Commit graph

14 commits

Author SHA1 Message Date
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
17ceb810e8 Spine Game Objects and Containers will now add themselves to the Camera render list, fixing issues where input didn't work if depth was used or they were overlapped with another interactive Game Object. 2021-03-02 14:59:12 +00:00
Richard Davey
c5afbb41ef Fixed docs 2021-01-10 11:35:45 +00:00
Richard Davey
cdad93e0ca Pass the container to willRender 2020-12-11 13:13:08 +00:00
Richard Davey
7d8302e09c Added mention about masks to docs 2020-10-16 15:13:10 +01:00
Richard Davey
b96e15f2ec Handle child masking. Fix #5354 2020-10-16 15:07:47 +01:00
Richard Davey
dc7bdf1e99 We can just pass off to the existing render function. Yay! 2020-10-16 14:11:56 +01:00
Richard Davey
9a2c7ab154 Removed interpolationPercentage parameter 2020-10-16 14:11:34 +01:00
Richard Davey
71226a1548 Testing if we can just pass off rendering directly. 2020-10-16 11:38:16 +01:00
Richard Davey
1665c1267d Removed interpolationPercentage and used new matrix function 2020-09-29 10:56:45 +01:00
Richard Davey
18d0d58cb5 Spine Plugin updated for Beta 6 2020-09-11 16:53:50 +01:00
Richard Davey
8d02da00f2 Better conditional flow 2020-09-01 13:30:22 +01:00
Richard Davey
413a148a31 Updated docs and Creator param 2020-08-26 00:00:00 +01:00
Richard Davey
0704611ee4 SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174 2020-08-25 18:27:55 +01:00