 +00:00
photonstorm
9c46027340
Working through the new build scripts.
2015-02-19 05:01:50 +00:00
vulvulune
7be4b8d7a9
Replace the grunt docs tasks with grunt-jsdoc
...
Replace builddoc and exportdocjson grunt tasks with grunt-jsdoc.
To avoid an error I added a fake comment to a @todo param in the p2.js
file.
2015-01-22 16:22:51 +01:00
vulvulune
19bfd386ac
Complete "tsdocs" tasks to download plugins
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Complete the tsdocs task to download automatically the phaser-plugins
and scan their comments to add them in the phaser.comments.d.ts where
the plugins classes are defined.
2015-01-22 13:37:58 +01:00
vulvulune
df6b946ceb
Add grunt task to generate d.ts with comments
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Add "tsdocs" grunt task to generate d.ts files with comments.
2015-01-20 17:18:56 +01:00
photonstorm
54e79f5b25
Grunt and docs updates.
2014-11-25 00:24:29 +00:00
Paul
a7044a6cb6
PIXI-in-Docs fixups
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- Removed hard-coded path (oops)
- Added grunt task (oops)
- Added EOLs
2014-11-03 11:30:33 -08:00
photonstorm
0353ee12be
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
2014-07-11 16:30:25 +01:00
photonstorm
73d0414672
Grunt update to dev dependencies (thanks @xtian, #695 )
2014-04-09 12:23:17 +01:00
photonstorm
fca1bd97fd
New build to test state change in. Also various Gruntfile fixes that arose from the tasks split.
2014-04-01 03:02:36 +01:00
Christian Wesselhoeft
de7192320b
Split task options into their own files using load-grunt-config.
2014-03-26 18:51:28 -07:00
Christian Wesselhoeft
0841f77bc8
Add plugins to jshint task.
2014-03-25 14:56:06 -07:00
Christian Wesselhoeft
7aec06910d
Add filters to jshint task.
2014-03-25 14:56:06 -07:00
Christian Wesselhoeft
12c5a1b534
Run jshint as part of build process.
2014-03-25 14:56:00 -07:00
photonstorm
8010d245f1
Fixed Grunt script that stopped the P2 constraint classes from building properly.
2014-03-18 18:36:46 +00:00
photonstorm
a7ff5f884c
Added basic Webcam plugin.
...
Added Device.getUserMedia detection.
Updated config.php so you can toggle physics engines on/off via flags.
Updated Gruntfile.js so it builds a Phaser + Pixi but no Physics libs.
2014-03-18 15:14:28 +00:00
photonstorm
bc8b2424ce
Removed the examples build script from the Gruntfile ( fix #592 )
2014-03-17 16:10:19 +00:00
photonstorm
c2d38fe16b
jshint passed all the p2 physics and fixed Debug.spriteBounds.
2014-03-13 16:16:14 +00:00
photonstorm
87684bb15f
Revolute Constraint done.
2014-03-13 12:14:14 +00:00
photonstorm
13ff8985e1
Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
2014-03-10 15:25:43 +00:00
photonstorm
c4183d200f
Changed the define function calls to use named modules, allows pixi, phaser and p2 to reside in 1 file and still be located by requirejs (thanks brejep, #531 )
2014-03-10 01:39:36 +00:00
photonstorm
45ab4673cc
ScaleManager.fullScreenTarget allows you to change the DOM element that the fullscreen API is called on (feature request #526 )
2014-03-10 01:13:01 +00:00
photonstorm
4db1fc0079
Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again.
2014-03-07 15:14:53 +00:00
photonstorm
512b542e50
Fixed gruntfile and included new labs demo.
2014-03-06 10:01:46 +00:00
photonstorm
3e93f24583
New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
2014-03-06 06:29:19 +00:00
photonstorm
7183322259
Renamed Phaser.BitmapFont to Phaser.RetroFont because I believe it will cause confusion otherwise. Also tidied up the asset fonts folder.
2014-03-03 17:05:28 +00:00
photonstorm
76040d303e
Added in the Gestures support contribution for testing.
2014-03-03 01:42:11 +00:00
photonstorm
bbc0f4a18a
Updated grunt script so it can copy the build files to the right location.
2014-02-28 11:12:49 +00:00
photonstorm
8662cd2fd4
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
...
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00
photonstorm
53c10ca31f
The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
...
The grunt task now has a new `noUmd` option which builds Phaser without the UMD wrapper.
2014-02-27 17:00:14 +00:00
photonstorm
13c99f3491
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
...
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00
photonstorm
07af06fc4e
Fixing up documentation, missing functions, examples and alpha masks.
2014-02-21 14:50:18 +00:00
photonstorm
14646e811c
QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished.
2014-02-19 02:12:27 +00:00