Richard Davey
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c445303ffb
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
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Richard Davey
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7aaa976a4e
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Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644
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2024-02-21 12:57:48 +00:00 |
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Richard Davey
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1f8276ac76
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
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Richard Davey
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56254d0114
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The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
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2023-07-21 17:07:32 +01:00 |
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Richard Davey
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36e6bc8a05
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Added PostPipeline component
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2023-02-03 17:52:36 +00:00 |
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Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Richard Davey
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384276ef0e
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If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render
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2022-11-23 15:24:55 +00:00 |
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Richard Davey
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252bc784d7
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Fix Ropes for new pipeline batch
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2022-10-19 15:34:07 +01:00 |
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samme
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1a5320dc08
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Rope and Video already on update list
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2022-09-10 08:44:43 -07:00 |
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Richard Davey
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a4d8e87095
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
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T.J. L
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ff4ef2872b
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Don't overwrite the return values from require()
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2022-04-02 01:49:19 -07:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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93db763f69
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Merge pull request #5340 from 16patsle/Fix_object_types
Add more specific 'object' types, including GO Configs
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2021-09-23 15:30:43 +01:00 |
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Richard Davey
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00d8b6a009
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
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Richard Davey
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59e89fa788
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
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Patrick Sletvold
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f1836738a0
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Merge remote-tracking branch 'origin/master' into Fix_object_types
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2020-12-10 11:23:35 +01:00 |
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Richard Davey
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79d252589f
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Update Rope.js
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2020-12-07 13:09:45 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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dfabaac634
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Allow Rope to have post-pipeline
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2020-11-10 16:27:12 +00:00 |
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Richard Davey
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cccf9bb163
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Fixed Rope
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2020-11-10 16:17:28 +00:00 |
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Patrick Sletvold
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c1d63d32dd
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
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Richard Davey
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24de03ca96
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Added missing ADDED_TO_SCENE handlers
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2020-09-29 20:14:30 +01:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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87c8e75ece
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Updated JSDocs
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2020-09-14 15:02:21 +01:00 |
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Richard Davey
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8d25510b61
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
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Richard Davey
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81b63cdf20
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The Rope.tintFill property is now a boolean, not an integer, and can no longer take 2 as a value for a complete fill. Instead, you should provide a solid color texture with no alpha.
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2020-09-14 11:12:41 +01:00 |
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Richard Davey
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e450bf2f1f
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Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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a9072cadf2
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Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
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2020-08-24 19:24:02 +01:00 |
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Richard Davey
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f4259deb37
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DOMElementFactory , ExternFactory , ParticleManagerFactor , RopeFactory and SpriteFactory all no longer add the objects to the Update List, this is now handled by the ADDED events instead.
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2020-08-24 19:22:58 +01:00 |
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Richard Davey
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0ff08a2994
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Update RopeWebGLRenderer.js
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2020-07-17 17:07:34 +01:00 |
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Richard Davey
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1eb3464f30
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Use multi-texturing
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2020-07-17 17:05:05 +01:00 |
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Richard Davey
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dea68135fd
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
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Richard Davey
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ca8f0be256
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Added more docs
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2020-04-27 16:21:34 +01:00 |
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Richard Davey
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33dfd5c519
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Fixed method name
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2020-04-27 16:21:27 +01:00 |
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Richard Davey
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4d190470f3
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Fixed Vector2Like types
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2020-04-27 16:13:17 +01:00 |
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Richard Davey
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b8d2a5b792
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Undef or null
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2020-01-28 16:13:59 +00:00 |
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Richard Davey
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ef641a104f
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Update Rope.js
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2020-01-28 12:59:11 +00:00 |
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Richard Davey
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7ce48c20de
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Update Rope.js
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2020-01-28 12:50:22 +00:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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c357b5e56d
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Added alignment property
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2020-01-28 12:46:11 +00:00 |
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Richard Davey
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0a4b3e3785
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Update RopeCanvasRenderer.js
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2020-01-28 12:46:03 +00:00 |
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Richard Davey
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54aebfc842
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Removed NOOPs and fixed UV projection for vertical atlas frames
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2020-01-27 15:15:19 +00:00 |
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Richard Davey
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009dad281f
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Fixed comparison
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2020-01-24 18:18:06 +00:00 |
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Richard Davey
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5022830c7a
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Added preDestroy handler
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2020-01-24 18:03:18 +00:00 |
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