Commit graph

9469 commits

Author SHA1 Message Date
Richard Davey
32d9b82f93 Spacing 2018-03-21 17:22:09 +00:00
Richard Davey
c0ec42dc2b Added setRate, setDetune and renamed setRate to calculateRate 2018-03-21 16:43:08 +00:00
Richard Davey
b3965fb5a2 Added TweenData type def 2018-03-21 16:23:48 +00:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
Richard Davey
63d2b49154 Removed FilterMode and swapped for const 2018-03-21 15:18:07 +00:00
Richard Davey
a2352f2049 Renamed tween config defaults 2018-03-21 15:17:53 +00:00
Richard Davey
eebe58f1c9 Removed duplicate parameters 2018-03-21 15:17:40 +00:00
Richard Davey
eb10a0121a Added new methods to NoAudio 2018-03-21 14:56:08 +00:00
Richard Davey
2433844cd3 Added setVolume and setMute 2018-03-21 14:54:23 +00:00
Richard Davey
4c75c48a77 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 14:41:56 +00:00
Richard Davey
2182511b1d Image swap 2018-03-21 14:41:51 +00:00
Richard Davey
c6fc61e470 Fixed class names 2018-03-21 14:41:45 +00:00
Richard Davey
72690734c3 Fixed exposure 2018-03-21 14:41:34 +00:00
Richard Davey
0899c135d6 Fixed types 2018-03-21 14:41:16 +00:00
Richard Davey
13f5608cbe Added XHRSettings Conf 2018-03-21 14:41:04 +00:00
Richard Davey
f500f5509b Added DeviceConf def 2018-03-21 14:40:30 +00:00
Richard Davey
645c03f2e9 Added setRate and setDetune methods 2018-03-21 14:40:07 +00:00
Richard Davey
8e7944a1b4 Updated EventEmitter reference 2018-03-21 14:09:58 +00:00
Richard Davey
3f0ee709f0 Renamed methods to avoid confliction with Animation component 2018-03-21 14:09:30 +00:00
orblazer
90cf919b10 Fix "object" types on Sound and Time 2018-03-21 15:02:10 +01:00
orblazer
dcd80375c0 Fix "object" types on Renderer and Scene 2018-03-21 14:41:17 +01:00
orblazer
11845f9d6d Fix "object" types on Physics and Math 2018-03-21 14:15:25 +01:00
Richard Davey
d62dd0aa62
Merge pull request #3438 from jmcriat/patch-2
(WebGL) updating currentScissor on game.resize
2018-03-21 12:52:06 +00:00
orblazer
0c1ced8d86 Fix "object" types on Loader 2018-03-21 13:03:14 +01:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898 Todo note 2018-03-21 03:16:55 +00:00
Richard Davey
786d181a91 Sorted the components 2018-03-21 03:16:49 +00:00
Richard Davey
2f86100f87 MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject, that will inject a Matter JS Body into any Game Object, such as a Text object. 2018-03-21 03:16:36 +00:00
Richard Davey
5cae6d38b3 Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape. 2018-03-21 03:16:01 +00:00
José Maria
f9e978a2bd
(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
2018-03-20 23:38:00 -03:00
Richard Davey
00b0f1b965
Merge pull request #3436 from orblazer/fix-callback
Fix RemoveCallback call on Group (this callback is not called)
2018-03-21 00:31:15 +00:00
orblazer
4f7f2b8981 Fix RemoveCallback call on Group 2018-03-21 00:32:13 +01:00
orblazer
c5d4c0a9d2 Fix Vector2 types 2018-03-20 23:51:54 +01:00
orblazer
e60d573912 Fix "object" types in Actions 2018-03-20 23:36:41 +01:00
orblazer
5a518f2e5f Fix "object" types on Camera and GameObjecs 2018-03-20 23:28:26 +01:00
Richard Davey
d329724ae5 Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN. 2018-03-20 19:00:48 +00:00
Richard Davey
28206e872f
Merge pull request #3433 from orblazer/fix-types
Fix "any" types
2018-03-20 16:28:43 +00:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3 TransformNode Implemented for nested transformations 2018-03-20 12:15:14 -03:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
orblazer
9375bb0530 Fix multiple types on Tilemaps 2018-03-20 16:11:33 +01:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
orblazer
7e05b333a0 Fix multiple types on Math 2018-03-20 16:06:30 +01:00
orblazer
8a9223811f Fix multiple types on Geom 2018-03-20 16:01:08 +01:00
orblazer
37b6fc5862 Fix many multiple types 2018-03-20 15:58:02 +01:00
orblazer
3cb00c85c9 Fix multiple types on Actions 2018-03-20 15:57:12 +01:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
orblazer
4cff464555 Fix nullable types 2018-03-20 15:36:03 +01:00