Commit graph

10229 commits

Author SHA1 Message Date
Richard Davey
53425bdae9 Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516 2018-04-11 14:35:18 +01:00
Richard Davey
70c7732a1e When shutting down a Matter World it will now call MatterEvents.off, clearing all events, and also removeAllListeners for any local events. 2018-04-11 14:00:58 +01:00
Richard Davey
011e67d0f0 The Matter SetBody Component will no longer try to call setOrigin unless the Game Object has the origin component (which not all do, like Graphics and Container) 2018-04-11 13:47:22 +01:00
Richard Davey
30d73a0197 Container can now be assigned an arcade physics body 2018-04-11 13:37:38 +01:00
Richard Davey
f80db91429 Allowing to work with Containers 2018-04-11 13:17:53 +01:00
Richard Davey
276ae03aff TODO 2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7 Start of getBounds 2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d Added default TMs 2018-04-11 13:17:26 +01:00
Richard Davey
9eeef7e33e lint 2018-04-11 13:17:16 +01:00
Richard Davey
ffd1d218e6 Rectangle.Union will now cache all vars internally so you can use one of the input rectangles as the output rectangle without corrupting it. 2018-04-11 12:44:37 +01:00
Richard Davey
28744bd0a3 Updated change log 2018-04-11 11:25:40 +01:00
Richard Davey
60cd5ab22b Tighter dropzone test and container warning 2018-04-11 11:25:31 +01:00
Richard Davey
e135f132d9 Added missing properties needed for input to work 2018-04-11 11:25:11 +01:00
Richard Davey
7aae84a790 Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this 2018-04-11 10:39:20 +01:00
Richard Davey
211ce8c378
Merge pull request #3533 from sebashwa/scene-config-for-add-map
Add a config to merge keys into scene InjectionMap
2018-04-11 10:28:50 +01:00
Richard Davey
f425cfb925
Merge branch 'master' into scene-config-for-add-map 2018-04-11 10:28:28 +01:00
Richard Davey
fd3d408d19 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 10:22:52 +01:00
Richard Davey
fc6a7e84f7 Updated Change Log 2018-04-11 10:22:44 +01:00
Richard Davey
bca3df1064
Merge pull request #3541 from josephjaniga/staticbody-offset
[bugfix] StaticBody.setOffset fix for issue #3465
2018-04-11 10:20:55 +01:00
Richard Davey
2df61ab96b
Merge pull request #3543 from rexrainbow/master
Add 'destroy' event of sound object
2018-04-11 10:14:55 +01:00
Richard Davey
c9363355b9 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 10:12:36 +01:00
Richard Davey
3e223211aa Updated log 2018-04-11 10:12:31 +01:00
Richard Davey
0baa15e3fe
Merge pull request #3542 from jdotrjs/jdotrjs/#3535/fix-arcade-collisions
[fixes #3535] Fix constructed functions in RTree
2018-04-11 10:12:01 +01:00
Hua
978c179054 Add description of this PR 2018-04-11 16:35:17 +08:00
Hua
cd42ce981a Add destroy event of sound object
Add destroy event of sound object
2018-04-11 16:29:29 +08:00
jdotrjs
6c6d5f4aa1 somebody forgot their ;s 2018-04-10 23:49:46 -07:00
jdotrjs
d089e16345 [fixes #3535] Fix constructed bounding box functions for RTree
The previous patch didn't take into account that the accessors passed
in as the format array were dot-prefixed due to the previous eval-based
construction.

The only two uses of RTree that I found were in World.js:

```javascript
        this.tree = new RTree(this.maxEntries, [ '.left', '.top', '.right', '.bottom' ]);
        this.staticTree = new RTree(this.maxEntries, [ '.left', '.top', '.right', '.bottom' ]);
```

It's likely that this could be updated to just not pass dotted attribute
names but I wasn't super comfortable that they weren't needed in this form
elsewhere despite a quick search. I'd honestly say that it might be a better
change if we remove the dots before merge but I'll leave that up to the
discretion of the reviewers/merger.

I'm not super familiar with Phaser's style but I passed lint sooo :D

Buyer beware: the only testing I did was on the repo case I left in the
bug and I did not verify that this is still within the twitch CSP (though
it should be).
2018-04-10 23:11:14 -07:00
Joe Janiga
8ee9805596 work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body? 2018-04-11 00:16:08 -04:00
Richard Davey
97cd94b3de Updated log 2018-04-11 02:18:30 +01:00
Richard Davey
86abef20c2
Merge pull request #3537 from Antriel/master
fix Timeline#destroy
2018-04-11 01:17:54 +01:00
Richard Davey
f084178929
Merge pull request #3539 from pixelpicosean/fix_animation_complete_event
Fix animationcomplete event name typo
2018-04-11 01:16:33 +01:00
Sean Bohan
b6480a0db7 Fix animationcomplete event name typo 2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509 Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c eslint fixes 2018-04-10 17:35:14 +01:00
Felipe Alfonso
1eaee870c7 Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate 2018-04-10 13:25:13 -03:00
Richard Davey
c5cc126a6e Updated change log 2018-04-10 15:55:06 +01:00
Richard Davey
be7b52b1b9 No longer extends List, but implements its own methods directly. 2018-04-10 15:21:46 +01:00
Richard Davey
82e99bf130 All now using SafeRange to cut down on duplicated code 2018-04-10 15:21:30 +01:00
Richard Davey
9fb1a72b70 Typo 2018-04-10 15:21:10 +01:00
Richard Davey
68ef6f8630 Removed parentContainer reference 2018-04-10 15:21:04 +01:00
Richard Davey
bf81a7dd06 TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
Antriel
47dc14079b fix Timeline#destroy 2018-04-10 14:19:51 +02:00
Richard Davey
cdfe2e0ea2 Fixed references 2018-04-10 04:13:38 +01:00
Richard Davey
a6303aad8c Renamed files 2018-04-10 04:01:24 +01:00
Richard Davey
330eac1ebc List is now internally using all of the new Utils.Array functions. 2018-04-10 04:00:39 +01:00
Sebastian Warmbrunn
5d1405c4d9 Add change to CHANGELOG.md
This adds a description of the new scene config option
mapAdd to the changelog.
2018-04-09 21:40:05 +02:00
Sebastian Warmbrunn
968c0a3aec Add typedef for new scene config option mapAdd
Also add a description for mapAdd and map config options.
2018-04-09 21:32:19 +02:00
Sebastian Warmbrunn
593245742e Add a config to merge keys into scene InjectionMap
This way the defaults of the scene injection map are kept and the user
is able to merge with those defaults.
2018-04-09 21:16:45 +02:00
Richard Davey
3c5d3db267 Testing exclusive setting 2018-04-09 17:33:55 +01:00
Richard Davey
ca2a575726 Added jsdocs 2018-04-09 16:46:03 +01:00