Commit graph

908 commits

Author SHA1 Message Date
photonstorm
35e4c03bad TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00
photonstorm
5bbb7e390b Tilesprite test. 2014-02-13 15:04:01 +00:00
photonstorm
90e9edbf05 Updated TileSprite so it just directly extends the Pixi original. This means no input events or body for a TileSprite.
Removed un-needed stuff from Graphics.
Removed un-used events.
Made docs in StateManager more clear re: shutdown (#410)
2014-02-13 15:03:46 +00:00
photonstorm
30fbbec675 BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
BitmapData has had all of the EaselJS functions removed. It was just taking up space and you can do it all via BitmapData.context directly.
Camera following now working again.
2014-02-13 14:19:41 +00:00
photonstorm
9d6d3127ad Few more reference fixes. 2014-02-13 13:00:15 +00:00
photonstorm
e9fb8f6389 Updates across the board moving Stage.canvas to Game.canvas 2014-02-13 12:55:58 +00:00
photonstorm
0786e86ee5 Stage.scale has been moved to Game.scale. The same game scaling properties exist as before, but now accessed via Game.scale instead.
Stage.aspectRatio has been moved to StageScaleMode.sourceAspectRatio (so now game.scale.sourceAspectRatio)
Stage.scaleMode has been moved to StageScaleMode.scaleMode (so now game.scale.scaleMode)
Stage.fullScreenScaleMode has been moved to StageScaleMode.fullScreenScaleMode (so now game.scale.fullScreenScaleMode)
Stage.canvas has been removed. It was only ever an alias for Game.canvas anyway, so access it via that instead.
2014-02-13 12:50:10 +00:00
photonstorm
175584469a Updated README. Previous commit fixes #406. 2014-02-13 12:28:13 +00:00
photonstorm
bdb8908fee Groups now update their children across preUpdate, update and postUpdate.
Sprite.exists = false removes Body from world.
2014-02-13 12:26:39 +00:00
photonstorm
312ec462bc Sprite.exists now toggles the Body as well. Sprite.exists = false will remove an active Body from the World. 2014-02-13 09:55:46 +00:00
photonstorm
b85f40df12 Phaser.Stage now extends PIXI.Stage, rather than containing a _stage object.
(Warning: currently breaks camera based code and pointers, as the scale property is removed).
2014-02-12 23:12:36 +00:00
photonstorm
f6113ac6c4 Physics World events added.
Group has new 'addToWorld' parameter, which fulfills the same function as the old useStage.
Stage now extends PIXI.Stage rather than owns one.
2014-02-12 19:45:09 +00:00
photonstorm
424d1126bc Fixed updateTransform and added Body shape methods. 2014-02-12 14:50:32 +00:00
photonstorm
62aa0fc570 Remove some debug info. 2014-02-12 08:24:47 +00:00
photonstorm
c6cc2c9d71 Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support). 2014-02-12 05:34:31 +00:00
photonstorm
2c100754bb Body.setPolygon converted and working, along with some other p2 Body methods hoisted up. 2014-02-12 03:22:49 +00:00
photonstorm
ab5c07dfe8 Updated to Pixi 1.5 final.
