Richard Davey
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3352bd800c
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
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92b431646a
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
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f1c85fc220
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Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
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cb09374f9d
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Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
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Richard Davey
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17df0f7135
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |
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Richard Davey
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398bdf4314
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Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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2020-10-02 10:30:08 +01:00 |
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Richard Davey
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24437485af
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Fixed static function #4992
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2020-10-02 10:19:13 +01:00 |
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Richard Davey
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ba4be029be
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Create TilemapOrientationType.js
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2020-10-02 10:18:57 +01:00 |
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Richard Davey
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a8bd2204f2
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Fixed updatePixelXY and prioritied orthogonal maps. #4992
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2020-10-02 09:52:40 +01:00 |
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Richard Davey
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9caadeb364
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
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Richard Davey
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555c47e773
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Moved Tilemap const declarations to the correct place. #4992
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2020-10-02 09:48:44 +01:00 |
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Richard Davey
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c3c35322c4
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Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
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2020-10-02 09:42:47 +01:00 |
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Richard Davey
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6bc858e332
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Moved out OBJFile and updated PipelineManager
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2020-10-01 18:00:02 +01:00 |
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Richard Davey
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53baaba392
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Update help.js
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2020-10-01 17:56:52 +01:00 |
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Richard Davey
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3baecb19d4
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Moved old mesh pipeline and code into own folder
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2020-10-01 17:56:49 +01:00 |
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Richard Davey
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427b1aa019
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New dist scripts for Phaser 3D
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2020-10-01 17:56:23 +01:00 |
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Richard Davey
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239edd5296
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Preparing for beta 8
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2020-10-01 17:38:47 +01:00 |
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Richard Davey
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4b5450d136
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Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
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Richard Davey
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21cf8bcf78
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Create ShaderChunk.js
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2020-10-01 16:16:18 +01:00 |
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Richard Davey
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6c1a9282c6
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Added all of the shader chunks
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2020-10-01 16:16:12 +01:00 |
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Richard Davey
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8c3226dc91
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New shader bundler script
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2020-10-01 16:15:00 +01:00 |
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Richard Davey
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bf17d061f7
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Geometry, VAO and Renderer updated ready for shader build
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2020-10-01 14:29:53 +01:00 |
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Richard Davey
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755ff068f0
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Update CHANGELOG-v3.50.md
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2020-10-01 13:48:30 +01:00 |
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Richard Davey
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2d43561e1a
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WebGLRenderer.vaoExtension is a new property that holds a reference to the Vertex Array Object WebGL Extension, if supported by the browser.
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2020-10-01 13:48:27 +01:00 |
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Richard Davey
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0a695e6061
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Material can store its own transient properties, rather than using a Map
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2020-10-01 12:16:08 +01:00 |
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Richard Davey
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4238505ee2
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Update Renderer.js
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2020-10-01 12:15:54 +01:00 |
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Richard Davey
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f9617bd0be
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The RenderState class
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2020-10-01 12:15:47 +01:00 |
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Richard Davey
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dd99853cdb
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Created all of the WebGL state handling functions
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2020-10-01 12:15:29 +01:00 |
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Richard Davey
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e0d4e84d45
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Update CHANGELOG-v3.50.md
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2020-10-01 10:57:17 +01:00 |
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Richard Davey
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d8992ccf9d
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WebGLRenderer.instancedArraysExtension is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser.
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2020-10-01 10:57:13 +01:00 |
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Richard Davey
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23d6c68f1c
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Update Renderer.js
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2020-09-30 17:45:12 +01:00 |
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Richard Davey
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b05d7f5481
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Starting core renderer
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2020-09-30 17:45:05 +01:00 |
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Richard Davey
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a30675d1fd
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Update CHANGELOG-v3.50.md
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2020-09-30 17:08:00 +01:00 |
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Richard Davey
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c0bfb6a61c
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Added basic Camera and Frustum
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2020-09-30 17:07:57 +01:00 |
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Richard Davey
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3baa34bea5
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Create Mesh.js
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2020-09-30 17:07:40 +01:00 |
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Richard Davey
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ee7804f515
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Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it.
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2020-09-30 17:07:32 +01:00 |
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Richard Davey
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1907bda5ee
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Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
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Richard Davey
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5313356fb0
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Added basic Geometry
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2020-09-30 15:30:50 +01:00 |
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Richard Davey
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6ab0803469
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Fixed path
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2020-09-30 15:11:42 +01:00 |
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Richard Davey
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e94d19b6eb
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Update CHANGELOG-v3.50.md
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2020-09-30 15:10:51 +01:00 |
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Richard Davey
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abf7756e19
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Starting to flesh out the Layer3D Plugin basics
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2020-09-30 15:10:48 +01:00 |
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Richard Davey
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1c2c479689
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Include Layer3D if feature enabled
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2020-09-30 15:09:57 +01:00 |
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Richard Davey
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f8d7e823d7
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Quaternion.setFromRotationMatrix is a new method that will set the rotation of the quaternion from the given Matrix4.
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2020-09-30 15:09:35 +01:00 |
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Richard Davey
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0a8252bbe1
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Updated Webpack configs to support Layer3D Plugin
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2020-09-30 15:07:47 +01:00 |
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Richard Davey
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9afaf5f2c0
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Moved RGB class
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2020-09-30 14:16:13 +01:00 |
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Richard Davey
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7f3e6798e4
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Added multiplyMatrices and premultiply methods and removed unused method.
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2020-09-30 14:02:16 +01:00 |
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Richard Davey
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06d359dc25
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Matrix4.transform is a new method that will generate a transform matrix from the given position and scale vectors and a rotation quaternion.
Removed un-used methods.
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2020-09-30 13:48:59 +01:00 |
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Richard Davey
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d3e318a51c
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Added projectViewMatrix and unprojectViewMatrix .
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2020-09-30 13:39:48 +01:00 |
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Richard Davey
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40a808cb50
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Matrix4.lookAtRH is a new method that will generate a right-handed look-at matrix from the given eye, target and up positions.
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2020-09-30 13:36:14 +01:00 |
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Richard Davey
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c2af9c0918
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Update CHANGELOG-v3.50.md
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2020-09-30 13:19:28 +01:00 |
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