Commit graph

540 commits

Author SHA1 Message Date
scott.liu
2f98f463d2 format 2020-06-17 11:01:50 +08:00
scott.liu
7f4bbf9192 format 2020-06-17 10:59:25 +08:00
scott.liu
104a3b9e35 format 2020-06-17 10:56:17 +08:00
scott.liu
f607f1f521 #3673 fix nested mask behaviour for Phaser.CANVAS mode 2020-06-17 10:53:38 +08:00
Richard Davey
03ee36f9ba Finished JSDocs 2020-02-04 17:30:27 +00:00
Richard Davey
0eaf0c47b5 Respect Camera.renderToGame property 2020-01-27 23:35:52 +00:00
Richard Davey
18120cb0d5 New Strip pipeline 2020-01-17 17:58:41 +00:00
Richard Davey
0af1303ba2 Added TextureTintStrip pipeline 2020-01-17 17:38:24 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
7d53dc3447 Added support for mipmap texture generation and filter levels 2019-11-19 13:00:54 +00:00
Josh Soref
94e96b3fd2 spelling: renderered 2019-10-29 02:33:23 -04:00
Kolja Kutschera
c893ca6186 fix light2d using tileset from dynamictilemaplayer (#4167,#4079) 2019-10-26 00:56:43 +02:00
Richard Davey
585a8a93ee
Merge pull request #4787 from firefalcom/fix/normalMapRotation
Fix incorrect lighting when batching several sprites
2019-10-11 13:21:39 +01:00
Richard Davey
61f5fadddf Split up canvas and video texture creation and updating. 2019-10-10 12:26:39 +01:00
Gauthier Billot
7ffeb4785e Added currentNormalMapRotation and updated setNormalMapRotation 2019-10-06 20:31:29 +02:00
Richard Davey
5de4641e49 Added jsdocs 2019-10-04 11:13:05 +01:00
Richard Davey
49012d6237 Added createTexture2D.forceSize parameter, videoToTexture method and strengthened empty texture creation 2019-10-03 17:49:58 +01:00
Richard Davey
b3ea5bddd2 SetTransform will now set the imageSmoothingEnabled context value based on the renderer and texture source scale mode. 2019-10-01 16:10:05 +01:00
Richard Davey
8d5c097720 Removed un-used import 2019-10-01 16:05:18 +01:00
Richard Davey
1cc5b1a66e CanvasRenderer.antialias is a new property, populated by the game config property of the same name (or via the pixelArt property) that will tell the canvas renderer what to set image interpolation to during rendering of Sprites. 2019-10-01 14:54:40 +01:00
Nicolas Ferrero
a76e3c7cb6 update vertexComponentCount in WebGLPipeline 2019-09-10 18:55:30 +03:00
Richard Davey
e3039ffb64 Added antialiasGL option 2019-08-29 11:46:58 +01:00
Richard Davey
f4002471d7 Updated context lost / restored handlers 2019-07-17 16:38:00 +01:00
Richard Davey
630382e88d Added Game Object type look ahead and state for custom batching. 2019-07-16 17:41:08 +01:00
Richard Davey
2df5335991 Added snapshotCanvas method 2019-07-15 17:02:46 +01:00
Richard Davey
58865f2c34 The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610 2019-07-15 15:28:46 +01:00
Richard Davey
dfba4ae817 Extract pixel from correct location for a framebuffer 2019-07-14 16:00:35 +01:00
Richard Davey
15d7b9c6ef Fixed jsdoc typos and added single pixel support 2019-07-14 13:56:44 +01:00
Richard Davey
99483f476c Added new properties 2019-07-13 15:23:07 +01:00
Richard Davey
285babaf8c Added the new snapshotFramebuffer method 2019-07-13 15:20:57 +01:00
Richard Davey
d4b1a04beb WebGLSnapshot can now grab from a framebuffer 2019-07-13 15:20:42 +01:00
Richard Davey
5106b2c935 Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155 2019-07-03 14:01:48 +01:00
Richard Davey
47b1d755a7 Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813 2019-07-03 11:11:25 +01:00
Richard Davey
79b2048ae0 Fixed addBlendMode type. Fix #4625 2019-06-28 14:53:12 +01:00
Richard Davey
c0d58ee69e Better flip handling 2019-06-26 00:35:22 +01:00
Richard Davey
3bf3057da0 WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights. 2019-06-25 23:03:57 +01:00
Richard Davey
f323097714 Sprites need to flip the UV if the source is a GLTexture 2019-06-23 22:12:14 +01:00
Richard Davey
254eef9787 Use the event constant instead of a string 2019-06-06 15:56:45 +01:00
Richard Davey
12bcda98a6 Added support for a desynchronized context and alpha support in 2D 2019-06-04 19:13:49 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
725e1d7ef7 JSDoc changes to help TypeScript not get its knickers in a twist 2019-05-09 17:13:25 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
11d6f2e802 Renderer Types 2019-05-09 12:36:36 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
2f48d68735 A shader can now be used as a bitmap mask 2019-05-01 11:12:31 +01:00
Richard Davey
08f4a0ccf4 Tidying up 2019-05-01 02:10:38 +01:00
Richard Davey
84e898fd90 Fixed nested bitmap mask issue 2019-04-29 14:45:54 +01:00
Richard Davey
80a0bf3f1a Re-apply stencil after a bitmap mask 2019-04-29 14:29:13 +01:00
Richard Davey
3efcd1ca49 New cam mask object 2019-04-29 14:28:58 +01:00
Richard Davey
70b5b01db2 Restore previous framebuffer 2019-04-26 19:13:32 +01:00