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
2014-02-12 01:25:36 +00:00
photonstorm
da878b2181 Updated the Gruntfile. Also:
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
2014-02-11 13:23:54 +00:00
photonstorm
43d9fc4f52 Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween. 2014-02-11 04:08:32 +00:00
photonstorm
5b64b01068 New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example. 2014-02-11 01:52:10 +00:00
photonstorm
58102168aa Added setBoundsToWorld and got it building the bounds body + 4 (optional) Planes around the edges for collision. 2014-02-10 23:28:32 +00:00
photonstorm
1184d8bd76 PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done. 2014-02-10 22:54:56 +00:00
photonstorm
2de934756c Body property updates. Still working out best way to handle velocity assignment. 2014-02-10 19:33:27 +00:00
photonstorm
47e23096bd Integrating p2.js. 2014-02-10 16:01:30 +00:00
photonstorm
6f835d7696 Added Tileset to TypeScript defs. 2014-02-10 02:42:28 +00:00
photonstorm
d26bda2736 Small textual changes. 2014-02-10 02:32:56 +00:00
photonstorm
d2366d5fa5 Fix for issue #376 - IE11 didn't populate the Device.ieVersion value. Now extracted from Trident revision, but still use Device.trident instead for IE11+ checks. 2014-02-10 02:23:45 +00:00
photonstorm
ae74cb02dd Fixes #382 Error when using InputHandler#onInputUp & sprite destroys itself during the event. 2014-02-10 02:14:59 +00:00
photonstorm
0294a4735d Fixes issues reported in #389 2014-02-10 01:49:58 +00:00
photonstorm
d44775c095 Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm
f9f2f2a9ae Converted the Pixi.Ellipse class. 2014-02-10 01:18:53 +00:00
photonstorm
e15bebd269 Text.lineSpacing allows you to control the spacing between each line that is rendered.
Text.inputEnabled allows you to enable all input events over Text objects: dragging, clicking, etc - anything that works on a Sprite works on Text now too.
2014-02-09 22:48:35 +00:00
photonstorm
9ee5cdaded Merge branch 'origin/dev' 2014-02-09 19:59:03 +00:00
Richard Davey
62da24a7fc Merge pull request #392 from clark-stevenson/patch-1
Update phaser.d.ts
2014-02-09 19:51:28 +00:00
clark-stevenson
e9ab2d30b6 Update phaser.d.ts
Sprite was missing height property
2014-02-09 17:00:07 +00:00
clark-stevenson
27bca6a8c2 Update phaser.d.ts
atlasJSONArray, atlasJSONHash should have optional parameters when it comes to URL/Object? Please disregard this if this is incorrect.
2014-02-09 16:15:10 +00:00
photonstorm
bca64c2adb Huge update to Phaser.Text. Much more lean, but loads of great new options added including drop shadows, gradient fills, fonts with spaces in the name, etc. 2014-02-09 13:36:02 +00:00
photonstorm
4aa945f991 Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
photonstorm
e8b432f518 Fixed bug where changing State would cause the camera to not reset if it was following an object.
World.reset now calls Camera.reset which sends the camera back to 0,0 and un-follows any object it may have been tracking.
2014-02-08 13:45:18 +00:00
photonstorm
243820c973 Fixing up Pixis setBackgroundColor. 2014-02-08 09:14:44 +00:00
photonstorm
ee3f6d8e7f Tilemap had the wrong @method signatures so most were missing from the docs. 2014-02-08 07:24:40 +00:00
photonstorm
67bd653eb4 Graphics updated and restored. Working through fixing up Physics. 2014-02-07 19:44:14 +00:00
photonstorm
c429787877 Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body. 2014-02-07 18:55:29 +00:00
photonstorm
bf13c7b569 Updated Sprite to use the new smaller, leaner code. Farewell insane cache objects and multiple point processing! 2014-02-07 18:44:58 +00:00
photonstorm
dd43d59cce InputManager.getLocalPosition(displayObject, pointer, output) will return the local coordinates of the specified displayObject and pointer.
InputManager.hitTest will test for pointer hits against a Sprite/Image, its hitArea (if set) or any of its children.
2014-02-07 18:01:58 +00:00
photonstorm
bc3a3fd43d You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks. 2014-02-07 17:14:10 +00:00
photonstorm
890e52008a Mouse callback tests. 2014-02-07 07:32:11 +00:00
photonstorm
9b9baa83a9 Added Image.frame and Image.frameName support in. 2014-02-07 06:52:49 +00:00
photonstorm
d583b364bd Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
Game.add.bitmapData now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getBitmapData(key).
2014-02-07 06:25:28 +00:00
photonstorm
773b4d5ed1 More animation tests. 2014-02-07 04:12:23 +00:00