Commit graph

3398 commits

Author SHA1 Message Date
photonstorm
a67d2df6f0 BitmapData.text will render the given string to the BitmapData, with optional font, color and shadow settings. 2015-01-18 12:24:00 +00:00
photonstorm
3c2725addc Typo. 2015-01-18 12:24:00 +00:00
photonstorm
587c3e5f6a Arcade.Body.friction allows you to have more fine-grained control over the amount of velocity passed between bodies on collision. 2015-01-18 12:24:00 +00:00
Tom Larkworthy
4b32505383 calling adjust mass desyncs the debug graphics from the real positions of bodies 2015-01-17 21:15:10 -08:00
Daniel Belohlavek
1b73315760 Removed parameter 'parent' from PluginManager class in phaser.d.ts
Removed parameter 'parent' from PluginManager class in phaser.d.ts since such parameter is not specified in the Phaser documentation: http://docs.phaser.io/Phaser.PluginManager.html
2015-01-17 15:42:25 -03:00
Daniel Belohlavek
ddcb2b8843 Added missing moveCallback property to phaser.d.ts
Added missing *moveCallback* property as seen on the docs: http://docs.phaser.io/Phaser.Input.html#moveCallback
2015-01-16 16:06:01 -03:00
Richard Davey
6fb816a54c Merge pull request #1527 from clark-stevenson/patch-3
Update pixi.d.ts
2015-01-16 17:54:24 +00:00
Richard Davey
a79f11b262 Merge pull request #1536 from belohlavek/master
Fixed wheelDelta type on Typescript definition file
2015-01-16 17:53:24 +00:00
Richard Davey
647863a5ab Merge pull request #1538 from clark-stevenson/patch-4
Removed any from Game constructor
2015-01-16 17:52:57 +00:00
Clark Stevenson
43537b47e9 Removed any from Game constructor
Fixes #1537
2015-01-12 23:58:47 +00:00
Daniel Belohlavek
114288b9f6 Fixed wheelDelta type on Typescript definition file
Changed type *WheelEventProxy* to *number* for property *wheelDelta* in *phaser.d.ts* as specified in the Phaser Documentation: http://docs.phaser.io/Phaser.Mouse.html#wheelDelta
2015-01-12 14:46:55 -03:00
Clark Stevenson
8ed62d740d Update pixi.d.ts
Thanks to @ivw
2015-01-10 02:51:16 +00:00
photonstorm
48f590c180 Added tools links. 2015-01-10 00:30:13 +00:00
photonstorm
0f42b530eb Physics.Arcade.isPaused allows you to toggle Arcade Physics processing on and off. If true the Body.preUpdate method will be skipped, halting all motion for all bodies. Note that other methods such as collide will still work, so be careful not to call them on paused bodies. 2015-01-10 00:30:02 +00:00
photonstorm
6e0f13112e Added screen shots. 2015-01-08 01:28:38 +00:00
photonstorm
801f387f75 Updated docs. 2015-01-08 01:28:38 +00:00
photonstorm
8973423e98 Sprite.frame and AnimationManager.frame wouldn't return the correct index if a sprite sheet was being used unless it had first been set via the setter. 2015-01-08 01:28:38 +00:00
Richard Davey
52ca720ec0 Merge pull request #1525 from Gynzy/dev
Fixes for typescript definition files
2015-01-07 15:01:01 +00:00
Tim van den Eijnden
9a4779ac6e updated typescript definitions 2015-01-07 15:08:00 +01:00
Tim van den Eijnden
f59eb4f5ed Merge remote-tracking branch 'upstream/dev' into dev 2015-01-07 15:03:59 +01:00
Tim van den Eijnden
566bdbbaae Merge remote-tracking branch 'upstream/master' 2015-01-07 15:00:09 +01:00
photonstorm
65f8820514 SoundManager.unlock checks for audio start support and falls back to noteOn if not found. 2015-01-06 13:50:15 +00:00
photonstorm
30ef362e59 jsdoc fixes / typos. 2015-01-06 12:58:19 +00:00
photonstorm
413a59c516 Preparing for 2.3.0 development. 2015-01-06 07:24:28 +00:00
photonstorm
6c7c0cb1b6 Phaser 2.2.2 Release files. 2015-01-06 06:58:36 +00:00
photonstorm
1b34216f6e Docs update. 2015-01-06 06:57:25 +00:00
photonstorm
bf3c59b098 Grunt replace:docs task updated. 2015-01-06 06:57:11 +00:00
photonstorm
1c05e42f6b Docs and Change Log update. 2015-01-06 06:56:59 +00:00
photonstorm
74951a41b4 Update for 2.2.2. 2015-01-06 06:20:46 +00:00
Richard Davey
ec24d7cdeb Merge pull request #1519 from pnstickne/wip-tilemap-1439b
TilemapLayer - fix for regression typo
2015-01-06 05:51:08 +00:00
photonstorm
e015fec9a6 README updates. 2015-01-06 05:47:51 +00:00
photonstorm
6dedd89e36 Final screen shots. 2015-01-06 05:21:30 +00:00
Paul
c361e6f535 TilemapLayer - fix for regression typo 2015-01-05 20:37:00 -08:00
photonstorm
2b7bb330ed Slimmer shots. 2015-01-06 04:30:39 +00:00
photonstorm
8c5b8c7204 Shot alignment. 2015-01-06 04:26:25 +00:00
photonstorm
a57d2e5cb2 Added game screen shots. 2015-01-06 04:19:19 +00:00
photonstorm
8620f20dec New div tests. 2015-01-06 02:26:03 +00:00
photonstorm
2b1dcb4a66 Can't ditch borders, so let's try with align=right. 2015-01-06 02:16:01 +00:00
photonstorm
2da6b9faa6 Table text alignment part 2. How 1990 :) 2015-01-06 02:13:33 +00:00
photonstorm
f390b88d86 Table text alignment. How 1990 :) 2015-01-06 02:01:15 +00:00
photonstorm
b7ddb09eec README update test. 2015-01-06 01:55:27 +00:00
Richard Davey
8ad56c99e2 README update. 2015-01-05 23:31:36 +00:00
Richard Davey
479b3f0583 README update. 2015-01-05 21:53:50 +00:00
photonstorm
0adf0f3672 Readme update. 2015-01-05 21:26:59 +00:00
photonstorm
4e9291eadc TileSprite.loadTexture crashed when textures were updated in WebGL (thanks @pandavigoureux29 #1495) 2015-01-05 19:00:42 +00:00
photonstorm
3e062826f9 Readme update. 2015-01-05 16:30:22 +00:00
photonstorm
9feea685ab Updated defs for drawGroup. 2015-01-05 14:34:06 +00:00
photonstorm
741131312a BitmapData.drawGroup draws the immediate children of a Phaser.Group to a BitmapData. Children are only drawn if they have their exists property set to true. The children will be drawn at their x and y world space coordinates. When drawing it will take into account the child's rotation, scale and alpha values. No iteration takes place. Groups nested inside other Groups will not be iterated through.
BitmapData.copy `tx` parameter if `null` and `source` is a Display Object, it will default to `source.x`.

BitmapData.copy `ty` parameter if `null` and `source` is a Display Object, it will default to `source.y`.
2015-01-05 14:28:16 +00:00
photonstorm
4a27130e10 Commented out crashing call. 2015-01-05 13:24:49 +00:00
photonstorm
689501c15c Phaser.Point.angleSq removed. It didn't work so any code relying on it would be broken, and it's unclear what it was meant for (thanks @nextht #1396) 2015-01-05 13:00:07 +00:00