Richard Davey
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129a045d69
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Start of Quad class.
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2017-05-19 20:07:30 +01:00 |
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Richard Davey
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d1468bb550
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Preparing for totalDuration work.
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2017-05-19 02:41:31 +01:00 |
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Felipe Alfonso
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22bc09dfd2
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Fixed index offset
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2017-05-18 16:52:45 -04:00 |
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Felipe Alfonso
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7b0370c57b
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Added index offset to allow mesh batching
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2017-05-18 16:44:00 -04:00 |
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Felipe Alfonso
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49bcb5829b
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Added mesh rendering detection
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2017-05-18 16:23:59 -04:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Richard Davey
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8fbf20e2f3
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Added todo.
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2017-05-18 06:43:03 +01:00 |
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Richard Davey
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9e018d956c
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Updated require path.
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2017-05-18 06:40:51 +01:00 |
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Richard Davey
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8358a89407
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Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
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2017-05-18 06:39:47 +01:00 |
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Richard Davey
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f049f2c133
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Start of Timeline class.
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2017-05-18 04:02:07 +01:00 |
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Richard Davey
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1b73562ba7
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Fixed Tween.start property clash.
Added stagger and startDelay properties.
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2017-05-18 03:33:18 +01:00 |
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Richard Davey
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5ba2a6ca64
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Removed logs.
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2017-05-18 02:33:15 +01:00 |
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Richard Davey
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90132a7a6f
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Fixed TweenData.prev link.
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2017-05-18 02:24:31 +01:00 |
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Richard Davey
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8d7629a4ab
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TweenData now caches the start/end values to avoid re-calc on replay.
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2017-05-18 02:21:40 +01:00 |
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Richard Davey
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320594294f
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Fixed hold / delay / repeat issues.
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2017-05-18 01:46:25 +01:00 |
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Richard Davey
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1a1e358598
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Merged Forward and Backward into main Update function.
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2017-05-18 00:44:44 +01:00 |
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Richard Davey
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7e93def699
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Moved functions into components and reworked the Update loop to make it cleaner and faster.
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2017-05-18 00:24:25 +01:00 |
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Richard Davey
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f84980ce54
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Lots of Tween updates and fixes for loop and yoyo handling.
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2017-05-17 19:13:49 +01:00 |
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Felipe Alfonso
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198fc359f7
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Mesh WebGL Renderer
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2017-05-17 12:12:17 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Richard Davey
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0d72f092ae
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Moved ValueOp into TweenData. Allowed for chained TweenData array.
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2017-05-17 15:40:36 +01:00 |
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Richard Davey
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ce36fdf264
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Split the Tween class out into TweenData and Tween, and moved the functions into components.
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2017-05-17 14:39:49 +01:00 |
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Richard Davey
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57fa4108c7
|
Zombie file. Kill it, kill it with fire.
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2017-05-17 13:27:22 +01:00 |
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Richard Davey
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bbfbf123e4
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Swapped to using += -= *= and /= instead (retains consistency with gsap/anime)
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2017-05-17 13:19:42 +01:00 |
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Richard Davey
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26591ce784
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Added completeDelay and elasticity (not yet hooked up)
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2017-05-17 05:52:01 +01:00 |
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Richard Davey
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e2c08dd08e
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Added Tween.repeatDelay.
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2017-05-17 05:00:24 +01:00 |
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Richard Davey
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9f651da573
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Repeat and Yoyo combo work.
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2017-05-17 04:54:40 +01:00 |
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Richard Davey
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6b66b855f5
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Updated Tween class so it now supports delay, repeat and yoyo.
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2017-05-17 04:38:00 +01:00 |
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Richard Davey
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40db9d3dab
|
Added SetAlpha function for method chaining.
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2017-05-17 04:37:42 +01:00 |
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Richard Davey
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b77c34562a
|
TweenManager.begin is now called.
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2017-05-17 04:37:30 +01:00 |
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Richard Davey
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47d4dc4cf2
|
Added new reserved words.
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2017-05-17 04:37:20 +01:00 |
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Richard Davey
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3ef5a4530e
|
New Tween class created.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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bef2602c03
|
Updated to use TweenBuilder and modified update loop.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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fd09dba200
|
TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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49770eff46
|
Moved Tween reserved words to own file.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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4baf3264dd
|
Fixed Linear ease map entry.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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c23c5234c5
|
Optimized for number first quick escape.
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2017-05-17 02:47:14 +01:00 |
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Felipe Alfonso
|
8f422503a2
|
Mesh GameObject base
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2017-05-16 19:07:52 -04:00 |
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Felipe Alfonso
|
7477eb5cf9
|
Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
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Richard Davey
|
3c83850cdf
|
Moved Hermite into new Phaser.Path namespace and folder.
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2017-05-16 13:13:25 +01:00 |
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Richard Davey
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2282b9bc1e
|
Split active and pending tweens. Updated tween creation flow.
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2017-05-16 00:37:13 +01:00 |
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photonstorm
|
d8724edde6
|
Fixed Array cloning.
New build process for Tween.
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2017-05-11 17:19:18 +01:00 |
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Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
|
8be3ee40c9
|
Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
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Richard Davey
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53a0dbd8b2
|
Refactoring.
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2017-05-10 17:10:21 +01:00 |
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Richard Davey
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08b8d6815c
|
Lots of Tween updates, fleshing out concepts and ideas.
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2017-05-10 04:30:00 +01:00 |
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Richard Davey
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418af7351e
|
Fixed EaseMap.
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2017-05-10 04:29:42 +01:00 |
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Richard Davey
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b1b03c118d
|
Added Object.Merge and Object.MergeRight.
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2017-05-10 03:23:32 +01:00 |
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Richard Davey
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bd462e29bd
|
Working through setting the Tween values.
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2017-05-10 02:25:46 +01:00 |
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