Commit graph

1580 commits

Author SHA1 Message Date
photonstorm
8315973c5d Body/Group testing complete. Now focusing on n-way collision. 2014-02-03 04:09:45 +00:00
photonstorm
28f71ed86d Fixed the Sprite / World / Group body issue. So invaders now works again, as do the new examples. 2014-02-03 04:09:45 +00:00
photonstorm
3488880956 Sprite vs. Sprite Group Body Tests. 2014-02-03 04:09:45 +00:00
Richard Davey
33d47cf9e9 Merge pull request #344 from qdrj/patch-1
Update phaser.d.ts
2014-01-31 10:28:21 -08:00
Richard Davey
cdb1891420 Merge pull request #350 from qdrj/patch-3
Update phaser.d.ts
2014-01-31 10:28:02 -08:00
qdrj
30af712d6a Update phaser.d.ts
Fix typo StageScaleMode.pageAlignVeritcally
2014-01-31 07:32:17 -08:00
photonstorm
5e182d317b Fixed lots of examples and added the missing Line.js. 2014-01-31 14:12:20 +00:00
Richard Davey
26f2b2a931 Merge pull request #349 from qdrj/patch-2
Update phaser.d.ts
2014-01-31 05:41:22 -08:00
qdrj
e5dc16b68d Update phaser.d.ts
Fix incorrect Loader.checkKeyExists declaration
2014-01-31 04:53:19 -08:00
photonstorm
27fc447928 New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
photonstorm
45b6d5a741 Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
2014-01-31 05:42:20 +00:00
photonstorm
13a86765cb Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
2014-01-31 04:14:02 +00:00
photonstorm
68b7d22e0d Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites. Also fixed 'jitter' issue with camera targets. 2014-01-31 03:32:12 +00:00
photonstorm
6e4e99f436 Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues. 2014-01-31 02:06:45 +00:00
photonstorm
651858372c Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
photonstorm
d51a37211c Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
photonstorm
5b85c910cb New lineIntersectLine() function working nicely. 2014-01-28 17:13:07 +00:00
qdrj
e5f52e8ae8 Update phaser.d.ts
GameObjectFactory.add.existing should return added object
2014-01-27 23:57:28 -08:00
photonstorm
82cb66f47b Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles. 2014-01-28 06:52:56 +00:00
photonstorm
9deb5514a2 ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next. 2014-01-28 05:01:17 +00:00
photonstorm
90c09374af Velocity integration tidied up. Now moving to sync Body with Sprite center point. 2014-01-28 01:29:35 +00:00
photonstorm
fbe508ab1b Direct assignment of Body values, allows for sloped ground walking. 2014-01-27 17:08:20 +00:00
photonstorm
dbdb2a2026 Adjusted delta timer cap and fixed some typos and more examples. 2014-01-27 17:08:20 +00:00
Richard Davey
4432d37e6e Merge pull request #312 from miguelangelgonzalez/dev
Added missing Typescript definitions
2014-01-27 07:40:45 -08:00
Richard Davey
511858e3f5 Merge pull request #340 from qdrj/patch-2
Update phaser.d.ts
2014-01-27 07:40:25 -08:00
Richard Davey
d37ec40d72 Merge pull request #339 from qdrj/patch-1
Update phaser.d.ts
2014-01-27 07:39:54 -08:00
Richard Davey
f575967840 Merge pull request #327 from timcooper/dev
Allow fullscreen to work from iframe
2014-01-27 07:39:11 -08:00
Richard Davey
912551a45d Merge pull request #323 from hstolte/patch-1
removed duplicate line in Timer class
2014-01-27 07:37:55 -08:00
photonstorm
4505aa50f6 Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
photonstorm
45518b3ecd Adding checkCollision tests. 2014-01-24 17:30:37 +00:00
qdrj
3fb2eb23cd Update phaser.d.ts
Incorrect TilemapLayer constructor
2014-01-24 01:13:09 -08:00
qdrj
8b06f9cd86 Update phaser.d.ts
Remove duplicated Timer.create signature
2014-01-23 22:50:02 -08:00
photonstorm
e3aaec8ac0 Removed Time delta cap, removed drag references from Emitter and tested doing a custom polygon collision. 2014-01-24 03:53:11 +00:00
photonstorm
ea9e22f472 SAT implemented and working nicely at long last :) 2014-01-23 21:45:35 +00:00
photonstorm
110ab4e253 More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics. 2014-01-23 01:50:43 +00:00
photonstorm
31b68ac94f Removed all references to drag from the Examples and replaced with Friction. 2014-01-22 21:06:16 +00:00
photonstorm
20108e47f3 Working through re-integrating tilemap collision. So far, so good. 2014-01-22 16:16:53 +00:00
photonstorm
1370ba52b5 Fixed Sci-Fly and restored tile collision handling. 2014-01-22 14:49:06 +00:00
photonstorm
b2c49ef853 Merging previous changes back in again. 2014-01-22 14:31:18 +00:00
photonstorm
f6af6fe0a3 Not fully working, but commit for posterity. Time to rollback if we're ever going to get this released. 2014-01-22 12:31:35 +00:00
photonstorm
7a0e9a478c New Math functions added. 2014-01-22 10:54:49 +00:00
photonstorm
15a002e720 Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do. 2014-01-21 16:12:50 +00:00
Lucas Monteverde
3236ea6b24 Custom JSON loader
Added a method in the Loader that enable the load of custom json files,
to be used like a the general settings of the game.

loading: game.load.json (key, url);
retrieving data from json file: game.cache.getText(key);
2014-01-21 00:19:42 -02:00
Richard Davey
c9d07c7346 Testing out new Body structure 2014-01-20 23:07:56 +00:00
Tim Cooper
a81d22a309 Allow fullscreen to work from iframe 2014-01-20 20:58:36 +00:00
photonstorm
128c7143d5 Lots more physics tests and updates.
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here.
Just pushing up so I can share it with someone.
2014-01-20 20:14:34 +00:00
hstolte
971e17fabe removed duplicate line in Timer class
The method create(...) was defined twice (line 1357 and line 1360). I removed line 1360.
2014-01-18 22:34:28 +01:00
Richard Davey
2532df8793 Merge pull request #317 from gareththegeek/patch-3
Allow Text.style to be any type
2014-01-16 07:28:37 -08:00
Richard Davey
c5840f4f6f Merge pull request #316 from gareththegeek/patch-2
Add missing addKey method to Keyboard
2014-01-16 07:28:17 -08:00
Richard Davey
4e7dabb47e Merge pull request #315 from gareththegeek/patch-1
Fix typescript compile error in 0.9.5
2014-01-16 07:27:54 -08:00