scott.liu
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2f98f463d2
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format
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2020-06-17 11:01:50 +08:00 |
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scott.liu
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7f4bbf9192
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format
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2020-06-17 10:59:25 +08:00 |
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scott.liu
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104a3b9e35
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format
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2020-06-17 10:56:17 +08:00 |
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scott.liu
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f607f1f521
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#3673 fix nested mask behaviour for Phaser.CANVAS mode
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2020-06-17 10:53:38 +08:00 |
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Richard Davey
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03ee36f9ba
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Finished JSDocs
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2020-02-04 17:30:27 +00:00 |
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Richard Davey
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0eaf0c47b5
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Respect Camera.renderToGame property
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2020-01-27 23:35:52 +00:00 |
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Richard Davey
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18120cb0d5
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New Strip pipeline
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2020-01-17 17:58:41 +00:00 |
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Richard Davey
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0af1303ba2
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Added TextureTintStrip pipeline
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2020-01-17 17:38:24 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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7d53dc3447
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Added support for mipmap texture generation and filter levels
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2019-11-19 13:00:54 +00:00 |
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Josh Soref
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94e96b3fd2
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spelling: renderered
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2019-10-29 02:33:23 -04:00 |
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Kolja Kutschera
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c893ca6186
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fix light2d using tileset from dynamictilemaplayer (#4167,#4079)
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2019-10-26 00:56:43 +02:00 |
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Richard Davey
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585a8a93ee
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Merge pull request #4787 from firefalcom/fix/normalMapRotation
Fix incorrect lighting when batching several sprites
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2019-10-11 13:21:39 +01:00 |
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Richard Davey
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61f5fadddf
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Split up canvas and video texture creation and updating.
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2019-10-10 12:26:39 +01:00 |
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Gauthier Billot
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7ffeb4785e
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Added currentNormalMapRotation and updated setNormalMapRotation
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2019-10-06 20:31:29 +02:00 |
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Richard Davey
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5de4641e49
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Added jsdocs
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2019-10-04 11:13:05 +01:00 |
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Richard Davey
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49012d6237
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Added createTexture2D.forceSize parameter, videoToTexture method and strengthened empty texture creation
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2019-10-03 17:49:58 +01:00 |
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Richard Davey
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b3ea5bddd2
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SetTransform will now set the imageSmoothingEnabled context value based on the renderer and texture source scale mode.
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2019-10-01 16:10:05 +01:00 |
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Richard Davey
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8d5c097720
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Removed un-used import
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2019-10-01 16:05:18 +01:00 |
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Richard Davey
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1cc5b1a66e
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CanvasRenderer.antialias is a new property, populated by the game config property of the same name (or via the pixelArt property) that will tell the canvas renderer what to set image interpolation to during rendering of Sprites.
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2019-10-01 14:54:40 +01:00 |
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Nicolas Ferrero
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a76e3c7cb6
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update vertexComponentCount in WebGLPipeline
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2019-09-10 18:55:30 +03:00 |
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Richard Davey
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e3039ffb64
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Added antialiasGL option
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2019-08-29 11:46:58 +01:00 |
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Richard Davey
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f4002471d7
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Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
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Richard Davey
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630382e88d
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Added Game Object type look ahead and state for custom batching.
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2019-07-16 17:41:08 +01:00 |
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Richard Davey
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2df5335991
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Added snapshotCanvas method
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2019-07-15 17:02:46 +01:00 |
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Richard Davey
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58865f2c34
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The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610
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2019-07-15 15:28:46 +01:00 |
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Richard Davey
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dfba4ae817
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Extract pixel from correct location for a framebuffer
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2019-07-14 16:00:35 +01:00 |
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Richard Davey
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15d7b9c6ef
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Fixed jsdoc typos and added single pixel support
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2019-07-14 13:56:44 +01:00 |
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Richard Davey
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99483f476c
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Added new properties
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2019-07-13 15:23:07 +01:00 |
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Richard Davey
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285babaf8c
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Added the new snapshotFramebuffer method
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2019-07-13 15:20:57 +01:00 |
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Richard Davey
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d4b1a04beb
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WebGLSnapshot can now grab from a framebuffer
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2019-07-13 15:20:42 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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79b2048ae0
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Fixed addBlendMode type. Fix #4625
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2019-06-28 14:53:12 +01:00 |
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Richard Davey
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c0d58ee69e
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Better flip handling
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2019-06-26 00:35:22 +01:00 |
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Richard Davey
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3bf3057da0
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WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights.
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2019-06-25 23:03:57 +01:00 |
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Richard Davey
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f323097714
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Sprites need to flip the UV if the source is a GLTexture
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2019-06-23 22:12:14 +01:00 |
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Richard Davey
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254eef9787
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Use the event constant instead of a string
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2019-06-06 15:56:45 +01:00 |
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Richard Davey
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12bcda98a6
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Added support for a desynchronized context and alpha support in 2D
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2019-06-04 19:13:49 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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725e1d7ef7
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JSDoc changes to help TypeScript not get its knickers in a twist
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2019-05-09 17:13:25 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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11d6f2e802
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Renderer Types
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2019-05-09 12:36:36 +01:00 |
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Richard Davey
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3d40a95a00
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Added glFuncMap
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2019-05-01 12:29:45 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Richard Davey
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08f4a0ccf4
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Tidying up
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2019-05-01 02:10:38 +01:00 |
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Richard Davey
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84e898fd90
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Fixed nested bitmap mask issue
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2019-04-29 14:45:54 +01:00 |
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Richard Davey
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80a0bf3f1a
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Re-apply stencil after a bitmap mask
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2019-04-29 14:29:13 +01:00 |
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Richard Davey
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3efcd1ca49
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New cam mask object
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2019-04-29 14:28:58 +01:00 |
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Richard Davey
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70b5b01db2
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Restore previous framebuffer
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2019-04-26 19:13:32 +01:00 |
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