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3295 commits

Author SHA1 Message Date
photonstorm
883c11e377 BitmapData.resize fixed to update the crop property too, resolves issues with images getting cut off with BitmapData.load. 2014-07-18 03:33:17 +01:00
photonstorm
9c1f39d284 jshint fix 2014-07-18 01:07:45 +01:00
photonstorm
49bb45c42e Tilemap.swap now accurately swaps from A to B and from B to A (thanks @noidexe ) 2014-07-18 00:29:24 +01:00
Richard Davey
91eb2ff842 Merge pull request from lucbloom/updateFrameData-fix
Frame data guards
2014-07-18 00:16:17 +01:00
Charles Black
31cc247462 AnimationManager.currentFrame update on play 2014-07-16 23:05:27 -04:00
photonstorm
82ef6d4aeb If you add a Tween to the TweenManager and then immediately stop it, it will still exist in the TweenManager (thanks @gilangcp ) 2014-07-16 19:50:58 +01:00
Johan Rosén
ba62326ce7 OritentationSprite fix, not using PIXI.TextureCache anymore 2014-07-16 17:07:53 +02:00
Luc Bloom
ccd4b502d7 Fram data guards
Sometimes, this._frameData is null. Guard agains it.
Sometimes, we transfer to an animation that contains lesser frames.
Guard against it.
2014-07-16 12:00:30 +02:00
photonstorm
f6935c01f8 Sprite.loadTexture will store the smoothed property of the Sprite and re-apply it once the new texture is loaded. 2014-07-16 00:56:26 +01:00
photonstorm
90eec97707 Animation.updateFrameData allows you to load a new FrameData object into an existing animation, even if currently running (based on )
AnimationManager.loadFrameData will now update all existing Animations to use the newly loaded FrameData (based on )
2014-07-16 00:55:12 +01:00
photonstorm
aaf82f9d3a Sprite.loadTexture has a new optional stopAnimation boolean parameter which will halt the currently running animation (if any) after changing the texture (based on ). 2014-07-16 00:29:43 +01:00
photonstorm
d72e199291 Physics.bounds now correctly matches World.bounds on system start (thanks @Dumtard ) 2014-07-16 00:14:47 +01:00
photonstorm
afeeeecbe0 Keyboard.processKeyPress now checks if the Keyboard Input handler is disabled or not before processing the key callbacks. 2014-07-16 00:12:59 +01:00
photonstorm
d10dea27b0 Pixi updated worldTransform from an Array to an Object and Phaser Image, BitmapText, Text and Graphics were still using array access to populate the world property, giving it incorrect results (thanks @alvinsight) 2014-07-15 22:44:02 +01:00
jdowell
f969c15aea fixed: replaced 'snake' with key 2014-07-15 14:24:47 -05:00
jdowell
6432817c7f added: Rope debug, segments, updateAnimation 2014-07-15 14:01:15 -05:00
jdowell
5a35e1a61d Initial Rope Commit 2014-07-15 11:40:40 -05:00
Darek Zieliński
64ae6c6ba7 "Reuse a single Point object rather than creating a new one each time" 2014-07-15 18:32:20 +02:00
Richard Davey
afb379f2dd Merge pull request from lucbloom/if-onShutDownCallback
Add a check around this optional function
2014-07-15 16:21:35 +01:00
Richard Davey
615d1b6526 Merge pull request from lucbloom/spritesheet-report-key
Report key when failing
2014-07-15 16:13:39 +01:00
Luc Bloom
7498e6aa6e Report key when failing
While loading sprite sheet.
2014-07-15 16:47:49 +02:00
Richard Davey
053f862b6b Merge pull request from lucbloom/sprite-textureChange-obsolete
Removed obsolete code in setTexture
2014-07-15 15:14:36 +01:00
photonstorm
538425193a World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile ) 2014-07-15 14:22:24 +01:00
Richard Davey
f77b4d4e8f Merge pull request from Dumtard/dev
Group create was not creating with p2 debug flag
2014-07-15 12:39:53 +01:00
Luc Bloom
5328069329 Removed obsolete code in setTexture
This code has no side-effects besides assigning “textureChange”, which
is used nor reset anywhere else.
2014-07-15 13:28:31 +02:00
Luc Bloom
f1cb146c10 Add a check around an optional function
My game crashes here if I update phaser.js to a new version. It happens
when my game switches to another State object.
2014-07-15 13:02:44 +02:00
photonstorm
64000dfcb6 Fixed small boolean check error. 2014-07-15 11:49:05 +01:00
photonstorm
f78a527ad5 Prevented objects with pixel perfect checks from over-riding other higher priority ID items ()
Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
2014-07-15 11:20:57 +01:00
devinb83
4a632ed3a0 codePaused should be set if manually called
If pause is called manually, codePaused should be set regardless of whether the game is currently paused or not. This would fix issues where a developer might not want the game to automatically resume when the screen regains focus.
2014-07-14 12:57:37 -07:00
devinb83
2be45e93ae QuadTree leveling Bug
Rather than level++ which changes the current node's level, the subnodes should get the current node's level + 1
2014-07-14 12:55:26 -07:00
Darek Zieliński
852054b772 Plus validation of non-point objects 2014-07-14 20:09:22 +02:00
Charles Black
7107d73188 group create with p2 debug 2014-07-14 14:05:44 -04:00
Darek Zieliński
ee1df55d84 Added position Point object for quick x/y coordinates access. 2014-07-14 20:03:34 +02:00
jdowell
aad74ff4d5 added: Phaser.Utils.getProperty / Phaser.Utils.setProperty; added: Phaser.Group.checkAll
Added deep-property getting and setting via strings:

Phaser.Util.getProperty(someObj, 'foo.bar.baz');

Phaser.Util.setProperty(someObj, 'foo.bar.baz', 'lol');

Added a "checkAll" method to Phaser.Group that returns true/false if all of the children's given properties match the value passed in.

this.someGroup.checkAll('foo.bar.baz', 'lol'); // will return true if child[n].foo.bar.baz === 'lol'

Comes with standard 'force' ability.
2014-07-14 12:33:13 -05:00
Charles Black
6363b35e26 docs typo 2014-07-14 11:01:21 -04:00
photonstorm
e5078a2197 Fixed missing cacheKey parameter. 2014-07-14 12:56:05 +01:00
photonstorm
f0365835c9 Pixi 1.6.1 2014-07-14 12:56:05 +01:00
photonstorm
2c421d27ce GameObjectFactory.spriteBatch now lets you specify null as a parameter for the parent and automatically adds the batch to game.world as a result. Also fixed jsdocs issues (@petarov ) 2014-07-14 12:56:05 +01:00
Richard Davey
92815d8965 Merge pull request from mjeffery/dev
Added missing onPackComplete Signal
2014-07-14 12:17:53 +01:00
mjeffery
fcc23ef5d2 fixed onPackComplete Signal 2014-07-13 15:38:13 -04:00
Petar Petrov
78771d875b Fix issue
Check if points is an Array before parsing arguments.
2014-07-12 22:50:48 +02:00
photonstorm
22462566b4 Restored old Image object. 2014-07-11 18:02:40 +01:00
photonstorm
79c5544869 Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-11 18:02:24 +01:00
photonstorm
0353ee12be Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-11 16:30:25 +01:00
photonstorm
26fb6cb866 Temporary fix for 2014-07-11 16:04:15 +01:00
photonstorm
ded5eac8c7 Updated build files with patched Pixi UMD statement. 2014-07-11 11:53:44 +01:00
photonstorm
74679922d1 Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, ) 2014-07-11 11:52:48 +01:00
Jeroen Verfallie
01a761b77f Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-11 09:58:38 +02:00
photonstorm
d7bed24a27 Preparing for 2.1.0 build. 2014-07-10 23:14:29 +01:00
photonstorm
46eb906253 Pixi 1.6 merge. 2014-07-10 20:39:13 +01:00