Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Richard Davey
4dfb431c32
Updated eslint ignore to exclude 3rd party libs
2018-02-16 18:07:29 +00:00
Richard Davey
77f165a9b9
3.1.0 dist files
2018-02-16 12:37:33 +00:00
Richard Davey
70ff0fd233
Updated change log and readme for 3.1.0
2018-02-16 12:33:50 +00:00
Richard Davey
79520bfdc4
Added jsdoc
2018-02-15 14:33:36 +00:00
Richard Davey
1399355d3f
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-15 14:31:19 +00:00
Richard Davey
4e6df03512
Updated semver
2018-02-15 14:31:15 +00:00
Richard Davey
6480eee7bc
Added change log template
2018-02-15 14:03:51 +00:00
Richard Davey
39c415424d
Merge pull request #3233 from samme/samme-patch-1
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Fix wrong Extend target in MergeXHRSettings
2018-02-15 13:59:21 +00:00
Richard Davey
130f9943d0
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-15 01:52:06 +00:00
Richard Davey
aa9cac4ba8
Added refreshBody method and jsdocs
2018-02-15 01:52:01 +00:00
Richard Davey
7df00ccb6f
Removed un-used properties from the Static Body
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Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
2018-02-15 01:51:36 +00:00
Richard Davey
4cc7fed1dd
Added World.pendingDestroy Set and process it during postUpdate.
2018-02-15 01:50:22 +00:00
Richard Davey
b36dd17430
Removed pendingDestroy and opted for easier Set iteration.
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Updated Body.reset so it resets the Sprite as well, otherwise the Body remains stuck on the next update loop.
2018-02-15 01:49:55 +00:00
Richard Davey
11aff17e0d
Added Vector2.ZERO const for a handy zero vec2 reference.
2018-02-15 01:49:11 +00:00
Felipe Alfonso
8083cd9d64
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 20:04:46 -03:00
Richard Davey
e68329f763
Fixed version numbers
2018-02-14 19:55:00 +00:00
Felipe Alfonso
e2bebd3ddd
jsdoc property and method updates
2018-02-14 16:52:37 -03:00
Felipe Alfonso
1737399f69
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 16:45:30 -03:00
Felipe Alfonso
74abb96211
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
2018-02-14 16:45:22 -03:00
Richard Davey
24e8f7a119
Body.destroy is now flag based, cleared by the World.
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Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00
Richard Davey
81d0a48c58
disableBody renamed disableGameObjectBody
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disableBody now disables just a body object.
destroying a body sets its `pendingDestroy` flag, which is now cleared in the postUpdate method.
Group vs. Group collision has been implemented.
World.destroy properly clears down its Sets and RTrees.
2018-02-14 19:35:57 +00:00
Richard Davey
b7beea1d37
Impact bodies now remove themselves from the world when destroyed.
2018-02-14 19:34:21 +00:00
Richard Davey
b81b268b29
Matter JS bodies now have a destroy method that removes them from the world.
2018-02-14 19:33:56 +00:00
Richard Davey
c6f4a6ed43
Arcade Physics Colliders have a name property and setName method.
2018-02-14 19:33:33 +00:00
Richard Davey
d72c7d501a
Destroying a Game Object will now call destroy on its physics body.
2018-02-14 19:33:13 +00:00
Richard Davey
a0ec4c6d2a
Fixed cdn url
2018-02-14 19:32:49 +00:00
samme
633acec058
Fix wrong Extend target in MergeXHRSettings
2018-02-14 09:52:52 -08:00
Felipe Alfonso
92182bed90
Fixed issue with Blitter renderer where it overwrote previous vertex data
2018-02-14 13:43:35 -03:00
Felipe Alfonso
edf15986ff
BitmapMask si working properly with the vertex update batching.
2018-02-14 13:20:56 -03:00
Felipe Alfonso
b700ac158c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 10:32:17 -03:00
Richard Davey
9ee31f646c
Merge pull request #3227 from leereilly/showcases-to-collections-url
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Update link to JavaScript Game Engines on GitHub
2018-02-14 12:34:03 +00:00
Richard Davey
c80e2fde2c
Fixed use of List structure for the Blitter game object.
2018-02-14 12:25:17 +00:00
Lee Reilly
446fad994b
Fix link to JavaScript Game Engines on :octocat:
2018-02-13 23:31:03 -08:00
Felipe Alfonso
844e72a7e1
Buffer resource update batching implemented into TextureTintPipeline
2018-02-13 23:46:34 -03:00
Richard Davey
2892f20e5c
Depth component added to the Zone Game Object. Fix #3213
2018-02-13 22:19:44 +00:00
Richard Davey
6a9ac033e2
Fixed call to TweenManager.makeActive. Fix #3219
2018-02-13 21:55:07 +00:00
Richard Davey
eec13883e0
Removed rogue Tween emit calls. Fix #3222
2018-02-13 21:45:21 +00:00
Richard Davey
c1eb443c1f
Merge pull request #3216 from agilul/letkeyword
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Fix stray let keywords
2018-02-13 21:09:39 +00:00
Yat Hin Wong
3af1d57a95
Changed let to var
2018-02-13 17:03:28 +01:00
Richard Davey
8afeafd66b
SetHitArea now calls setInteractive, fixing Group.createMultiple when a hitArea has been set.
2018-02-13 08:09:13 +00:00
Richard Davey
353dba4d5e
Added missing Target camera back, fixing Graphics.generateTexture in the process.
2018-02-13 08:08:48 +00:00
Richard Davey
55bcfd749e
Merge pull request #3212 from Kitanga/patch-1
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Just a few small typos fixed
2018-02-13 07:25:51 +00:00
Kitanga Nday
94f1993594
Just a few small typos fixed
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Thank you for Phaser 3!!!!
2018-02-13 10:14:47 +03:00
Richard Davey
98f72cc71b
Updated package and missing logo.
2018-02-13 06:34:40 +00:00
Richard Davey
52a2322fc7
Phaser 3.0.0 Release.
2018-02-13 06:25:51 +00:00
Richard Davey
26403aa84f
Added setCORS method.
2018-02-13 05:54:43 +00:00
Richard Davey
9430104d0d
Updated README.
2018-02-13 05:25:25 +00:00
Richard Davey
ace042f889
Phaser 3.0.0 Release files.
2018-02-13 03:45:43 +00:00
Richard Davey
b6e6eb749f
Added Arcade Physics entry point.
2018-02-13 03:43:12 +00:00